Areloch
db7363df12
Merge pull request #947 from eightyeight/trigger-inheritance
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Make Trigger friendlier towards inheritance
2015-10-29 22:06:59 -05:00
rextimmy
27720cb786
Corrected SkyBox vertex format
2015-10-26 21:08:12 +10:00
Areloch
8253bcc343
Merge pull request #1446 from rextimmy/water_vertex_format_fix
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Looks to work fine. Thanks!
2015-10-24 02:12:46 -05:00
rextimmy
9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
2015-10-22 21:54:35 +10:00
Areloch
4db84b34d0
Merge pull request #1418 from JeffProgrammer/gpushader4
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Looks fine
2015-10-22 00:02:58 -05:00
rextimmy
af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
2015-10-19 21:15:59 +10:00
rextimmy
246785a8bf
Removed unused vertex formats from ScatterSky
2015-10-16 21:30:39 +10:00
Azaezel
dd3c20ece6
transcription error was messing with addProtectedField for arrays
2015-10-14 10:11:58 -05:00
Azaezel
2753f562e8
shadow caching
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SPECIAL NOTE: highly suggest https://github.com/GarageGames/Torque3D/pull/1441 or a variation thereof to prevent debug spew and false-postives for occlusion results.
With significant research, development and prototyping assistance from both @andr3wmac (shaders and partial hook work), and @LuisAntonRebollo (additional culling)
System operates as follows:
1) materials are given an additional castDynamicShadows boolean entry. (Default at time of writing is true by request. Personal usage at time of writing defaults to false. value is default-initialized in materialDefinition.cpp. script/gui exposed)
2) lights are given a staticRefreshFreq and dynamicRefreshFreq (in milliseconds). script/gui exposed
3) materials are (effectively) sorted into dynamic and static shadowmap render lists based on flag. (see shadowMapPass.cpp)
4) initial shadowmaps are generated for each light and 'list'.
5) as each refreshFreq times out, the relevant shadowmap for a given light is refreshed.
Special notes:
dynamicRefreshFreq for all lights is set to a (script exposed) 8MS refresh timer.
StaticRefreshFreq for the lions share of lights defaults to 250 MS (1/4 of a second)
scattersky's embedded light, which is intended to operate in a mobile manner, defaults to 8
to reiterate, these are all customizable per-light via script/inspector gui in the case of alternate project needs.
2015-10-13 18:12:19 -05:00
Areloch
1f72245772
Some cleanup and adding in the necessary changes to cmake.
2015-10-13 15:50:30 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Azaezel
215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
2015-10-11 22:47:33 -05:00
Azaezel
ad5a7dfe0b
The TypeCommand type brings up a full notepad-esque interface.
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http://i.imgur.com/fB44GBl.png
2015-10-06 17:00:07 -05:00
Azaezel
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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First line is to ensure similar behavior to current regarding pushback on the object doing the colliding.
Second line applies an impulse to the rigid that was collided with.
2015-10-06 15:34:26 -05:00
Azaezel
aa6d078c40
cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
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(MacOSX 32 bit compatibilty errors. was generating 2k+ shader files. may also address https://github.com/GarageGames/Torque3D/issues/1219 )
2015-09-30 22:51:59 -05:00
irei1as
1733ecc315
Updated normalize()
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It seems normalize() already changes the quaternion so the asignation is not needed.
2015-09-29 16:13:01 +02:00
Areloch
2044b2691e
Merge pull request #1426 from Azaezel/KrazyKeyKompares
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backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-27 17:55:21 -05:00
Areloch
9f7513dc0b
Further fixes to work around certain accelerators being missed, and additional command bleed-through.
2015-09-27 15:43:47 -05:00
Azaezel
f87f7c41b6
backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-25 17:09:41 -05:00
rextimmy
f128b45170
Changed order of fmodex library unload.
2015-09-25 22:40:24 +10:00
irei1as
3630f97ab1
mQuat.h change to fix QuatF::angleBetween
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The old version doesn't have that 2.0f in the return that seems to be needed.
Also added normalizing inside so it can be used for not-normalized quaternions too.
