setDetailFromDistance aspect ratio friendly adjustment

This commit is contained in:
Azaezel 2016-01-28 00:42:08 -06:00
parent 6235f63deb
commit 0f173df0d4

View file

@ -593,7 +593,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
// 4:3 aspect ratio, we've changed the reference value
// to 300 to be more compatible with legacy shapes.
//
const F32 pixelScale = state->getViewport().extent.y / 300.0f;
const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y);
// This is legacy DTS support for older "multires" based
// meshes. The original crossbow weapon uses this.