Azaezel
7a60056365
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 16:07:51 -06:00
Anis
304c33e525
removed tabs
2016-02-21 22:55:45 +01:00
Anis
2a1f81d3aa
removed tabs
2016-02-21 22:48:10 +01:00
Anis
4c0d3bbc34
removed tabs
2016-02-21 22:41:35 +01:00
Anis
8ec2e534dc
removed tabs
2016-02-21 22:36:27 +01:00
Azaezel
bc433e7c30
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 15:31:09 -06:00
Azaezel
ca2ffea6cd
Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced
2016-02-21 15:30:54 -06:00
Azaezel
554a871df9
Merge branch 'development' into navMess2
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Conflicts:
Engine/source/navigation/navMesh.cpp
2016-02-21 15:27:12 -06:00
Anis
5c2bfbf82e
Update guiColorPicker.h
2016-02-21 22:10:17 +01:00
Anis
aed2e0b5b6
Update guiColorPicker.cpp
2016-02-21 22:09:14 +01:00
Anis
494922d9ed
fixed the not working text edit RGB field on color picker.
2016-02-21 18:14:41 +01:00
rextimmy
2383e8e43e
Fix for TerrainFeatGLSL getProcessIndex() signed mismatch
2016-02-21 22:24:05 +10:00
rextimmy
36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
2016-02-21 15:10:58 +10:00
Anis
6a2d394d90
Merge pull request #1348 from hpvb/intel-mesa-compile-fix
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Fix running on Linux / Intel Mesa drivers
2016-02-20 14:50:22 +01:00
Azaezel
612d932372
Revert "Update navMesh.cpp"
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This reverts commit f3ff199554 .
2016-02-19 17:34:27 -06:00
Anis
cebfc81d7f
Merge pull request #1496 from camporter/linux_compat_fixes
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Fix case sensitivity and Platform::fileDelete
2016-02-19 16:50:27 +01:00
Anis
92e5cb3528
Merge pull request #1381 from Azaezel/debugdraw
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From Dušan Jocić: additional debugdraw entries.
2016-02-19 16:29:29 +01:00
Anis
9acf487f03
Merge pull request #1332 from Azaezel/guiRelativeYresizes
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initial aspect ratio maintaining relative gui scaling
2016-02-19 00:46:20 +01:00
Anis
6f47cb7dfa
Update guiControl.h
2016-02-19 00:34:07 +01:00
Anis
df283a2709
Update guiTypes.cpp
2016-02-18 23:33:46 +01:00
Anis
3ca67b3148
Update guiTypes.h
2016-02-18 23:32:19 +01:00
Anis
c4590f6e3d
Update guiTextEditCtrl.cpp
2016-02-18 23:30:09 +01:00
Anis
9a2a5b2a90
compile fix.
2016-02-18 16:49:06 +01:00
Anis
d08c0df85d
Merge pull request #1512 from Lopuska/OpenGL_FullScreen_Clean
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[OpenGL - Win32] This fix a bug during resolution change.
2016-02-18 15:26:21 +01:00
Anis
fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
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extraneous mipmap generation prune
2016-02-17 19:02:15 +01:00
Anis
664f6c0639
Merge pull request #1518 from Azaezel/mathUtilsMangle
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http://stackoverflow.com/questions/8461832/explicit-qualification-in- …
2016-02-16 19:19:19 +01:00
Areloch
4ccef9acf7
Merge pull request #1517 from Azaezel/AccessGranted
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Looks good.
2016-02-16 09:34:50 -06:00
Anis
09ae25a567
Merge pull request #1516 from Azaezel/vsprintf_Variant
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vsprintf replacement with engine vairant
2016-02-16 14:55:47 +01:00
Areloch
cb22357eb2
Merge pull request #1461 from Azaezel/textureLinearization
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Diffuse/albedo texture linearization
2016-02-16 01:23:16 -06:00
Areloch
98b3d3294d
Merge of PR #855
2016-02-16 00:23:02 -06:00
Azaezel
f8c4dd9d1d
http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration
2016-02-15 19:08:03 -06:00
Azaezel
db4755a00f
namespace conflict resolution
2016-02-15 19:05:09 -06:00
Azaezel
d25b03cd52
vsprintf replacement with engine vairant
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resolves first issue in
https://github.com/GarageGames/Torque3D/issues/1515#issuecomment-184446719
2016-02-15 18:12:56 -06:00
Anis
f30aac3655
Merge pull request #1424 from rextimmy/fmod_crash_fix
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Changed order of fmodex library unload.
2016-02-16 00:26:47 +01:00
Anis
168a2fe029
Merge pull request #1419 from irei1as/patch-1
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mQuat.h change to fix QuatF::angleBetween
2016-02-16 00:22:39 +01:00
irei1as
6891d348af
Update mQuat.h
2016-02-15 18:50:18 +01:00
irei1as
39613c0d87
Optimized
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You're right. If the normalized quaternions are in a variable or something for normal uses it's just a waste to force the change hidden inside again.
2016-02-15 18:43:56 +01:00
Anis
74c189681c
Merge pull request #1504 from Lopuska/patch-16
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ResourceLeakFix for OpenGL
2016-02-15 14:08:44 +01:00
Anis
b009d678fa
Merge pull request #1505 from Azaezel/OcclusionQueryFixGL_Clean
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courtessy @Lopuska: opengl occlusion query fix
2016-02-15 14:07:09 +01:00
Anis
7aeec65a3b
Update win32Window.cpp
2016-02-13 20:27:30 +01:00
Anis
f3ff199554
Update navMesh.cpp
2016-02-13 18:50:11 +01:00
Areloch
eebb1852f0
Merge pull request #1507 from RoundedIcon/PlayerScalingFix
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Works nicely.
2016-02-13 11:17:28 -06:00
RoundedIcon
7924f056bd
Fix for collision issues with scaled players
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Players scaled after their creation have collision issues with terrain.
Changing this bit of code fixes those issues for downsized players, even
when shrunk to 10% of their original size.
2016-02-01 16:58:39 -07:00
Azaezel
0f173df0d4
setDetailFromDistance aspect ratio friendly adjustment
2016-01-28 00:42:08 -06:00
Azaezel
23c4b52e1f
courtessy @Lopuska: opengl occlusion query fix
2016-01-18 00:28:09 -06:00
Anis
e2d789e87d
Update gfxGLTextureTarget.cpp
2016-01-18 06:17:20 +01:00
Anis
ca31ef3f1a
Update gfxGLWindowTarget.cpp
2016-01-18 06:15:07 +01:00
Anis
500a237892
Update gfxGLWindowTarget.h
2016-01-18 05:56:00 +01:00
Anis
c3ef59e39c
Update gfxGLWindowTarget.cpp
2016-01-18 05:55:48 +01:00
Anis
0728282287
Update gfxGLTextureTarget.cpp
2016-01-18 05:55:36 +01:00