mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
* Feature: Begin working the new engine module system.
This commit is contained in:
parent
9901fa76b4
commit
dfc03da9d9
10 changed files with 133 additions and 28 deletions
9
Tools/CMake/modules/afx.cmake
Normal file
9
Tools/CMake/modules/afx.cmake
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
option(TORQUE_AFX_ENABLED "Enable AFX module" ON)
|
||||
|
||||
if(TORQUE_AFX_ENABLED)
|
||||
message("Enabling AFX Module")
|
||||
|
||||
file(GLOB_RECURSE TORQUE_SFX_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/afx/*.cpp")
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_SFX_SOURCES})
|
||||
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_AFX_ENABLED)
|
||||
endif()
|
||||
19
Tools/CMake/modules/bullet.cmake
Normal file
19
Tools/CMake/modules/bullet.cmake
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
# Bullet module
|
||||
option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
|
||||
|
||||
if(TORQUE_PHYSICS_BULLET)
|
||||
message("Enabling Bullet Module")
|
||||
|
||||
file(GLOB TORQUE_BULLET_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/T3D/physics/bullet/*.cpp")
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_NAVIGATION_SOURCES})
|
||||
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision
|
||||
Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common
|
||||
LinearMath Bullet3Geometry Bullet3Collision)
|
||||
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_PHYSICS_BULLET TORQUE_PHYSICS_ENABLED)
|
||||
|
||||
# Since Bullet lives elsewhere we need to ensure it is known to Torque when providing a link to it
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE)
|
||||
set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE)
|
||||
set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE)
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/bullet" ${CMAKE_BINARY_DIR}/temp/bullet EXCLUDE_FROM_ALL)
|
||||
endif(TORQUE_PHYSICS_BULLET)
|
||||
14
Tools/CMake/modules/navigation.cmake
Normal file
14
Tools/CMake/modules/navigation.cmake
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
# Navigation module
|
||||
option(TORQUE_NAVIGATION "Enable Navigation module" ON)
|
||||
|
||||
if(TORQUE_NAVIGATION)
|
||||
message("Enabling Navigation Module")
|
||||
|
||||
file(GLOB TORQUE_NAVIGATION_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/navigation/*.cpp")
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_NAVIGATION_SOURCES})
|
||||
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} recast)
|
||||
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} recast TORQUE_NAVIGATION_ENABLED)
|
||||
|
||||
# Since recast lives elsewhere we need to ensure it is known to Torque when providing a link to it
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/recast" ${CMAKE_BINARY_DIR}/temp/recast EXCLUDE_FROM_ALL)
|
||||
endif(TORQUE_NAVIGATION)
|
||||
30
Tools/CMake/modules/openal.cmake
Normal file
30
Tools/CMake/modules/openal.cmake
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
# Bullet module
|
||||
option(TORQUE_SFX_OPENAL "Use OpenAL SFX" ON)
|
||||
|
||||
if(TORQUE_SFX_OPENAL)
|
||||
message("Enabling OpenAL Module")
|
||||
|
||||
file(GLOB TORQUE_OPENAL_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/*.cpp")
|
||||
|
||||
if (APPLE)
|
||||
file(GLOB TORQUE_OPENAL_MAC_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/mac/*.cpp")
|
||||
set(TORQUE_OPENAL_SOURCES ${TORQUE_OPENAL_SOURCES} ${TORQUE_OPENAL_MAC_SOURCES})
|
||||
elseif (WIN32)
|
||||
file(GLOB TORQUE_OPENAL_WIN_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/win32/*.cpp")
|
||||
set(TORQUE_OPENAL_SOURCES ${TORQUE_OPENAL_SOURCES} ${TORQUE_OPENAL_WIN_SOURCES})
|
||||
elseif (UNIX)
|
||||
file(GLOB TORQUE_OPENAL_LINUX_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/linux/*.cpp")
|
||||
set(TORQUE_OPENAL_SOURCES ${TORQUE_OPENAL_SOURCES} ${TORQUE_OPENAL_LINUX_SOURCES})
|
||||
else()
|
||||
message(FATAL_ERROR "Unsupported OpenAL platform.")
|
||||
endif (APPLE)
|
||||
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_OPENAL_SOURCES})
|
||||
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} OpenAL)
|
||||
|
||||
# Since OpenAL lives elsewhere we need to ensure it is known to Torque when providing a link to it
|
||||
set(ALSOFT_EXAMPLES OFF CACHE BOOL "OpenAL Examples" FORCE)
|
||||
set(ALSOFT_UPDATE_BUILD_VERSION OFF CACHE BOOL "Update build Version" UPDATE)
|
||||
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/openal-soft" ${CMAKE_BINARY_DIR}/temp/openal-soft EXCLUDE_FROM_ALL)
|
||||
endif(TORQUE_PHYSICS_BULLET)
|
||||
11
Tools/CMake/modules/tools.cmake
Normal file
11
Tools/CMake/modules/tools.cmake
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
# Bullet module
|
||||
option(TORQUE_TOOLS "Enable Torque Tools" ON)
|
||||
|
||||
if(TORQUE_TOOLS)
|
||||
message("Enabling Torque Tools Module")
|
||||
|
||||
file(GLOB TORQUE_TOOLS_SOURCES "gui/editor/*.cpp" "gui/worldEditor/*.cpp" "gui/worldEditor/tools/*.cpp"
|
||||
"gui/editor/inspector/*.cpp")
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_TOOLS_SOURCES})
|
||||
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_TOOLS)
|
||||
endif(TORQUE_PHYSICS_BULLET)
|
||||
Loading…
Add table
Add a link
Reference in a new issue