Add texture size fields to terrain textures and improve editor performance

This commit is contained in:
Lukas Aldershaab 2021-01-02 18:33:15 +01:00
parent 9caa08b7f0
commit d3996aec84
7 changed files with 414 additions and 44 deletions

View file

@ -6,8 +6,35 @@
#include "bitmap/imageUtils.h"
#include "console/console.h"
GFXTextureArray::GFXTextureArray()
: mFormat(GFXFormat_COUNT),
mIsCompressed(false),
mWidth(0),
mHeight(0),
mArraySize(0),
mMipLevels(0)
{
}
void GFXTextureArray::set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels)
{
if (mipLevels == 0 && width == height && isPow2(width))
{
mipLevels = mLog2(static_cast<F32>(width)) + 1;
}
if (
mWidth == width &&
mHeight == height &&
mArraySize == size &&
mFormat == format &&
mMipLevels == mipLevels
)
{
return;
}
Release();
mWidth = width;
mHeight = height;
mArraySize = size;
@ -20,43 +47,52 @@ void GFXTextureArray::set(U32 width, U32 height, U32 size, GFXFormat format, U32
init();
}
bool GFXTextureArray::fromTextureArray(const Vector<GFXTexHandle>& textureArray)
bool GFXTextureArray::fromTextureArray(const Vector<GFXTexHandle>& textureArray, U32 capacity)
{
bool success = true;
//---------------------------------------------------------------------------------------
// Create the texture array. Each element in the texture
// array has the same format/dimensions.
//---------------------------------------------------------------------------------------
bool found = false;
for (const GFXTexHandle& texObj : textureArray)
// Not initialized, infer it from the given array of textures
if (mArraySize == 0)
{
if (texObj.isValid())
bool found = false;
for (const GFXTexHandle& texObj : textureArray)
{
if (!found)
if (texObj.isValid())
{
found = true;
mFormat = texObj.getFormat();
mWidth = texObj.getWidth();
mHeight = texObj.getHeight();
mMipLevels = texObj->getMipLevels();
}
if (!found)
{
found = true;
mFormat = texObj.getFormat();
mWidth = texObj.getWidth();
mHeight = texObj.getHeight();
mMipLevels = texObj->getMipLevels();
}
if (mFormat != texObj.getFormat() || mWidth != texObj.getWidth() || mHeight != texObj.getHeight())
{
AssertWarn(true, "GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
Con::warnf("GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
success = false;
mFormat = GFXFormatR8G8B8A8;
if (mFormat != texObj.getFormat() || mWidth != texObj.getWidth() || mHeight != texObj.getHeight())
{
AssertWarn(true, "GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
Con::warnf("GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
success = false;
mFormat = GFXFormatR8G8B8A8;
}
}
}
// One might think this should return false in this case, but the return value is mostly to highlight internal errors not input errors.
if (!found) return true;
//---------------------------------------------------------------------------------------
// Create the texture array. Each element in the texture
// array has the same format/dimensions.
//---------------------------------------------------------------------------------------
U32 size = capacity;
if (size == 0)
{
size = textureArray.size();
}
set(mWidth, mHeight, size, mFormat, mMipLevels);
}
// One might think this should return false in this case, but the return value is mostly to highlight internal errors not input errors.
if (!found) return true;
set(mWidth, mHeight, textureArray.size(), mFormat, mMipLevels);
//---------------------------------------------------------------------------------------
@ -64,7 +100,7 @@ bool GFXTextureArray::fromTextureArray(const Vector<GFXTexHandle>& textureArray)
// Copy individual texture elements into texture array.
//---------------------------------------------------------------------------------------
// for each texture element...
for (U32 i = 0; i < mArraySize; ++i)
for (U32 i = 0; i < textureArray.size(); ++i)
{
if (textureArray[i].isValid())
{

View file

@ -44,9 +44,11 @@ class GFXTextureObject;
class GFXTextureArray : public StrongRefBase, public GFXResource
{
public:
GFXTextureArray();
virtual void init() = 0;
virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels);
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray);
virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels = 0);
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray, U32 capacity = 0);
virtual void setTexture(const GFXTexHandle &texture, U32 slot);
virtual void setToTexUnit(U32 tuNum) = 0;

