Torque3D/Engine/source
Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching
This all seems to work pretty well.
2015-11-12 12:49:58 -06:00
..
app Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
core Adds data to vector out of bounds reports 2015-08-12 16:17:08 -05:00
environment Merge pull request #1442 from Azaezel/shadow_caching 2015-11-12 12:49:58 -06:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx remove GL_EXT_gpu_shader4 2015-09-22 00:57:40 -04:00
gui Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting shadow caching 2015-10-13 18:12:19 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 2015-11-02 23:06:51 -06:00
math shadow caching 2015-10-13 18:12:19 -05:00
navigation Addresses roughly half of the C4189 errors though the following methodologies: 2015-07-29 03:03:27 -05:00
platform Merge pull request #1346 from eightyeight/fix-threadpool-tests 2015-08-21 00:07:55 -05:00
platformMac Merge pull request #1173 from JeffProgrammer/gestalt_fix_gg 2015-07-23 16:20:36 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL release the mouse from window constraints when poping up a window prompt 2015-08-10 21:54:30 -05:00
platformWin32 Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
platformX86UNIX Fix missing va_end's 2015-02-20 18:42:29 -05:00
postFx Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
renderInstance Corrected the terrain issue caused by unwanted early-outing due to prior changes. 2015-07-29 10:14:19 -05:00
scene shadow caching 2015-10-13 18:12:19 -05:00
sfx Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
shaderGen Merge pull request #1439 from Azaezel/initTextureSpace 2015-11-09 10:55:10 -06:00
sim Redux of Winterleaf's PR 1001, with the suggested updated values. 2015-07-28 00:53:58 -05:00
T3D Merge pull request #1442 from Azaezel/shadow_caching 2015-11-12 12:49:58 -06:00
terrain Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
util Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
windowManager Further fixes to work around certain accelerators being missed, and additional command bleed-through. 2015-09-27 15:43:47 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00