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https://github.com/TorqueGameEngines/Torque3D.git
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Update win32Window.cpp
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parent
7b8df19a33
commit
7aeec65a3b
1 changed files with 81 additions and 92 deletions
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@ -26,8 +26,10 @@
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#include <tchar.h>
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#include <winuser.h>
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#include "math/mMath.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxStructs.h"
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#include "windowManager/platformWindowMgr.h"
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#include "windowManager/win32/win32Window.h"
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#include "windowManager/win32/win32WindowMgr.h"
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#include "windowManager/win32/win32CursorController.h"
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@ -39,11 +41,6 @@
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// for winState structure
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#include "platformWin32/platformWin32.h"
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#include <d3d9types.h>
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#include "gfx/gfxDevice.h"
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#include <zmouse.h>
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const UTF16* _MainWindowClassName = L"TorqueJuggernaughtWindow";
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const UTF16* _CurtainWindowClassName = L"TorqueJuggernaughtCurtainWindow";
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@ -148,96 +145,93 @@ const GFXVideoMode & Win32Window::getVideoMode()
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void Win32Window::setVideoMode( const GFXVideoMode &mode )
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{
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bool needCurtain = (mVideoMode.fullScreen != mode.fullScreen);
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bool needCurtain = ( mVideoMode.fullScreen != mode.fullScreen );
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if(needCurtain)
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if( needCurtain )
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{
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Con::errorf("Win32Window::setVideoMode - invoking curtain");
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Con::printf( "Win32Window::setVideoMode - invoking curtain" );
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mOwningManager->lowerCurtain();
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}
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mVideoMode = mode;
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mSuppressReset = true;
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mVideoMode = mode;
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mSuppressReset = true;
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// Can't switch to fullscreen while a child of another window
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if(mode.fullScreen && !Platform::getWebDeployment() && mOwningManager->getParentWindow())
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if( mode.fullScreen && !Platform::getWebDeployment() && mOwningManager->getParentWindow() )
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{
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mOldParent = (HWND)mOwningManager->getParentWindow();
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mOwningManager->setParentWindow(NULL);
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mOldParent = reinterpret_cast<HWND>( mOwningManager->getParentWindow() );
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mOwningManager->setParentWindow( NULL );
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}
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else if(!mode.fullScreen && mOldParent)
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else if( !mode.fullScreen && mOldParent )
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{
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mOwningManager->setParentWindow(mOldParent);
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mOwningManager->setParentWindow( mOldParent );
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mOldParent = NULL;
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}
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// Set our window to have the right style based on the mode
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if(mode.fullScreen && !Platform::getWebDeployment() && !mOffscreenRender)
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// Set our window to have the right style based on the mode
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if( mode.fullScreen && !Platform::getWebDeployment() && !mOffscreenRender )
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{
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WINDOWPLACEMENT wplacement = { sizeof(wplacement) };
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DWORD dwStyle = GetWindowLong(getHWND(), GWL_STYLE);
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MONITORINFO mi = { sizeof(mi) };
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WINDOWPLACEMENT wplacement = { sizeof( wplacement ) };
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DWORD dwStyle = GetWindowLong( getHWND(), GWL_STYLE );
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MONITORINFO mi = { sizeof(mi) };
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if (GetWindowPlacement(getHWND(), &wplacement) && GetMonitorInfo(MonitorFromWindow(getHWND(), MONITOR_DEFAULTTOPRIMARY), &mi))
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{
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DISPLAY_DEVICE dd = GetPrimaryDevice();
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DEVMODE dv;
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ZeroMemory(&dv, sizeof(dv));
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dv.dmSize = sizeof(DEVMODE);
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EnumDisplaySettings(dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv);
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dv.dmPelsWidth = mode.resolution.x;
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dv.dmPelsHeight = mode.resolution.y;
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dv.dmBitsPerPel = mode.bitDepth;
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dv.dmDisplayFrequency = mode.refreshRate;
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dv.dmFields = (DM_PELSWIDTH | DM_PELSHEIGHT);
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ChangeDisplaySettings(&dv, CDS_FULLSCREEN);
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SetWindowLong(getHWND(), GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowPos(getHWND(), HWND_TOP,
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mi.rcMonitor.left,
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mi.rcMonitor.top,
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mi.rcMonitor.right - mi.rcMonitor.left,
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mi.rcMonitor.bottom - mi.rcMonitor.top,
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SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
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}
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if(mDisplayWindow)
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ShowWindow(getHWND(), SW_SHOWNORMAL);
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// Clear the menu bar from the window for full screen
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HMENU menu = GetMenu(getHWND());
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if(menu)
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if ( GetWindowPlacement( getHWND(), &wplacement ) && GetMonitorInfo( MonitorFromWindow( getHWND(), MONITOR_DEFAULTTOPRIMARY ), &mi ) )
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{
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SetMenu(getHWND(), NULL);
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DISPLAY_DEVICE dd = GetPrimaryDevice();
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DEVMODE dv;
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ZeroMemory( &dv, sizeof( dv ) );
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dv.dmSize = sizeof( DEVMODE );
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EnumDisplaySettings( dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv );
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dv.dmPelsWidth = mode.resolution.x;
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dv.dmPelsHeight = mode.resolution.y;
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dv.dmBitsPerPel = mode.bitDepth;
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dv.dmDisplayFrequency = mode.refreshRate;
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dv.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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ChangeDisplaySettings( &dv, CDS_FULLSCREEN );