View file

@ -894,7 +894,7 @@ Torque::Path GFXTextureManager::validatePath(const Torque::Path &path)
return correctPath;
}
GBitmap *GFXTextureManager::loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile, U32 width, U32 height)
GBitmap *GFXTextureManager::loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile, U32 width, U32 height, bool genMips)
{
GBitmap* inBitmap = loadUncompressedTexture(path, &GFXTexturePersistentProfile);
@ -927,6 +927,9 @@ GBitmap *GFXTextureManager::loadUncompressedTexture(const Torque::Path &path, GF
}
}
if (genMips)
outBmp->extrudeMipLevels();
return outBmp;
}

View file

@ -132,7 +132,7 @@ public:
S32 antialiasLevel);
Torque::Path validatePath(const Torque::Path &path);
GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height);
GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height, bool genMips = false);
GBitmap *loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile);
virtual GFXTextureObject *createCompositeTexture(const Torque::Path &pathR, const Torque::Path &pathG, const Torque::Path &pathB, const Torque::Path &pathA, U32 inputKey[4],
GFXTextureProfile *profile);

View file

@ -47,6 +47,7 @@
#include "materials/baseMatInstance.h"
#include "gfx/gfxTextureManager.h"
#include "gfx/gfxCardProfile.h"
#include "gfx/gfxAPI.h"
#include "core/resourceManager.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsBody.h"
@ -196,6 +197,14 @@ TerrainBlock::TerrainBlock()
mLayerTexDirty( false ),
mBaseTexSize( 1024 ),
mBaseTexFormat( TerrainBlock::DDS ),
mDetailTexSize(0),
mDetailTexFormat(GFXFormat_COUNT),
mMacroTexSize(0),
mMacroTexFormat(GFXFormat_COUNT),
mNormalTexSize(0),
mNormalTexFormat(GFXFormat_COUNT),
mOrmTexSize(0),
mOrmTexFormat(GFXFormat_COUNT),
mCell( NULL ),
mBaseMaterial( NULL ),
mDefaultMatInst( NULL ),
@ -346,6 +355,142 @@ bool TerrainBlock::_setLightMapSize( void *obj, const char *index, const char *d
return false;
}
bool TerrainBlock::_setDetailTexSize(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
S32 size;
castConsoleTypeFromString(size, data);
if (terrain->mDetailTexSize != size)
{
terrain->mDetailTexSize = size;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::_setDetailTexFormat(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
GFXFormat format;
castConsoleTypeFromString(format, data);
if (terrain->mDetailTexFormat != format)
{
terrain->mDetailTexFormat = format;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::_setMacroTexSize(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
S32 size;
castConsoleTypeFromString(size, data);
if (terrain->mMacroTexSize != size)
{
terrain->mMacroTexSize = size;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::_setMacroTexFormat(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
GFXFormat format;
castConsoleTypeFromString(format, data);
if (terrain->mMacroTexFormat != format)
{
terrain->mMacroTexFormat = format;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::_setNormalTexSize(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
S32 size;
castConsoleTypeFromString(size, data);
if (terrain->mNormalTexSize != size)
{
terrain->mNormalTexSize = size;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::_setNormalTexFormat(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
GFXFormat format;
castConsoleTypeFromString(format, data);
if (terrain->mNormalTexFormat != format)
{
terrain->mNormalTexFormat = format;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::_setOrmTexSize(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
S32 size;
castConsoleTypeFromString(size, data);
if (terrain->mOrmTexSize != size)
{
terrain->mOrmTexSize = size;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::_setOrmTexFormat(void* obj, const char* index, const char* data)
{
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
GFXFormat format;
castConsoleTypeFromString(format, data);
