Commit graph

431 commits

Author SHA1 Message Date
rextimmy
e1398895b3 fix opengl device not returning the correct anisotropic value 2021-12-15 20:09:18 +10:00
AzaezelX
0527865462 set cubemapsaver profile to one that preserves sizes
also aug size mismatches for the popup so they're reported
2021-11-21 14:28:51 -06:00
Brian Roberts
e0e3ebc69d
Merge pull request #637 from Azaezel/alpha40/guiRotation
blatantly ganked from T2D; adds rotation as an option for drawbitmap
2021-11-08 16:08:17 -06:00
AzaezelX
8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 2021-11-08 16:07:44 -06:00
AzaezelX
e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per.
while that certainly works for most cases it falls apart when dealing with postfx where it's an unnamed array of variable types of inputs.
shifted the profile assignment to #define INIT_IMAGEASSET_ARRAY(name, profile, index) so there's still a really obvious point where you can see the default setting, even if it's not in the more desireable OG definition spot
for postfx in particular, given we can swap that, provided an example of how to do just that
2021-11-03 12:30:52 -05:00
AzaezelX
d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap
demonstrates a bit of usage in guibitmapctrl. (do note, gui elements may need followup via altering thier clip rect depending on how folks want to end up using this)
2021-10-25 23:16:41 -05:00
Robert MacGregor
2586e73145 * BugFix: Correct a few memory leaks. 2021-10-14 19:40:16 -04:00
Brian Roberts
15aed0efc2
Merge pull request #616 from Azaezel/SoundAssetImplements
Sound asset implements
2021-10-13 13:11:57 -05:00
Jeff Hutchinson
90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
fix opengl cubemap display
2021-10-11 21:13:25 -04:00
AzaezelX
f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts:
#	Engine/source/T3D/assets/assetImporter.cpp
#	Engine/source/forest/forestItem.cpp
2021-10-11 20:11:27 -05:00
AzaezelX
bce14ab63f fix opengl cubemap display 2021-10-11 20:02:49 -05:00
Brian Roberts
8f8a8384e3
Merge pull request #608 from DraconicEnt/bugfix-msvc-compiler-warnings
BugFix: Correct MSVC Compiler Warnings
2021-10-11 19:31:22 -05:00
Brian Roberts
ed80136322
Merge pull request #615 from JeffProgrammer/gl_meminfo
OpenGL Memory Info Extensions
2021-10-11 19:31:10 -05:00
Robert MacGregor
aba091a97a Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings 2021-10-11 19:36:52 -04:00
Robert MacGregor
1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 2021-10-10 20:53:55 -04:00
Jeff Hutchinson
a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
(cherry picked from commit da942cdb79a87b76e629b36415c83067e3620a70)
2021-10-10 20:09:02 -04:00
AzaezelX
e2e1c491ac Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme 2021-10-09 11:32:13 -05:00
Robert MacGregor
5d26dba7da * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
Robert MacGregor
1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
AzaezelX
98a079a797 code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
AzaezelX
c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 2021-09-22 18:47:31 -05:00
AzaezelX
9775d69988 pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping 2021-09-21 17:10:07 -05:00
Brian Roberts
2fe767f2cd
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
dedicated gfx device suppression
2021-09-19 01:57:22 -05:00
Robert MacGregor
c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 2021-09-17 17:39:29 -04:00
AzaezelX
98a4e7fb12 dedicated gfx device surpression
augments $Video::forceDisplayAdapter = -1; to force usage of GFXAdapterType::NullDevice
skips trying to open a splash window for dedicated servers
bypasses guicanvas window display if window does not exist
2021-09-14 17:49:27 -05:00
AzaezelX
5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 2021-09-10 18:18:30 -05:00
Brian Roberts
86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
report if SDL_CreateWindow is unable to create a window at all
2021-08-10 22:29:05 -05:00
AzaezelX
fc9d767256 report if SDL_CreateWindow is unable to create a window at all 2021-08-09 23:48:01 -05:00
AzaezelX
a944b6435c give useful data when not finding a given shader var 2021-08-09 20:19:16 -05:00
Areloch
34f0f01cea Adds console function to compare file modified times
Adds console function to save a scaled image
Improved logic of generating previews for shape, material and image assets to regen if original asset loose file was modified
Added logic to generate scaled preview image for material and image assets to improve load times of AB
2021-08-08 16:20:58 -05:00
AzaezelX
b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 2021-07-29 11:12:07 -05:00
AzaezelX
3fad050028 Merge branch 'Preview4_0' into EngineAssetify_Followups 2021-07-28 13:51:44 -05:00
AzaezelX
1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 2021-07-20 11:29:13 -05:00
Areloch
5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Brian Roberts
2a2987869b
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
2021-04-22 19:51:14 -05:00
AzaezelX
ab878eb312 report which profile usages are conflicting (was,is) 2021-04-06 14:54:53 -05:00
Marc
3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
2021-03-18 21:37:36 +00:00
Lukas Aldershaab
099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Areloch
c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 2021-01-14 18:00:56 -06:00
Brian Roberts
4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
2021-01-05 03:00:04 -06:00
rextimmy
6d71bec417 gfx enum correction 2021-01-05 13:04:53 +10:00
rextimmy
5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
rextimmy
aad70af468 use const for consistency 2021-01-05 10:43:12 +10:00
rextimmy
511efcf462 Correct GFXD3D11TextureObject lock/unlock issues 2021-01-05 10:41:30 +10:00
Lukas Aldershaab
481e2a7230 Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
Lukas Aldershaab
26f09d9a97 Fail hard on unrecoverable mistakes in GFXTextureArray 2021-01-03 01:32:39 +01:00
Lukas Aldershaab
db496fa0c4 Make terrain texture settings global, add dialog to painter 2021-01-03 00:50:42 +01:00
Lukas Aldershaab
d3996aec84 Add texture size fields to terrain textures and improve editor performance 2021-01-02 18:33:18 +01:00
Lukas Aldershaab
9caa08b7f0 Fix off-by-one in mip levels for OpenGL 2021-01-02 18:19:26 +01:00
Lukas Aldershaab
3c8d07a03e Cleanup and fixes 2021-01-02 02:08:22 +01:00