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https://github.com/TorqueGameEngines/Torque3D.git
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Update gfxGLWindowTarget.cpp
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0728282287
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@ -42,6 +42,14 @@ GFXGLWindowTarget::GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d)
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win->appEvent.notify(this, &GFXGLWindowTarget::_onAppSignal);
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}
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GFXGLWindowTarget::~GFXGLWindowTarget()
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{
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if(glIsFramebuffer(mCopyFBO))
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{
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glDeleteFramebuffers(1, &mCopyFBO);
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}
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}
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void GFXGLWindowTarget::resetMode()
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{
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if(mWindow->getVideoMode().fullScreen != mWindow->isFullscreen())
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@ -49,6 +57,7 @@ void GFXGLWindowTarget::resetMode()
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_teardownCurrentMode();
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_setupNewMode();
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}
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GFX->beginReset();
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}
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void GFXGLWindowTarget::_onAppSignal(WindowId wnd, S32 event)
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