if (terrain->mOrmTexFormat != format)
{
terrain->mOrmTexFormat = format;
terrain->_updateMaterials();
terrain->setMaskBits(MaterialMask);
}
return false;
}
bool TerrainBlock::setFile( const FileName &terrFileName )
{
if ( mTerrainAsset && mTerrainAsset->getTerrainFilePath() == terrFileName )
@ -1295,6 +1440,38 @@ void TerrainBlock::initPersistFields()
&TerrainBlock::_setLightMapSize, &defaultProtectedGetFn,
"Light map dimensions in pixels." );
addProtectedField("detailTexSize", TypeS32, Offset(mDetailTexSize, TerrainBlock),
&TerrainBlock::_setDetailTexSize, &defaultProtectedGetFn,
"");
addProtectedField("detailTexFormat", TypeGFXFormat, Offset(mDetailTexFormat, TerrainBlock),
&TerrainBlock::_setDetailTexFormat, &defaultProtectedGetFn,
"");
addProtectedField("macroTexSize", TypeS32, Offset(mMacroTexSize, TerrainBlock),
&TerrainBlock::_setMacroTexSize, &defaultProtectedGetFn,
"");
addProtectedField("macroTexFormat", TypeGFXFormat, Offset(mMacroTexFormat, TerrainBlock),
&TerrainBlock::_setMacroTexFormat, &defaultProtectedGetFn,
"");
addProtectedField("normalTexSize", TypeS32, Offset(mNormalTexSize, TerrainBlock),
&TerrainBlock::_setNormalTexSize, &defaultProtectedGetFn,
"");
addProtectedField("normalTexFormat", TypeGFXFormat, Offset(mNormalTexFormat, TerrainBlock),
&TerrainBlock::_setNormalTexFormat, &defaultProtectedGetFn,
"");
addProtectedField("ormTexSize", TypeS32, Offset(mOrmTexSize, TerrainBlock),
&TerrainBlock::_setOrmTexSize, &defaultProtectedGetFn,
"");
addProtectedField("ormTexFormat", TypeGFXFormat, Offset(mOrmTexFormat, TerrainBlock),
&TerrainBlock::_setOrmTexFormat, &defaultProtectedGetFn,
"");
addField( "screenError", TypeS32, Offset( mScreenError, TerrainBlock ), "Not yet implemented." );
addField( "updateBasetex", TypeBool, Offset( mUpdateBasetex, TerrainBlock ), "Whether or not to update the Base Texture" );
@ -1347,6 +1524,15 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
{
stream->write( mBaseTexSize );
stream->write( mLightMapSize );
stream->write( mDetailTexSize );
stream->write( static_cast<S32>(mDetailTexFormat) );
stream->write( mMacroTexSize );
stream->write( static_cast<S32>(mMacroTexFormat) );
stream->write( mNormalTexSize );
stream->write( static_cast<S32>(mNormalTexFormat) );
stream->write( mOrmTexSize );
stream->write( static_cast<S32>(mOrmTexFormat) );
}
stream->writeFlag( mask & HeightMapChangeMask );
@ -1409,6 +1595,73 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
clearLightMap();
}
}
bool updateMaterials = false;
U32 detailTexSize;
stream->read(&detailTexSize);
if (mDetailTexSize != detailTexSize)
{
mDetailTexSize = detailTexSize;
updateMaterials = true;
}
S32 detailTexFormat;
stream->read(&detailTexFormat);
if (mDetailTexFormat != detailTexFormat)
{
mDetailTexFormat = static_cast<GFXFormat>(detailTexFormat);
updateMaterials = true;
}
U32 macroTexSize;
stream->read(&macroTexSize);
if (mMacroTexSize != macroTexSize)
{
mMacroTexSize = macroTexSize;
updateMaterials = true;
}
S32 macroTexFormat;
stream->read(&macroTexFormat);
if (mMacroTexFormat != macroTexFormat)
{
mMacroTexFormat = static_cast<GFXFormat>(macroTexFormat);
updateMaterials = true;
}
U32 normalTexSize;
stream->read(&normalTexSize);
if (mNormalTexSize != normalTexSize)
{
mNormalTexSize = normalTexSize;
updateMaterials = true;
}
S32 normalTexFormat;
stream->read(&normalTexFormat);
if (mNormalTexFormat != normalTexFormat)
{
mNormalTexFormat = static_cast<GFXFormat>(normalTexFormat);
updateMaterials = true;
}
U32 ormTexSize;
stream->read(&ormTexSize);
if (mOrmTexSize != ormTexSize)
{
mOrmTexSize = ormTexSize;
updateMaterials = true;
}
S32 ormTexFormat;
stream->read(&ormTexFormat);
if (mOrmTexFormat != ormTexFormat)
{
mOrmTexFormat = static_cast<GFXFormat>(ormTexFormat);
updateMaterials = true;
}
if (updateMaterials && isProperlyAdded())
{
_updateMaterials();
}
}
if ( stream->readFlag() && isProperlyAdded() ) // HeightMapChangeMask

