Merge branch 'Preview4_0' into EngineAssetify_Followups

This commit is contained in:
AzaezelX 2021-07-28 13:51:44 -05:00
commit 3fad050028
12 changed files with 34 additions and 34 deletions

View file

@ -133,9 +133,15 @@ void tc_spinloop()
// Pause would do nothing on the Xbox. Threads are not scheduled.
#elif defined( _WIN64 )
YieldProcessor( );
#elif defined( __APPLE__ )||(__linux__)
#elif defined( __APPLE__ )
pthread_yield_np();
#else
#elif defined(__linux__)
#if defined(_POSIX_PRIORITY_SCHEDULING)
sched_yield();
#else
asm("pause");
#endif
#elif
__asm { pause };
#endif
}

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@ -131,6 +131,7 @@ void GFXStringEnumTranslate::init()
GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR16F );
GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR16G16F );
GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR10G10B10A2 );
GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR11G11B10);
GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR8G8B8_SRGB );
GFX_STRING_ASSIGN_MACRO( GFXStringTextureFormat, GFXFormatR8G8B8A8_LINEAR_FORCE );

View file

@ -2,7 +2,7 @@
ModuleId="CoreModule"
VersionId="1"
Description="Module that implements the core engine-level setup for the game."
ScriptFile="Core"
ScriptFile="core"
CreateFunction="onCreate"
DestroyFunction="onDestroy"
Group="Core"/>

View file

@ -6,7 +6,7 @@ function Core_PostFX::onCreate(%this)
exec("./scripts/postFx." @ $TorqueScriptFileExtension);
//Load the default config
loadPresetHandler("./scripts/default.postfxpreset." @ $TorqueScriptFileExtension);
PostFXManager.loadPresetHandler("./scripts/default.postfxpreset." @ $TorqueScriptFileExtension);
}
function Core_PostFX::onDestroy(%this)

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@ -33,7 +33,7 @@ function ExampleModule::onDestroy(%this)
function ExampleModule::initServer(%this)
{
//This script contains our ExampleGameMode logic
%this.queueExec("./scripts/ExampleGamemodeScript." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/ExampleGamemodeScript");
}
//This is called when a game session server is actually created so the game may be played. It's called
@ -74,13 +74,13 @@ function ExampleModule::initClient(%this)
//client scripts
//Here, we exec out keybind scripts so the player is able to move when they get into a game
%this.queueExec("./scripts/default.keybinds." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/default.keybinds");
%prefPath = getPrefpath();
if(isFile(%prefPath @ "/keybinds." @ $TorqueScriptFileExtension))
exec(%prefPath @ "/keybinds." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/inputCommands." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/inputCommands");
}
//This is called when a game session client successfuly connects to a game server.

View file

@ -16,7 +16,7 @@ function gameUI::initClient(%this)
{
//guis
%this.queueExec("./GUIs/playGui.gui");
%this.queueExec("./GUIs/playGui." @ $TorqueScriptFileExtension);
%this.queueExec("./GUIs/playGui");
}
function gameUI::onCreateClientConnection(%this){}

View file

@ -30,55 +30,55 @@ function UI::initClient(%this)
{
//Load UI stuff
//we need to load this because some of the menu profiles use the sounds here
//%this.queueExec("./datablocks/guiSounds." @ $TorqueScriptFileExtension);
//%this.queueExec("./datablocks/guiSounds");
//Profiles
%this.queueExec("./scripts/profiles." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/profiles");
//Now gui files
%this.queueExec("./scripts/menuInputButtons." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/menuInputButtons");
%this.queueExec("./guis/mainMenu." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/mainMenu");
%this.queueExec("./guis/mainMenu.gui");
%this.queueExec("./guis/chooseLevelDlg." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/chooseLevelDlg");
%this.queueExec("./guis/chooseLevelDlg.gui");
%this.queueExec("./guis/joinServerMenu." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/joinServerMenu");
%this.queueExec("./guis/joinServerMenu.gui");
%this.queueExec("./guis/loadingGui.gui");
%this.queueExec("./guis/optionsMenu." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/optionsMenu");
%this.queueExec("./guis/optionsMenu.gui");
%this.queueExec("./guis/pauseMenu." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/pauseMenu");
%this.queueExec("./guis/pauseMenu.gui");
%this.queueExec("./guis/remapDlg.gui");
%this.queueExec("./guis/remapConfirmDlg.gui");
%this.queueExec("./guis/profiler." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/profiler");
%this.queueExec("./guis/profiler.gui");
%this.queueExec("./guis/netGraphGui.gui");
%this.queueExec("./guis/RecordingsDlg.gui");
%this.queueExec("./guis/guiMusicPlayer." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/guiMusicPlayer");
%this.queueExec("./guis/guiMusicPlayer.gui");
%this.queueExec("./guis/startupGui." @ $TorqueScriptFileExtension);
%this.queueExec("./guis/startupGui");
%this.queueExec("./guis/startupGui.gui");
// Load Editor Dialogs
%this.queueExec("./guis/messageBoxDlg.gui");
//Load scripts
%this.queueExec("./scripts/controlsMenu." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/messageBoxes." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/help." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/cursors." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/utility." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/controlsMenu");
%this.queueExec("./scripts/messageBoxes");
%this.queueExec("./scripts/help");
%this.queueExec("./scripts/cursors");
%this.queueExec("./scripts/utility");
}
function UI::onCreateClientConnection(%this){}

View file

@ -21,13 +21,6 @@
//-----------------------------------------------------------------------------
// A very simple music player.
//---------------------------------------------------------------------------------------------
// Prerequisites.
if( !isObject( GuiMusicPlayer ) )
exec( "./guiMusicPlayer.gui" );
//---------------------------------------------------------------------------------------------
// Preferences.

View file

@ -2,7 +2,7 @@
ModuleId="ToolsModule"
VersionId="1"
Description="Module that implements the tools and editor suite."
ScriptFile="Tools"
ScriptFile="tools"
CreateFunction="onCreate"
DestroyFunction="onDestroy"
Group="Tools">

View file

@ -33,8 +33,8 @@ if(UNIX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
else()
# default compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -no-pie ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -no-pie ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$ORIGIN'")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$ORIGIN'")
endif()