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Update navMesh.cpp
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@ -123,28 +123,6 @@ DefineConsoleFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, fals
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obj->enableCollision();
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}
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DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove), (0, false),
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"@brief Update all NavMesh tiles that intersect the given object's world box.")
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{
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SceneObject *obj;
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if (!Sim::findObject(objid, obj))
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return;
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if (remove)
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obj->disableCollision();
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SimSet *set = NavMesh::getServerSet();
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for (U32 i = 0; i < set->size(); i++)
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{
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NavMesh *m = dynamic_cast<NavMesh*>(set->at(i));
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if (m)
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{
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m->cancelBuild();
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m->buildTiles(obj->getWorldBox());
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}
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}
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if (remove)
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obj->enableCollision();
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}
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DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
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"@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
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{
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