Merge pull request #1507 from RoundedIcon/PlayerScalingFix

Works  nicely.
This commit is contained in:
Areloch 2016-02-13 11:17:28 -06:00
commit eebb1852f0

View file

@ -4659,9 +4659,9 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
}
Point3F distance = end - start;
if (mFabs(distance.x) < mObjBox.len_x() &&
mFabs(distance.y) < mObjBox.len_y() &&
mFabs(distance.z) < mObjBox.len_z())
if (mFabs(distance.x) < mScaledBox.len_x() &&
mFabs(distance.y) < mScaledBox.len_y() &&
mFabs(distance.z) < mScaledBox.len_z())
{
// We can potentially early out of this. If there are no polys in the clipped polylist at our
// end position, then we can bail, and just set start = end;