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app
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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console
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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core
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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environment
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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forest
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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gfx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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gui
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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Write Links only when mLinkIDs.size() > 0
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2016-09-14 13:08:20 +02:00 |
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persistence
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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platform
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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platformMac
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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platformWin32
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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scene
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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sfx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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shaderGen
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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sim
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Improvements to openvr code
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2016-09-11 22:42:42 +01:00 |
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T3D
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Added a missed a preprocessor for when not using openVR.
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2016-09-14 00:59:55 -05:00 |
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terrain
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embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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2016-09-14 15:35:35 -05:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Merge pull request #1750 from Azaezel/LODloss
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2016-09-14 01:47:23 -05:00 |
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util
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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2016-02-26 14:39:38 +01:00 |
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windowManager
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Disable input focus disable to preserve sanity (temp)
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2016-09-11 22:42:42 +01:00 |
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ggEndOfLineFix.txt
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