Commit graph

304 commits

Author SHA1 Message Date
Robert MacGregor
688f201011 * BugFix: Correct applications built on Windows or OSX not having icons. 2022-05-31 07:27:54 -04:00
Robert MacGregor
f395c7d9ee * BugFix: Correct a few typos in the CMakeLists.txt.
* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
  broken anyway.
2022-05-31 07:08:18 -04:00
Robert MacGregor
2ee56751dd * BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor
74faab3fb4 * Feature: Implement scanning for sub projects. 2022-05-21 20:01:23 -04:00
Robert MacGregor
b23554295c * BugFix: Correct some errors in the module scripts.
* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor
dfc03da9d9 * Feature: Begin working the new engine module system. 2022-05-17 20:42:35 -04:00
Robert MacGregor
9901fa76b4 * Feature: Initial testing with module (file) searches. 2022-05-17 18:04:19 -04:00
Brian Roberts
fea5f325ea
Merge pull request #777 from Azaezel/alpha40/assimp523
update assimp to 5.2.3 Bugfix-Release
2022-05-06 17:10:51 -05:00
AzaezelX
82e608f990 add workaround logic for configuration file generation 2022-04-26 16:03:00 -05:00
AzaezelX
bd1bbdc258 correct mac compilation
SDL now leverages https://cmake.org/cmake/help/v3.10/command/enable_language.html
2022-04-25 13:28:32 -05:00
Robert MacGregor
bd979aa5cf * Adjustment: Minor formatting fix in basics.cmake. 2021-12-14 22:23:23 -05:00
Robert MacGregor
d1dbfad0c7 * [MacOS] BugFix: Correct the MacOS executable not being output to the game directory when no build configuration is provided. 2021-12-14 22:06:47 -05:00
Robert MacGregor
58f6431ff0 * BugFix: Correct compilation for MacOS by explicitly specifying C++11 for all libraries and C++17 for the engine itself. 2021-12-03 16:37:22 -05:00
rextimmy
a0a3608c34 * Torque now requires c++17 due to new torque script code
* Minimum version of cmake is now beyond 3.6.0, no need to check for that when selecting VS_STARTUP_PROJECT
2021-12-02 20:40:15 +10:00
AzaezelX
490b8271e8 fix erroneous clipout 2021-11-25 19:51:34 -06:00
AzaezelX
583014de60 fix erroneous clipout 2021-11-25 19:49:56 -06:00
AzaezelX
1816b3ca0c modular source work
from @marauder2k7:
augments the modular inclusion of sourcefiles via confining it to /source/ directories only to prevent strays.
additionally, adds a /lib/ filter for full on library inclusion
2021-11-25 19:39:44 -06:00
Robert MacGregor
ba7082bea1 * BugFix: Correct the inability to build on MacOS due to differing target names on MacOS. 2021-11-23 10:32:49 -05:00
rextimmy
d58cf398a9 make use of folder properties in cmake 2021-11-22 12:30:08 +10:00
Robert MacGregor
247b12e795 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
Jeff Hutchinson
3fdd7266e3 Better Architecture detection strategy if compiling on Apple Silicon 2021-11-06 22:56:05 -04:00
Robert MacGregor
6f617cace8 * BugFix: Correct compiler warnings induced by adding -msse to the compiler commandline on non-x86 devices. 2021-11-01 09:01:00 -04:00
Robert MacGregor
6b56210a47 * Feature: Properly detect ARM32/ARM64 in the CMake build process and enable ARM NEON when either of these are detected. 2021-10-27 17:30:43 -04:00
Jeff Hutchinson
98657bde7a
Merge pull request #621 from Ragora/bugfix-lpng-warnings
update lpng
2021-10-13 18:29:06 -04:00
Robert MacGregor
9d9db307c7 * [Build] BugFix: Correct CMake errors on Windows. 2021-10-13 17:10:47 -04:00
Brian Roberts
ba9debf89f
Merge pull request #617 from Ragora/adjustment-unix-case-insensitivity
Adjustment: POSIX Case Insensitivty
2021-10-13 13:12:29 -05:00
Robert MacGregor
c0ff69a2e6 * [CMake] BugFix: Remove a forgotten debug message. 2021-10-12 18:44:32 -04:00
Robert MacGregor
c965429cf6 * [lpng] BugFix: Corrections to allow the SSE intrinsics to build properly. 2021-10-12 17:38:27 -04:00
Robert MacGregor
7a78ec46c8 * [lpng] BugFix: Correct some compiler warnings associated with lpng and SSE optimizations. This also enables SSE when available for lpng. 2021-10-12 17:20:23 -04:00
Robert MacGregor
ca5e706ab4 * [CMake] BugFix: Clear several CMake warnings. 2021-10-12 13:19:28 -04:00
Robert MacGregor
66cfd34b71 * [CMake] BugFix: Correctly set the description and default values of TORQUE_POSIX_PATH_CASE_INSENSITIVE and TORQUE_ZIP_PATH_CASE_INSENSITIVE. 2021-10-12 13:09:12 -04:00
Robert MacGregor
8d0128698a * [ZIPVolume] BugFix: Add the capability of resolving ZIP prefix paths with case insensitivity and a CMake option to control this behavior. 2021-10-11 19:02:58 -04:00
Robert MacGregor
497a94f884 * Adjustment: Cleanups to the case insensitivity code for POSIX systems and add case insensitivty to directory dumping code. 2021-10-11 10:24:24 -04:00
Jeff Hutchinson
41bd5ef6b6 remove FMODex from Torque3D
The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
2021-09-11 16:29:32 -04:00
AzaezelX
3fad050028 Merge branch 'Preview4_0' into EngineAssetify_Followups 2021-07-28 13:51:44 -05:00
Brian Roberts
4e05c780a4
Merge pull request #506 from Azaezel/alpha40/stupidTypoTricks
adress #504 - typo leading to broken $origin reference
2021-07-28 13:31:27 -05:00
AzaezelX
3db777b0a0 adress #504 - typo leading to broken $origin reference 2021-07-19 09:41:31 -05:00
Areloch
5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Areloch
83b0432283
Merge pull request #489 from Azaezel/alpha40/zipPassPunt
expose a zip file password cmake config option
2021-07-17 11:03:26 -05:00
Areloch
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
Loading from zipped game directories.
2021-07-17 11:03:19 -05:00
OTHGMars
86c302c42e Prevents overwriting existing .torsion files. 2021-06-22 06:11:01 -04:00
OTHGMars
11c258fcdb Script extension assignment.
Sets extension on installed script files.
Enables .torsion file to be reconfigured after extension change.
Prevents copy of main.tscript.in.
2021-06-22 00:48:53 -04:00
AzaezelX
a34aea55f7 expose a zip file password cmake config option 2021-06-02 16:08:51 -05:00
Brian Roberts
89e76f96de
Merge pull request #477 from Areloch/torsiontscriptcompliance
Updates the torsion.in file to properly be configured to handle tscript extension
2021-05-13 23:03:09 -05:00
Areloch
438788c9b3 Rolled in Az's suggested fixes 2021-05-13 19:30:53 -05:00
Jeff Hutchinson
61fef8080b mend 2021-05-10 19:58:51 -04:00
Jeff Hutchinson
ef34210fef Implement Unit Test Suite for TorqueScript. 2021-04-12 21:43:57 -04:00
Areloch
9a0de40505 Updates the torsion.in file to properly be configured to handle tscript extension 2021-03-13 23:47:18 -06:00
AzaezelX
3603188b7f update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
2021-01-26 13:01:35 -06:00
Lukas Aldershaab
9ccaa6d3ea Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00