mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
mend
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parent
e981fd2cc3
commit
61fef8080b
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@ -136,7 +136,7 @@ void tc_spinloop()
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#elif defined( _WIN64 )
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YieldProcessor( );
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#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
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asm( "yield" );
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pthread_yield_np();
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#else
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__asm { pause };
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#endif
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@ -24,6 +24,11 @@ project(lpng)
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# addDef(PNG_NO_ASSEMBLER_CODE)
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# Issues with Neon at the moment (Arm support)
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# https://sourceforge.net/p/libpng/bugs/281/
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set(PNG_ARM_NEON off CACHE STRING "")
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add_definitions(-DPNG_ARM_NEON_OPT=0)
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addInclude(${libDir}/zlib)
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finishLibrary("${libDir}/${PROJECT_NAME}")
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@ -692,8 +692,8 @@ if(WIN32)
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endif()
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if (APPLE)
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addFramework("Cocoa")
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addFramework("OpenGL")
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addFramework("Cocoa")
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addFramework("OpenGL")
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#These are needed by sdl2 static lib
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addFramework("CoreAudio")
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addFramework("AudioUnit")
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@ -704,9 +704,29 @@ if (APPLE)
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addFramework("Carbon")
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addFramework("AudioToolbox")
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addLib("iconv")
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#set a few arch defaults
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set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
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endif()
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#detect Architecture
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if (APPLE AND NOT IOS)
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option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
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# Detect architecture if not using universal
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if (TORQUE_MACOS_UNIVERSAL_BINARY)
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set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
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set(DEPLOYMENT_TARGET_APPLE "10.13")
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else()
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check_c_compiler_flag("-arch arm64" armSupportedApple)
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if(armSupportedApple)
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set(ARCHITECTURE_STRING_APPLE "arm64")
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set(DEPLOYMENT_TARGET_APPLE "11.0")
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else()
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set(ARCHITECTURE_STRING_APPLE "x86_64")
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set(DEPLOYMENT_TARGET_APPLE "10.9")
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endif()
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endif()
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set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
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endif()
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if(UNIX AND NOT APPLE)
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