Torque3D/Engine/source
Areloch 272e3138a0 Merge pull request #1470 from Azaezel/waterIsNotStatic
As I nor az have been able to find any issues with this so far, I'll push this through. We can handle any emergent problems as they come up, but so far it looks solid.
2015-11-26 12:37:20 -06:00
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app Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Merge pull request #1460 from Azaezel/FileFallbackFoulups 2015-11-16 21:42:22 -06:00
core Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
environment removes StaticObjectType flag from water objects. 2015-11-20 10:52:57 -06:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx remove GL_EXT_gpu_shader4 2015-09-22 00:57:40 -04:00
gui Merge pull request #1433 from Azaezel/CommandControl 2015-11-13 00:31:22 -06:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting shadow caching 2015-10-13 18:12:19 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 2015-11-02 23:06:51 -06:00
math Merge pull request #1443 from Areloch/TAM_Implementation 2015-11-12 23:54:27 -06:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation Addresses roughly half of the C4189 errors though the following methodologies: 2015-07-29 03:03:27 -05:00
persistence Some cleanup and adding in the necessary changes to cmake. 2015-10-13 15:50:30 -05:00
platform Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
platformMac Merge pull request #1173 from JeffProgrammer/gestalt_fix_gg 2015-07-23 16:20:36 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL release the mouse from window constraints when poping up a window prompt 2015-08-10 21:54:30 -05:00
platformWin32 Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
platformX86UNIX Fix missing va_end's 2015-02-20 18:42:29 -05:00
postFx Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
renderInstance Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scene shadow caching 2015-10-13 18:12:19 -05:00
sfx Merge pull request #1443 from Areloch/TAM_Implementation 2015-11-12 23:54:27 -06:00
shaderGen Merge pull request #1439 from Azaezel/initTextureSpace 2015-11-09 10:55:10 -06:00
sim Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
T3D Merge pull request #1463 from Azaezel/bulletBreak3 2015-11-14 16:12:57 -06:00
terrain Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
util Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
windowManager Further fixes to work around certain accelerators being missed, and additional command bleed-through. 2015-09-27 15:43:47 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00