Improve handling of non-default script filenames

This commit is contained in:
Lukas Aldershaab 2021-01-07 12:01:09 +01:00
parent 099dd4f1f3
commit 9ccaa6d3ea
118 changed files with 534 additions and 528 deletions

View file

@ -647,8 +647,8 @@ endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in")
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in")
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in" "${projectOutDir}/main.${TORQUE_SCRIPT_EXTENSION}")
endif()
if(WIN32)
if(NOT EXISTS "${projectSrcDir}/torque.rc")