castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.

This commit is contained in:
Azaezel 2015-11-02 23:06:51 -06:00
parent 24f7dc8314
commit b778121fc4
8 changed files with 12 additions and 1 deletions

View file

@ -182,7 +182,7 @@ Material::Material()
mAlphaRef = 1;
mCastShadows = true;
mCastDynamicShadows = true;
mCastDynamicShadows = false;
mPlanarReflection = false;

View file

@ -29,6 +29,7 @@ singleton Material(Cheetah_Main)
translucentBlendOp = "None";
normalMap[0] = "art/shapes/Cheetah/Cheetah_N";
specularMap[0] = "art/shapes/Cheetah/Cheetah_S";
castDynamicShadows = true;
};
singleton Material(Cheetah_TailLights)

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@ -35,6 +35,7 @@ singleton Material(Mat_Soldier_Main)
doubleSided = false;
translucent = false;
showFootprints = "0";
castDynamicShadows = true;
materialTag0 = "Player";
};
@ -55,6 +56,7 @@ singleton Material(Mat_Soldier_Dazzle)
emissive[0] = "1";
castShadows = "0";
showFootprints = "0";
castDynamicShadows = true;
materialTag0 = "Player";
};

View file

@ -38,6 +38,7 @@ singleton Material(grenade_grenade)
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
castDynamicShadows = true;
materialTag0 = "Weapon";
};

View file

@ -41,6 +41,7 @@ singleton Material(Lurker_Base)
specularPower[0] = "10";
translucentBlendOp = "None";
useAnisotropic[0] = "1";
castDynamicShadows = true;
};
singleton Material(Lurker_MuzzleFlash_Base)

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@ -31,6 +31,7 @@ singleton Material(ProxMine_Base)
pixelSpecular[0] = "1";
specularMap[0] = "ProxMine_S.dds";
useAnisotropic[0] = "1";
castDynamicShadows = true;
};
singleton Material(ProxMine_Glow_Base)

View file

@ -31,6 +31,7 @@ singleton Material(FP_Ryder_Base)
translucentBlendOp = "None";
pixelSpecular[0] = "1";
useAnisotropic[0] = "1";
castDynamicShadows = true;
};
singleton Material(TP_Ryder_Base)
@ -43,6 +44,7 @@ singleton Material(TP_Ryder_Base)
specularPower[0] = "10";
translucentBlendOp = "None";
pixelSpecular[0] = "1";
castDynamicShadows = true;
};
singleton Material(Ryder_MuzzleFlash_Base)

View file

@ -31,6 +31,7 @@ singleton Material(Turret_Base)
pixelSpecular[0] = "1";
specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
useAnisotropic[0] = "1";
castDynamicShadows = true;
materialTag0 = "Weapon";
};
@ -53,6 +54,7 @@ singleton Material(Turret_Lazer_Base)
waveFreq[0] = "0";
waveAmp[0] = "0";
castShadows = "1";
castDynamicShadows = true;
translucentZWrite = "0";
materialTag0 = "Weapon";
materialTag1 = "FX";
@ -68,6 +70,7 @@ singleton Material(Turret_Lazer_Base)
glow[0] = "1";
emissive[0] = "1";
translucentBlendOp = "Add";
castDynamicShadows = true;
};
singleton Material(CollisionMat)