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SetWindowLong( getHWND(), GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW );
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SetWindowPos( getHWND(), HWND_TOP, mi.rcMonitor.left,
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mi.rcMonitor.top,
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mi.rcMonitor.right - mi.rcMonitor.left,
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mi.rcMonitor.bottom - mi.rcMonitor.top,
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SWP_NOOWNERZORDER | SWP_FRAMECHANGED );
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}
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if( mDisplayWindow )
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ShowWindow( getHWND(), SW_SHOWNORMAL );
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// Clear the menu bar from the window for full screen
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if( GetMenu( getHWND() ) )
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SetMenu( getHWND(), NULL );
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// When switching to Fullscreen, reset device after setting style
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if(mTarget.isValid())
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mTarget->resetMode();
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if( mTarget.isValid() )
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mTarget->resetMode();
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mFullscreen = true;
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}
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else
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{
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DISPLAY_DEVICE dd = GetPrimaryDevice();
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DEVMODE dv;
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ZeroMemory(&dv, sizeof(dv));
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dv.dmSize = sizeof(DEVMODE);
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EnumDisplaySettings(dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv);
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}
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else
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{
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DISPLAY_DEVICE dd = GetPrimaryDevice();
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DEVMODE dv;
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ZeroMemory( &dv, sizeof( dv ) );
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dv.dmSize = sizeof( DEVMODE );
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EnumDisplaySettings( dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv );
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if ((mode.resolution.x != dv.dmPelsWidth) || (mode.resolution.y != dv.dmPelsHeight))
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ChangeDisplaySettings(NULL, 0);
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if ( ( WindowManager->getDesktopResolution() != mode.resolution ||
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( mode.resolution.x != dv.dmPelsWidth ) || ( mode.resolution.y != dv.dmPelsHeight ) ) )
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ChangeDisplaySettings( NULL, 0 );
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// Reset device *first*, so that when we call setSize() and let it
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// access the monitor settings, it won't end up with our fullscreen
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// geometry that is just about to change.
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// Reset device *first*, so that when we call setSize() and let it
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// access the monitor settings, it won't end up with our fullscreen
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// geometry that is just about to change.
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if(mTarget.isValid())
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mTarget->resetMode();
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if( mTarget.isValid() )
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mTarget->resetMode();
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if (!mOffscreenRender)
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if ( !mOffscreenRender )
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{
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SetWindowLong( getHWND(), GWL_STYLE, mWindowedWindowStyle);
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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SetWindowLong( getHWND(), GWL_STYLE, mWindowedWindowStyle);
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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// Put back the menu bar, if any
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if(mMenuHandle)
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@ -253,42 +247,37 @@ void Win32Window::setVideoMode( const GFXVideoMode &mode )
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}
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else
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{
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HWND parentWin = (HWND)mOwningManager->getParentWindow();
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HWND parentWin = reinterpret_cast<HWND>( mOwningManager->getParentWindow() );
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RECT windowRect;
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GetClientRect(parentWin, &windowRect);
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Point2I res(windowRect.right-windowRect.left, windowRect.bottom-windowRect.top);
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if (res.x == 0 || res.y == 0)
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{
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// Must be too early in the window set up to obtain the parent's size.
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setSize(mode.resolution);
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}
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GetClientRect( parentWin, &windowRect );
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Point2I res( windowRect.right - windowRect.left, windowRect.bottom - windowRect.top );
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if ( res.x == 0 || res.y == 0 )
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setSize( mode.resolution ); // Must be too early in the window set up to obtain the parent's size.
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else
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{
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setSize(res);
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}
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setSize( res );
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}
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if (!mOffscreenRender)
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if ( !mOffscreenRender )
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{
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// We have to force Win32 to update the window frame and make the window
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// visible and no longer topmost - this code might be possible to simplify.
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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// We have to force Win32 to update the window frame and make the window
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// visible and no longer topmost - this code might be possible to simplify.
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED );
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if(mDisplayWindow)
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ShowWindow( getHWND(), SW_SHOWNORMAL);
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ShowWindow( getHWND(), SW_SHOWNORMAL );
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}
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mFullscreen = false;
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}
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}
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mSuppressReset = false;
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mSuppressReset = false;
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if(needCurtain)
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mOwningManager->raiseCurtain();
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if( needCurtain )
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mOwningManager->raiseCurtain();
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SetForegroundWindow(getHWND());
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getScreenResChangeSignal().trigger(this, true);
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SetForegroundWindow( getHWND() );
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getScreenResChangeSignal().trigger( this, true );
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}
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bool Win32Window::clearFullscreen()
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