Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Areloch
1131ed15df
Merge pull request #1785 from rextimmy/mac_port_clean
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MacOS platform support
2016-10-12 16:54:24 -05:00
Azaezel
8121408029
doc correction
2016-10-12 10:24:17 -05:00
Azaezel
e12536efcd
distance needs to be returned as a float.
2016-10-12 10:19:04 -05:00
Areloch
3432fbcd7a
Merge pull request #1770 from Areloch/SDLMouseModsFix
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Makes sure the key modifiers are passed along with mouse actions.
2016-10-10 14:28:50 -05:00
Areloch
e77642f6cb
Merge pull request #1786 from jamesu/datachunker_mem
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Reduce the amount of blocks of memory DataChunker uses
2016-10-09 13:56:42 -05:00
Anis
98b52d1fed
Merge pull request #1782 from pacomont/Fix_AbstractPolyList_addBox
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Fixes AbstractPolyList::addBox(). Complete each face with missing 2nd triangle.
2016-10-08 19:15:28 +02:00
James Urquhart
d324abd2df
Fix redundant memcpy in swizzle ToBuffer method
2016-09-30 18:41:10 +01:00
James Urquhart
c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
2016-09-30 18:35:14 +01:00
RexTimmy
7281c2ed18
64bit shadergen hash key support.
2016-09-28 11:13:55 +10:00
RexTimmy
3b1d84fe5c
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
Anis
57dfeb829a
Merge pull request #1774 from Azaezel/terrainTrouble
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embeds blendtotal into the low bit for the normal|depth buffer
2016-09-23 23:23:26 +02:00
Francisco Montañés García
596b88cf94
Complete each face with 2nd triangle.
2016-09-21 12:43:48 +02:00
Anis
edb6bd214c
Merge pull request #1779 from rextimmy/oggTheoraDecoder_revert
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Revert TORQUE_CPU_X64 changes to oggTheoraDecoder
2016-09-17 23:31:23 +02:00
Anis
9cb413a38d
Merge pull request #1763 from Azaezel/linearBuffers
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banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
RexTimmy
7b21b69dcb
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp
2016-09-17 10:52:43 +10:00
Azaezel
598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
2016-09-14 15:35:35 -05:00
Francisco Montañés García
800b7d1fd4
Write Links only when mLinkIDs.size() > 0
2016-09-14 13:08:20 +02:00
Areloch
c0a46ec1f1
Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
2016-09-14 02:18:21 -05:00
Areloch
ab68a19a8b
Merge pull request #1750 from Azaezel/LODloss
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short term LOD correction
2016-09-14 01:47:23 -05:00
Areloch
6dbfe77ddb
Added a missed a preprocessor for when not using openVR.
2016-09-14 00:59:55 -05:00
Areloch
7e4095d610
Merge pull request #1688 from jamesu/dx11_openvr_pr
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Basic OpenVR Support code
2016-09-14 00:24:20 -05:00
Areloch
f88975121d
Merge pull request #1761 from Bloodknight/intrinsicsfix
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Intrinsicsfix
2016-09-13 21:43:18 -05:00
James Urquhart
455aa99046
Add missing bracket
2016-09-13 10:24:23 +01:00
James Urquhart
212ac36cc1
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
1198932e87
Basic fix for reflections in both stereo rendering modes
2016-09-11 22:42:42 +01:00
James Urquhart
fa7697b13e
Fix debug draw in SBS mode & reflection update timing
2016-09-11 22:42:42 +01:00
James Urquhart
de48afc00c
USe correct frustum projections in reflections in separate rt mode
2016-09-11 22:42:42 +01:00
James Urquhart
1b2abbeaaa
Allow DebugDraw not to flush the draw queue
2016-09-11 22:42:42 +01:00
James Urquhart
0ac3d95cb9
Add more outline functions to DebugDraw
2016-09-11 22:42:42 +01:00
James Urquhart
660bd8d347
Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
2016-09-11 22:42:42 +01:00
James Urquhart
e6c89b1f24
Add basic rotation offset code
2016-09-11 22:42:42 +01:00
James Urquhart
784f6f92d8
Fix lens flare in side-by-side view
2016-09-11 22:42:42 +01:00
James Urquhart
c6d2456a7c
Fix lens flares in VR
2016-09-11 22:42:42 +01:00
James Urquhart
14628e3937
Fix setNearFarDist for off-center projections
2016-09-11 22:42:42 +01:00
James Urquhart
694dd4abfa
Fix stack overflow
2016-09-11 22:42:42 +01:00
James Urquhart
2da474c484
Always use the latest eye pose data from the HMD
2016-09-11 22:42:42 +01:00
James Urquhart
a83afa07ea
Fix blockiness when drawing to gui overlays using standard draw commands
2016-09-11 22:42:42 +01:00
James Urquhart
734688ff7e
Implement basic keyboard & mouse support for openvr overlays
2016-09-11 22:42:42 +01:00
James Urquhart
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
James Urquhart
da6bcbeb2b
Improvements to openvr code
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- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart
185fde8ea4
Fix issue with clamping the AngAxisF
2016-09-11 22:42:42 +01:00
James Urquhart
9f49a7844e
Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
2016-09-11 22:42:42 +01:00
James Urquhart
9e5eda9a08
More progress
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- Fixed normal stereo rendering
- Beginnings of vr overlay code
2016-09-11 22:42:42 +01:00
James Urquhart
b15be28f38
Temp add the convertRotation handler so we dont need the oculus files
2016-09-11 22:42:42 +01:00
James Urquhart
b58f34da9b
Correctly handle invalid openvr adapters
2016-09-11 22:42:42 +01:00
James Urquhart
b2faecc82d
Fix openvr typos
2016-09-11 22:42:42 +01:00
James Urquhart
36908b0434
Add code to render the basic stereo view fallback
2016-09-11 22:42:42 +01:00