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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1504 from Lopuska/patch-16
ResourceLeakFix for OpenGL
This commit is contained in:
commit
74c189681c
4 changed files with 21 additions and 3 deletions
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@ -143,6 +143,11 @@ public:
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init();
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}
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~GLCircularVolatileBuffer()
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{
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glDeleteBuffers(1, &mBufferName);
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}
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void init()
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{
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glGenBuffers(1, &mBufferName);
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@ -290,4 +295,4 @@ protected:
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};
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#endif
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#endif
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@ -260,7 +260,10 @@ GFXGLTextureTarget::GFXGLTextureTarget() : mCopyFboSrc(0), mCopyFboDst(0)
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GFXGLTextureTarget::~GFXGLTextureTarget()
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{
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GFXTextureManager::removeEventDelegate( this, &GFXGLTextureTarget::_onTextureEvent );
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GFXTextureManager::removeEventDelegate(this, &GFXGLTextureTarget::_onTextureEvent);
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glDeleteFramebuffers(1, &mCopyFboSrc);
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glDeleteFramebuffers(1, &mCopyFboDst);
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}
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const Point2I GFXGLTextureTarget::getSize()
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@ -42,6 +42,14 @@ GFXGLWindowTarget::GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d)
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win->appEvent.notify(this, &GFXGLWindowTarget::_onAppSignal);
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}
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GFXGLWindowTarget::~GFXGLWindowTarget()
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{
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if(glIsFramebuffer(mCopyFBO))
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{
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glDeleteFramebuffers(1, &mCopyFBO);
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}
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}
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void GFXGLWindowTarget::resetMode()
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{
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if(mWindow->getVideoMode().fullScreen != mWindow->isFullscreen())
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@ -30,6 +30,8 @@ class GFXGLWindowTarget : public GFXWindowTarget
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public:
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GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d);
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~GFXGLWindowTarget();
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const Point2I getSize()
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{
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return mWindow->getClientExtent();
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@ -64,4 +66,4 @@ private:
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void _WindowPresent();
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};
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#endif
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#endif
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