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https://github.com/TorqueGameEngines/Torque3D.git
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fix erroneous clipout
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parent
1816b3ca0c
commit
583014de60
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@ -496,3 +496,26 @@ if(MSVC)
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SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
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ENDFOREACH()
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endif()
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###############################################################################
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# Properties folder
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###############################################################################
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# we only need to add libs that we add via add_subdirectory command, basics.cmake
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# will take care of the other source libs added via addLib
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if(TORQUE_SFX_OPENAL AND WIN32)
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set_target_properties(OpenAL PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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#why is openal adding these two?
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set_target_properties(common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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set_target_properties(ex-common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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endif()
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if(TORQUE_SDL)
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# Apple config has slightly different target names
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if (APPLE)
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set_target_properties(SDL2main PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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set_target_properties(SDL2-static PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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else()
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set_target_properties(SDL2 PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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endif()
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endif()
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