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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 02:23:47 +00:00
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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24f7dc8314
commit
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8 changed files with 12 additions and 1 deletions
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@ -182,7 +182,7 @@ Material::Material()
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mAlphaRef = 1;
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mCastShadows = true;
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mCastDynamicShadows = true;
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mCastDynamicShadows = false;
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mPlanarReflection = false;
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@ -29,6 +29,7 @@ singleton Material(Cheetah_Main)
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translucentBlendOp = "None";
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normalMap[0] = "art/shapes/Cheetah/Cheetah_N";
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specularMap[0] = "art/shapes/Cheetah/Cheetah_S";
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castDynamicShadows = true;
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};
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singleton Material(Cheetah_TailLights)
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@ -35,6 +35,7 @@ singleton Material(Mat_Soldier_Main)
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doubleSided = false;
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translucent = false;
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showFootprints = "0";
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castDynamicShadows = true;
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materialTag0 = "Player";
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};
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@ -55,6 +56,7 @@ singleton Material(Mat_Soldier_Dazzle)
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emissive[0] = "1";
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castShadows = "0";
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showFootprints = "0";
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castDynamicShadows = true;
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materialTag0 = "Player";
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};
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@ -38,6 +38,7 @@ singleton Material(grenade_grenade)
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doubleSided = false;
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translucent = false;
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translucentBlendOp = "None";
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castDynamicShadows = true;
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materialTag0 = "Weapon";
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};
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@ -41,6 +41,7 @@ singleton Material(Lurker_Base)
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specularPower[0] = "10";
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translucentBlendOp = "None";
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useAnisotropic[0] = "1";
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castDynamicShadows = true;
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};
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singleton Material(Lurker_MuzzleFlash_Base)
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@ -31,6 +31,7 @@ singleton Material(ProxMine_Base)
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pixelSpecular[0] = "1";
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specularMap[0] = "ProxMine_S.dds";
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useAnisotropic[0] = "1";
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castDynamicShadows = true;
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};
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singleton Material(ProxMine_Glow_Base)
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@ -31,6 +31,7 @@ singleton Material(FP_Ryder_Base)
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translucentBlendOp = "None";
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pixelSpecular[0] = "1";
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useAnisotropic[0] = "1";
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castDynamicShadows = true;
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};
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singleton Material(TP_Ryder_Base)
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@ -43,6 +44,7 @@ singleton Material(TP_Ryder_Base)
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specularPower[0] = "10";
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translucentBlendOp = "None";
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pixelSpecular[0] = "1";
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castDynamicShadows = true;
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};
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singleton Material(Ryder_MuzzleFlash_Base)
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@ -31,6 +31,7 @@ singleton Material(Turret_Base)
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pixelSpecular[0] = "1";
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specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
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useAnisotropic[0] = "1";
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castDynamicShadows = true;
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materialTag0 = "Weapon";
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};
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@ -53,6 +54,7 @@ singleton Material(Turret_Lazer_Base)
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waveFreq[0] = "0";
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waveAmp[0] = "0";
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castShadows = "1";
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castDynamicShadows = true;
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translucentZWrite = "0";
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materialTag0 = "Weapon";
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materialTag1 = "FX";
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@ -68,6 +70,7 @@ singleton Material(Turret_Lazer_Base)
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glow[0] = "1";
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emissive[0] = "1";
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translucentBlendOp = "Add";
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castDynamicShadows = true;
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};
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singleton Material(CollisionMat)
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