Optimized

You're right. If the normalized quaternions are in a variable or something for normal uses it's just a waste to force the change hidden inside again.
This commit is contained in:
irei1as 2016-02-15 18:43:56 +01:00
parent 1733ecc315
commit 39613c0d87

View file

@ -227,12 +227,8 @@ inline F32 QuatF::dot( const QuatF &q ) const
inline F32 QuatF::angleBetween( const QuatF & q )
{
// angle between two quaternions
QuatF base(x,y,z,w);
base.normalize();
QuatF q_norm=q;
q_norm.normalize();
return 2.0f*mAcos(base.dot(q_norm));
// angle between two quaternions.
return mAcos(q.dot(*this)) * 2.0f;
}
#endif // _MQUAT_H_