Torque3D/Engine/source
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision clang: constructor initialization order 2016-10-14 18:16:55 -05:00
console clang: constructor initialization order 2016-10-14 18:16:55 -05:00
core clang: constructor initialization order 2016-10-14 18:16:55 -05:00
environment clang: constructor initialization order 2016-10-14 18:16:55 -05:00
forest clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gfx clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gui clang: constructor initialization order 2016-10-14 18:16:55 -05:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting clang: constructor initialization order 2016-10-14 18:16:55 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math clang: constructor initialization order 2016-10-14 18:16:55 -05:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation Write Links only when mLinkIDs.size() > 0 2016-09-14 13:08:20 +02:00
persistence Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
platform MacOS platform support. 2016-09-28 11:09:48 +10:00
platformMac MacOS platform support. 2016-09-28 11:09:48 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL SDL & Win32 platform threads cleanup. 2016-09-28 11:13:25 +10:00
platformWin32 SDL & Win32 platform threads cleanup. 2016-09-28 11:13:25 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx MacOS platform support. 2016-09-28 11:09:48 +10:00
renderInstance Hardware Skinning Support 2016-08-21 01:43:30 +01:00
scene clang: constructor initialization order 2016-10-14 18:16:55 -05:00
sfx clang: constructor initialization order 2016-10-14 18:16:55 -05:00
shaderGen 64bit shadergen hash key support. 2016-09-28 11:13:55 +10:00
sim Improvements to openvr code 2016-09-11 22:42:42 +01:00
T3D clang: constructor initialization order 2016-10-14 18:16:55 -05:00
terrain clang: constructor initialization order 2016-10-14 18:16:55 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts clang: constructor initialization order 2016-10-14 18:16:55 -05:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager clang: constructor initialization order 2016-10-14 18:16:55 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00