Torque3D/Engine/source
2016-09-28 11:13:25 +10:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
console MacOS platform support. 2016-09-28 11:09:48 +10:00
core MacOS platform support. 2016-09-28 11:09:48 +10:00
environment MacOS platform support. 2016-09-28 11:09:48 +10:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx MacOS platform support. 2016-09-28 11:09:48 +10:00
gui MacOS platform support. 2016-09-28 11:09:48 +10:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math MacOS platform support. 2016-09-28 11:09:48 +10:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation Write Links only when mLinkIDs.size() > 0 2016-09-14 13:08:20 +02:00
persistence Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
platform MacOS platform support. 2016-09-28 11:09:48 +10:00
platformMac MacOS platform support. 2016-09-28 11:09:48 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL SDL & Win32 platform threads cleanup. 2016-09-28 11:13:25 +10:00
platformWin32 SDL & Win32 platform threads cleanup. 2016-09-28 11:13:25 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx MacOS platform support. 2016-09-28 11:09:48 +10:00
renderInstance Hardware Skinning Support 2016-08-21 01:43:30 +01:00
scene Basic fix for reflections in both stereo rendering modes 2016-09-11 22:42:42 +01:00
sfx MacOS platform support. 2016-09-28 11:09:48 +10:00
shaderGen Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
sim Improvements to openvr code 2016-09-11 22:42:42 +01:00
T3D Added a missed a preprocessor for when not using openVR. 2016-09-14 00:59:55 -05:00
terrain embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 2016-09-14 15:35:35 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #1750 from Azaezel/LODloss 2016-09-14 01:47:23 -05:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Disable input focus disable to preserve sanity (temp) 2016-09-11 22:42:42 +01:00
ggEndOfLineFix.txt