mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
modular source work
from @marauder2k7: augments the modular inclusion of sourcefiles via confining it to /source/ directories only to prevent strays. additionally, adds a /lib/ filter for full on library inclusion
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@ -104,6 +104,20 @@ macro(addPathRec dir)
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addPath("${dir}" "REC")
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endmacro()
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###############################################################################
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### Gameplay Modules Lib Check
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###############################################################################
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macro(subDirCmake result curdir)
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file(GLOB children RELATIVE ${curdir} ${curdir}/*)
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set(dirList "")
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foreach(child ${children})
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if(IS_DIRECTORY ${curdir}/${child})
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LIST(APPEND dirList ${curdir}/${child})
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endif()
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endforeach()
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set(${result} ${dirList})
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endmacro()
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###############################################################################
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### Definition Handling
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###############################################################################
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@ -80,7 +80,7 @@ if(WIN32)
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set(ALSOFT_INSTALL_HRTF_DATA OFF CACHE BOOL "Install HRTF definition files" FORCE)
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set(ALSOFT_INSTALL_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
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set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "Embed the HRTF data (increases library footprint)" FORCE)
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add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
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endif()
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@ -241,7 +241,7 @@ if(WIN32)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
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# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
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if(TORQUE_SFX_DirectX)
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if(TORQUE_SFX_DirectX)
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if( TORQUE_CPU_X64 )
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link_directories($ENV{DXSDK_DIR}/Lib/x64)
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else()
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@ -384,10 +384,20 @@ addPathRec("${projectSrcDir}")
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# Load module-based files
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if(EXISTS ${TORQUE_APP_DIR}/game/data)
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message("Reading modules in ${TORQUE_APP_DIR}/game/data path...")
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addInclude("${TORQUE_APP_DIR}/game/data")
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addPathRec("${TORQUE_APP_DIR}/game/data")
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subDirCmake(MODULEDIRS ${TORQUE_APP_DIR}/game/data)
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foreach(modDir ${MODULEDIRS})
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addInclude("${modDir}/source")
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addPathRec("${modDir}/source")
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file(GLOB modules "${modDir}/lib/*.cmake")
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foreach(module ${modules})
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set(moduleLibDir "${modDir}/lib")
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include(${module})
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endforeach()
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endforeach()
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endif()
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if(EXISTS ${TORQUE_APP_DIR}/game/tools)
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message("Reading modules in ${TORQUE_APP_DIR}/game/tools path...")
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@ -969,26 +979,3 @@ if(TORQUE_TEMPLATE)
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INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
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endif()
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endif()
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###############################################################################
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# Properties folder
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###############################################################################
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# we only need to add libs that we add via add_subdirectory command, basics.cmake
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# will take care of the other source libs added via addLib
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if(TORQUE_SFX_OPENAL AND WIN32)
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set_target_properties(OpenAL PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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#why is openal adding these two?
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set_target_properties(common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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set_target_properties(ex-common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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endif()
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if(TORQUE_SDL)
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# Apple config has slightly different target names
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if (APPLE)
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set_target_properties(SDL2main PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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set_target_properties(SDL2-static PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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else()
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set_target_properties(SDL2 PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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endif()
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endif()
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