Torque3D/Engine/source
Azaezel e63c0a78a3 NavMeshUpdateAll leak suppression (not 100% preventative)
1) Reset the build when adding potential dirties to the list to ensure it isn't trying to kill off a dirty entry that it's passed by.
2) mSaveIntermediates = true; causes leakage even with all this. still tracking that end.
3) Need to remove a dead tile whether there's new data to replace it with or not. Empty tiles are an entirely possible case. Even a probable one if you have high verticality in a level.
4) Likewise you don't want to re-feed the same geometry list for a given tile in case the conditions have changed.
5) If no vertcount then clear all geometry entries. (that one might be paranoia)
2015-11-27 17:43:08 -06:00
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app Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Merge pull request #1460 from Azaezel/FileFallbackFoulups 2015-11-16 21:42:22 -06:00
core Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
environment removes StaticObjectType flag from water objects. 2015-11-20 10:52:57 -06:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx remove GL_EXT_gpu_shader4 2015-09-22 00:57:40 -04:00
gui Merge pull request #1433 from Azaezel/CommandControl 2015-11-13 00:31:22 -06:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting shadow caching 2015-10-13 18:12:19 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 2015-11-02 23:06:51 -06:00
math Merge pull request #1443 from Areloch/TAM_Implementation 2015-11-12 23:54:27 -06:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation NavMeshUpdateAll leak suppression (not 100% preventative) 2015-11-27 17:43:08 -06:00
persistence Some cleanup and adding in the necessary changes to cmake. 2015-10-13 15:50:30 -05:00
platform Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
platformMac Merge pull request #1173 from JeffProgrammer/gestalt_fix_gg 2015-07-23 16:20:36 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL release the mouse from window constraints when poping up a window prompt 2015-08-10 21:54:30 -05:00
platformWin32 Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
platformX86UNIX Fix missing va_end's 2015-02-20 18:42:29 -05:00
postFx Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
renderInstance Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scene shadow caching 2015-10-13 18:12:19 -05:00
sfx Merge pull request #1443 from Areloch/TAM_Implementation 2015-11-12 23:54:27 -06:00
shaderGen Merge pull request #1439 from Azaezel/initTextureSpace 2015-11-09 10:55:10 -06:00
sim Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
T3D Merge pull request #1463 from Azaezel/bulletBreak3 2015-11-14 16:12:57 -06:00
terrain Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
util Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
windowManager Further fixes to work around certain accelerators being missed, and additional command bleed-through. 2015-09-27 15:43:47 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00