2015-09-22 19:37:42 +02:00
Jeff Hutchinson
4baf410b4f
remove GL_EXT_gpu_shader4
2015-09-22 00:57:40 -04:00
Areloch
4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
2015-09-21 00:14:16 -05:00
Francisco Montañés García
a35d788fcc
Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
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from https://github.com/GarageGames/Torque3D/issues/1415
2015-09-20 20:44:11 +02:00
Areloch
e8d1238794
Merge pull request #1411 from Azaezel/textEditReversion
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void GuiTextEditCtrl::execConsoleCallback() reversion
2015-09-17 18:35:28 -05:00
Azaezel
27112c468a
reversion for a4c09d1680
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To be honest, can't remember how I was intending to fix that, but this one's causing it to fail to profile twice in a row, so kill it with fire.
2015-09-17 16:14:49 -05:00
Areloch
70c7a67456
Merge pull request #1409 from Azaezel/LinuxLongLoopiness
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U32 MRandomLCG::randI() was using longs
2015-09-16 21:27:56 -05:00
Azaezel
1d442c9f84
void GuiTextEditCtrl::execConsoleCallback() reversion
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see https://github.com/GarageGames/Torque3D/issues/1408
2015-09-16 12:55:27 -05:00
Areloch
6e1d031ecd
Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range.
2015-09-15 19:56:35 -05:00
Azaezel
58ae331609
U32 MRandomLCG::randI() was using longs
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32 and 64 bit windows can handle that. 64 bit linux no likey mixing longs and ints.
2015-09-09 15:22:19 -05:00
Areloch
5874b8db59
Merge pull request #1380 from Azaezel/C4946
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partly addresses C4946 warnings
2015-09-04 21:23:44 -05:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Areloch
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Areloch
4f1372a7f1
Merge pull request #564 from signmotion/chaotic-crash-decal
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Will go ahead and merge this in on the grounds that while it may not technically be possible to make this problem occur(at least no one seems to have been able to reproduce it), having the clamping of values is generally a smart move on principle and prevents even the weird outliers from happening.
2015-08-29 20:05:27 -05:00
Areloch
0e42172651
Merge pull request #1404 from Areloch/DXTnm_OGL_2
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Companion PR to #719
2015-08-29 14:03:55 -05:00
Areloch
4c4a84099b
Merge pull request #1375 from Areloch/Update1001
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Redux of Winterleaf's PR 1001, with the suggested updated values.
2015-08-28 11:46:41 -05:00
Areloch
71c19a6151
Companion PR to #719
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Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Areloch
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Areloch
ac6bca6f13
Merge pull request #1394 from Azaezel/BarrierBreak
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release the mouse from window constraints when poping up a window prompt
2015-08-24 19:03:52 -05:00
Areloch
b54f41e36d
Merge pull request #1378 from Areloch/PVS_Cleanup_595
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Properly testing pointer vars aren't null before using them.
2015-08-22 23:17:43 -05:00
Azaezel
8f8c17e997
optimization
2015-08-21 03:07:41 -05:00
Azaezel
240219c423
clarify var-usage via naming
2015-08-21 03:06:47 -05:00
Areloch
31afbedfb6
Merge pull request #1346 from eightyeight/fix-threadpool-tests
2015-08-21 00:07:55 -05:00
Azaezel
a0aa826f16
Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues
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-triggered during debug only
-still need to expand that to handle bad directories.
2015-08-18 06:12:37 -05:00
Azaezel
1df7e47a89
From @LuisAntonRebollo -Stymies infinite loop on exit with SDL2+opengl on windows.
2015-08-13 15:34:41 -05:00
Azaezel
7df625ea14
Adds data to vector out of bounds reports
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Like say, if it's crashing out due to being passed a -1, or adding past the end.
2015-08-12 16:17:08 -05:00
Azaezel
4d3db61e94
credit to @MusicMonkey5555 for spotting. asserts for Div/NULLs with mutli-element classes
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Also includes his magnitude and normalize safe alts
2015-08-12 03:41:49 -05:00
Azaezel
ac515a9ab1
release the mouse from window constraints when poping up a window prompt
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like, say, assertfatal, to allow clicking in the popup.
2015-08-10 21:54:30 -05:00
Areloch
9782490894
Merge pull request #1388 from Areloch/SDL_Scroll_Speed_Fix
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SDL mouse wheel speed fix.
2015-08-10 08:44:15 -05:00
Daniel Buckmaster
c0e82d72a2
Merge pull request #1391 from Azaezel/C4706
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warning C4706: assignment within conditional expression
2015-08-08 14:04:35 +10:00