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Implement Unit Test Suite for TorqueScript.
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395
Engine/source/console/test/ScriptTest.cpp
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395
Engine/source/console/test/ScriptTest.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_TESTS_ENABLED
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#include "testing/unitTesting.h"
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#include "platform/platform.h"
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#include "console/simBase.h"
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#include "console/consoleTypes.h"
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#include "console/simBase.h"
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#include "console/engineAPI.h"
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#include "math/mMath.h"
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#include "console/stringStack.h"
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template<typename T>
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inline T Convert(ConsoleValueRef);
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template<>
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inline U32 Convert(ConsoleValueRef val)
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{
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return val.getIntValue();
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}
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template<>
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inline S32 Convert(ConsoleValueRef val)
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{
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return val.getSignedIntValue();
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}
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template<>
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inline bool Convert(ConsoleValueRef val)
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{
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return val.getBoolValue();
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}
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template<>
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inline F32 Convert(ConsoleValueRef val)
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{
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return val.getFloatValue();
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}
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template<>
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inline const char* Convert(ConsoleValueRef val)
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{
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return val.getStringValue();
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}
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template<>
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inline SimObject* Convert(ConsoleValueRef val)
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{
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return Sim::findObject(val);
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}
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template<typename T>
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inline T RunScript(const char* str)
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{
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return Convert<T>(Con::evaluate(str, false, NULL));
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}
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TEST(Script, Basic_Arithmetic)
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{
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S32 add = RunScript<S32>(R"(
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return 1.0 + 1;
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)");
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EXPECT_EQ(add, 2);
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S32 sub = RunScript<S32>(R"(
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return 10 - 1.0;
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)");
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EXPECT_EQ(sub, 9);
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S32 mult = RunScript<S32>(R"(
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return 10 * 2.5;
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)");
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EXPECT_EQ(mult, 25);
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S32 div = RunScript<S32>(R"(
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return 10.0 / 2;
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)");
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EXPECT_EQ(div, 5);
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}
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TEST(Script, Complex_Arithmetic)
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{
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S32 result = RunScript<S32>(R"(
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return 1 * 2 - (0.5 * 2);
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)");
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EXPECT_EQ(result, 1);
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S32 result2 = RunScript<S32>(R"(
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return 1 * 2 * 3 % 2;
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)");
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EXPECT_EQ(result2, 0);
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}
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TEST(Script, Basic_Concatination)
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{
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const char* result1 = RunScript<const char*>(R"(
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return "a" @ "b";
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)");
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EXPECT_STREQ(result1, "ab");
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const char* result2 = RunScript<const char*>(R"(
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return "a" SPC "b";
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)");
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EXPECT_STREQ(result2, "a b");
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const char* result3 = RunScript<const char*>(R"(
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return "a" TAB "b";
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)");
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EXPECT_STREQ(result3, "a\tb");
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const char* result4 = RunScript<const char*>(R"(
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return "a" NL "b";
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)");
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EXPECT_STREQ(result4, "a\nb");
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const char* complex = RunScript<const char*>(R"(
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return "a" @ "b" @ "c" @ "d";
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)");
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EXPECT_STREQ(complex, "abcd");
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}
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TEST(Script, Basic_Global_Variable_Tests)
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{
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S32 value = RunScript<S32>(R"(
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$a = 1;
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return $a;
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)");
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EXPECT_EQ(value, 1);
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}
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TEST(Script, Variable_Chaining_And_Usage)
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{
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S32 value = RunScript<S32>(R"(
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function t()
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{
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%a = %b = 2;
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return %a;
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}
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return t();
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)");
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EXPECT_EQ(value, 2);
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S32 valueGlobal = RunScript<S32>(R"(
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function t()
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{
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$a = %b = 2;
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}
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t();
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return $a;
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)");
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EXPECT_EQ(valueGlobal, 2);
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S32 value2 = RunScript<S32>(R"(
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function t(%a)
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{
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if ((%b = 2 * %a) != 5)
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return %b;
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return 5;
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}
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return t(2);
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)");
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EXPECT_EQ(value2, 4);
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}
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TEST(Script, Basic_Function_Call_And_Local_Variable_Testing)
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{
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S32 value = RunScript<S32>(R"(
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function t() { %a = 2; return %a; }
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return t();
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)");
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EXPECT_EQ(value, 2);
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S32 value2 = RunScript<S32>(R"(
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function add(%a, %b) { return %a + %b; }
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return add(2, 4);
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)");
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EXPECT_EQ(value2, 6);
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S32 value3 = RunScript<S32>(R"(
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function fib(%a) {
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if (%a == 0)
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return 0;
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if (%a == 1)
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return 1;
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return fib(%a - 1) + fib(%a - 2);
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}
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return fib(15);
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)");
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EXPECT_EQ(value3, 610);
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S32 staticCall = RunScript<S32>(R"(
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function SimObject::bar(%a, %b) {
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return %a + %b;
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}
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return SimObject::bar(1, 2);
