..
app
Merge pull request #1532 from GarageGames/pr/1143
2016-02-26 18:57:49 +01:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
MacOS platform support.
2016-09-28 11:09:48 +10:00
collision
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
console
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
core
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
environment
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
forest
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfx
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gui
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Merge pull request #1636 from Azaezel/TranslucentTargetTweak
2016-08-21 20:10:59 +02:00
math
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
module
Change back "enabled" values to lowercase
2016-07-31 19:25:35 +02:00
navigation
Write Links only when mLinkIDs.size() > 0
2016-09-14 13:08:20 +02:00
persistence
Adds the onPostAdd callback for when objects are created via TAML.
2016-05-14 15:36:58 -05:00
platform
MacOS platform support.
2016-09-28 11:09:48 +10:00
platformMac
MacOS platform support.
2016-09-28 11:09:48 +10:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
platformWin32
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
MacOS platform support.
2016-09-28 11:09:48 +10:00
renderInstance
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
scene
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
sfx
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
shaderGen
64bit shadergen hash key support.
2016-09-28 11:13:55 +10:00
sim
Improvements to openvr code
2016-09-11 22:42:42 +01:00
T3D
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
terrain
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
util
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
windowManager
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00