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* BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
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6 changed files with 88 additions and 43 deletions
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@ -1,9 +1,10 @@
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# AFX Module
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option(TORQUE_AFX_ENABLED "Enable AFX module" ON)
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if(TORQUE_AFX_ENABLED)
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message("Enabling AFX Module")
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file(GLOB_RECURSE TORQUE_SFX_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/afx/*.cpp")
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set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_SFX_SOURCES})
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set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_SFX_SOURCES})
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_AFX_ENABLED)
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endif()
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@ -1,4 +1,4 @@
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# Bullet module
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# OpenAL module
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option(TORQUE_SFX_OPENAL "Use OpenAL SFX" ON)
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if(TORQUE_SFX_OPENAL)
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@ -1,4 +1,4 @@
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# Bullet module
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# Torque Tools module
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option(TORQUE_TOOLS "Enable Torque Tools" ON)
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if(TORQUE_TOOLS)
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@ -41,9 +41,6 @@
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/// Human readable application version string.
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#define TORQUE_APP_VERSION_STRING "@TORQUE_APP_VERSION_STRING@"
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/// Define me if you want to enable Arcane FX support.
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#cmakedefine TORQUE_AFX_ENABLED
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/// Define me if you want path case insensitivity support on POSIX systems. Does nothing on Windows.
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#cmakedefine TORQUE_POSIX_PATH_CASE_INSENSITIVE
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@ -89,7 +86,6 @@
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// Define me if this build is a tools build
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#cmakedefine TORQUE_PLAYER
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#cmakedefine TORQUE_TOOLS
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/// Define me if you want to enable the profiler.
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/// See also the TORQUE_SHIPPING block below
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