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)");
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EXPECT_EQ(staticCall, 3);
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}
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TEST(Script, Basic_Conditional_Statements)
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{
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S32 value = RunScript<S32>(R"(
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$a = "hello";
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if ($a $= "hello")
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return 1;
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return 2;
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)");
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EXPECT_EQ(value, 1);
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const char* ternaryValue = RunScript<const char*>(R"(
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return $a $= "hello" ? "World" : "No U";
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)");
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EXPECT_STREQ(ternaryValue, "World");
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}
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TEST(Script, Basic_Loop_Statements)
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{
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S32 whileValue = RunScript<S32>(R"(
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$count = 0;
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while ($count < 5)
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$count++;
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return $count;
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)");
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EXPECT_EQ(whileValue, 5);
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const char* forValue = RunScript<const char*>(R"(
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function t(%times)
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{
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%result = "";
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for (%i = 0; %i < %times; %i++)
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%result = %result @ "a";
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return %result;
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}
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return t(3);
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)");
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EXPECT_STREQ(forValue, "aaa");
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const char* forIfValue = RunScript<const char*>(R"(
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function t() {
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%str = "";
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for (%i = 0; %i < 5; %i++) {
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%loopValue = %i;
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if (%str $= "")
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%str = %loopValue;
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else
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%str = %str @ "," SPC %loopValue;
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}
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return %str;
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}
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return t();
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)");
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EXPECT_STREQ(forIfValue, "0, 1, 2, 3, 4");
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}
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TEST(Script, TorqueScript_Array_Testing)
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{
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S32 value = RunScript<S32>(R"(
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function t(%idx) { %a[idx] = 2; return %a[idx]; }
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return t(5);
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)");
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EXPECT_EQ(value, 2);
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S32 value2 = RunScript<S32>(R"(
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function t(%idx) { %a[idx, 0] = 2; return %a[idx, 0]; }
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return t(5);
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)");
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EXPECT_EQ(value2, 2);
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}
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TEST(Script, Basic_SimObject)
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{
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SimObject* object = RunScript<SimObject*>(R"(
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return new SimObject(FudgeCollector) {
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fudge = "Chocolate";
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};
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)");
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EXPECT_NE(object, (SimObject*)NULL);
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const char* propertyValue = RunScript<const char*>(R"(
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return FudgeCollector.fudge;
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)");
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EXPECT_STREQ(propertyValue, "Chocolate");
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const char* funcReturn = RunScript<const char*>(R"(
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function SimObject::fooFunc(%this)
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{
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return "Bar";
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}
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return FudgeCollector.fooFunc();
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)");
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EXPECT_STREQ(funcReturn, "Bar");
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const char* parentFn = RunScript<const char*>(R"(
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new SimObject(Hello);
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function SimObject::fooFunc2(%this)
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{
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return "Bar";
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}
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function Hello::fooFunc2(%this)
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{
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%bar = Parent::fooFunc2(%this);
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return "Foo" @ %bar;
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}
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return Hello.fooFunc2();
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)");
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EXPECT_STREQ(parentFn, "FooBar");
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}
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TEST(Script, Basic_Package)
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{
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S32 value = RunScript<S32>(R"(
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function a() { return 3; }
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package overrides {
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function a() { return 5; }
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};
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return a();
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)");
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EXPECT_EQ(value, 3);
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S32 overrideValue = RunScript<S32>(R"(
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activatePackage(overrides);
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return a();
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)");
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EXPECT_EQ(overrideValue, 5);
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S32 deactivatedValue = RunScript<S32>(R"(
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deactivatePackage(overrides);
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return a();
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)");
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EXPECT_EQ(deactivatedValue, 3);
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}
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#endif
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@ -252,36 +252,4 @@ TEST(Con, execute)
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STR.popFrame();
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}
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static U32 gConsoleStackFrame = 0;
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ConsoleFunction(testConsoleStackFrame, S32, 1, 1, "")
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{
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gConsoleStackFrame = CSTK.mFrame;
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return (U32)Con::executef("testScriptEvalFunction"); // execute a sub function which manipulates the stack
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}
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TEST(Con, evaluate)
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{
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U32 startStackPos = CSTK.mStackPos;
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U32 startStringStackPos = STR.mStart;
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S32 returnValue = Con::evaluate("function testScriptEvalFunction() {return \"1\"@\"2\"@\"3\";}\nreturn testConsoleStackFrame();", false, "testEvaluate");
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U32 frame = CSTK.mFrame;
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EXPECT_TRUE(returnValue == 123) <<
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"Evaluate should return 123";
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EXPECT_TRUE(gConsoleStackFrame == (frame+2)) <<
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"Console stack frame inside function should be +2";
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EXPECT_TRUE(CSTK.mFrame == frame) <<
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"Console stack frame outside function should be the same as before";
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EXPECT_TRUE(STR.mStart == startStringStackPos) <<
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"Console string stack should not be changed";
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EXPECT_TRUE(CSTK.mStackPos == startStackPos) <<
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"Console stack should not be changed";
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}
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#endif
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#endif
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@ -247,6 +247,7 @@ addPath("${srcDir}/sfx/media")
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addPath("${srcDir}/sfx/null")
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addPath("${srcDir}/sfx")
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addPath("${srcDir}/console")
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addPath("${srcDir}/console/test")
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addPath("${srcDir}/core")
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addPath("${srcDir}/core/stream")
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addPath("${srcDir}/core/strings")
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