Torque3D/Engine/source
2016-09-11 22:42:42 +01:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
console Adds a missed cleanup for currentNewObj. 2016-06-20 12:34:07 -05:00
core Merge pull request #1749 from Azaezel/linearizeLights 2016-09-04 02:06:00 +02:00
environment Hardware Skinning Support 2016-08-21 01:43:30 +01:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Correctly handle invalid openvr adapters 2016-09-11 22:42:42 +01:00
gui Use correct multiplication order for eye transform. Also fix displayDevice not set bug. 2016-09-11 22:42:42 +01:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights. 2016-08-09 14:49:03 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math changes "Rotation" instead of "rotation" #1702 2016-07-31 19:40:06 +02:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation navmesh file load error-fix 2016-08-01 17:22:19 -05:00
persistence Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
platform Use correct multiplication order for eye transform. Also fix displayDevice not set bug. 2016-09-11 22:42:42 +01:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Fixes the member-of-class check order to properly sort the context. Also fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection. 2016-07-06 00:46:16 -05:00
platformWin32 Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx Basic port of code 2016-09-11 22:42:42 +01:00
renderInstance Hardware Skinning Support 2016-08-21 01:43:30 +01:00
scene Ignore alpha when rendering debug texture 2016-09-11 22:42:42 +01:00
sfx Merge pull request #1424 from rextimmy/fmod_crash_fix 2016-02-16 00:26:47 +01:00
shaderGen Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
sim Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 2016-04-30 23:34:54 -05:00
T3D Fix issue with clamping the AngAxisF 2016-09-11 22:42:42 +01:00
terrain adresses #1704: partial reversion to 3.8 specs regarding layer blending. 2016-07-29 11:26:44 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Defer re-init'ing the shape when TSShapeConstructor is loading a shape 2016-09-03 10:41:25 +01:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Disable input focus disable to preserve sanity (temp) 2016-09-11 22:42:42 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00