mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
mDirtyTiles changed from std::queue to a vector
allows us to leverage .push_back_unique(&foo); and .clear();
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parent
272e3138a0
commit
b0b39b5f83
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@ -637,7 +637,7 @@ DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, fa
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void NavMesh::cancelBuild()
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{
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while(!mDirtyTiles.empty()) mDirtyTiles.pop();
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mDirtyTiles.clear();
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ctx->stopTimer(RC_TIMER_TOTAL);
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mBuilding = false;
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}
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@ -707,7 +707,7 @@ void NavMesh::updateTiles(bool dirty)
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mTiles.clear();
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mTileData.clear();
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while(!mDirtyTiles.empty()) mDirtyTiles.pop();
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mDirtyTiles.clear();
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const Box3F &box = DTStoRC(getWorldBox());
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if(box.isEmpty())
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@ -741,7 +741,7 @@ void NavMesh::updateTiles(bool dirty)
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tileBmin, tileBmax));
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if(dirty)
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mDirtyTiles.push(mTiles.size() - 1);
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mDirtyTiles.push_back_unique(mTiles.size() - 1);
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if(mSaveIntermediates)
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mTileData.increment();
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@ -760,7 +760,7 @@ void NavMesh::buildNextTile()
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{
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// Pop a single dirty tile and process it.
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U32 i = mDirtyTiles.front();
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mDirtyTiles.pop();
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mDirtyTiles.pop_front();
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const Tile &tile = mTiles[i];
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// Intermediate data for tile build.
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TileData tempdata;
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@ -844,7 +844,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dat
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// Check for no geometry.
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if(!data.geom.getVertCount())
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return false;
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return NULL;
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// Figure out voxel dimensions of this tile.
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U32 width = 0, height = 0;
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@ -1066,7 +1066,7 @@ void NavMesh::buildTiles(const Box3F &box)
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if(!tile.box.isOverlapped(box))
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continue;
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// Mark as dirty.
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mDirtyTiles.push(i);
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mDirtyTiles.push_back_unique(i);
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}
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if(mDirtyTiles.size())
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ctx->startTimer(RC_TIMER_TOTAL);
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@ -1082,7 +1082,7 @@ void NavMesh::buildTile(const U32 &tile)
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{
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if(tile < mTiles.size())
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{
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mDirtyTiles.push(tile);
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mDirtyTiles.push_back_unique(tile);
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ctx->startTimer(RC_TIMER_TOTAL);
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}
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}
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@ -1104,7 +1104,7 @@ void NavMesh::buildLinks()
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mLinksUnsynced[j])
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{
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// Mark tile for build.
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mDirtyTiles.push(i);
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mDirtyTiles.push_back_unique(i);
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// Delete link if necessary
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if(mDeleteLinks[j])
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{
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@ -325,7 +325,7 @@ private:
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Vector<TileData> mTileData;
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/// List of indices to the tile array which are dirty.
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std::queue<U32> mDirtyTiles;
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Vector<U32> mDirtyTiles;
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/// Update tile dimensions.
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void updateTiles(bool dirty = false);
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