View file

@ -174,6 +174,15 @@ protected:
BaseTexFormat mBaseTexFormat;
U32 mDetailTexSize;
GFXFormat mDetailTexFormat;
U32 mMacroTexSize;
GFXFormat mMacroTexFormat;
U32 mNormalTexSize;
GFXFormat mNormalTexFormat;
U32 mOrmTexSize;
GFXFormat mOrmTexFormat;
///
TerrCell *mCell;
@ -258,6 +267,14 @@ protected:
static bool _setSquareSize( void *obj, const char *index, const char *data );
static bool _setBaseTexSize(void *obj, const char *index, const char *data);
static bool _setBaseTexFormat(void *obj, const char *index, const char *data);
static bool _setDetailTexSize(void *obj, const char *index, const char *data);
static bool _setDetailTexFormat(void *obj, const char *index, const char *data);
static bool _setMacroTexSize(void *obj, const char *index, const char *data);
static bool _setMacroTexFormat(void *obj, const char *index, const char *data);
static bool _setNormalTexSize(void *obj, const char *index, const char *data);
static bool _setNormalTexFormat(void *obj, const char *index, const char *data);
static bool _setOrmTexSize(void *obj, const char *index, const char *data);
static bool _setOrmTexFormat(void *obj, const char *index, const char *data);
static bool _setLightMapSize( void *obj, const char *index, const char *data );
public:

View file

@ -140,33 +140,92 @@ void TerrainBlock::_updateMaterials()
ormTexArray[i] = TEXMGR->createTexture(mat->getORMConfigMap(), profile);
}
mDetailTextureArray = NULL;
mMacroTextureArray = NULL;
mNormalTextureArray = NULL;
mOrmTextureArray = NULL;
if (mDetailTextureArray.isNull())
{
mDetailTextureArray = GFX->createTextureArray();
}
if (mMacroTextureArray.isNull())
{
mMacroTextureArray = GFX->createTextureArray();
}
mDetailTextureArray = GFX->createTextureArray();
mMacroTextureArray = GFX->createTextureArray();
mNormalTextureArray = GFX->createTextureArray();
mOrmTextureArray = GFX->createTextureArray();
if (mNormalTextureArray.isNull())
{
mNormalTextureArray = GFX->createTextureArray();
}
if(!mDetailTextureArray->fromTextureArray(detailTexArray))
if (mOrmTextureArray.isNull())
{
mOrmTextureArray = GFX->createTextureArray();
}
U32 detailTexArraySize = detailTexArray.size();
U32 macroTexArraySize = macroTexArray.size();
U32 normalTexArraySize = normalTexArray.size();
U32 ormTexArraySize = ormTexArray.size();
#ifdef TORQUE_TOOLS
// For performance improvement when adding terrain layers, we always allocate at least 32 textures to the arrays in tool builds
detailTexArraySize = mMax(32, detailTexArraySize);
macroTexArraySize = mMax(32, macroTexArraySize);
normalTexArraySize = mMax(32, normalTexArraySize);
ormTexArraySize = mMax(32, ormTexArraySize);
#endif
// Format has been explicitly set
if (mDetailTexSize != 0)
{
GFXFormat format = GFXFormatR8G8B8A8;
if (mDetailTexFormat < GFXFormat_COUNT)
{
format = mDetailTexFormat;
}
mDetailTextureArray->set(mDetailTexSize, mDetailTexSize, detailTexArraySize, format);
}
if (mMacroTexSize != 0)
{
GFXFormat format = GFXFormatR8G8B8A8;
if (mMacroTexFormat < GFXFormat_COUNT)
{
format = mMacroTexFormat;
}
mMacroTextureArray->set(mMacroTexSize, mMacroTexSize, macroTexArraySize, format);
}
if (mNormalTexSize != 0)
{
GFXFormat format = GFXFormatR8G8B8A8;
if (mNormalTexFormat < GFXFormat_COUNT)
{
format = mNormalTexFormat;
}
mNormalTextureArray->set(mNormalTexSize, mNormalTexSize, normalTexArraySize, format);
}
if (mOrmTexSize != 0)
{
GFXFormat format = GFXFormatR8G8B8A8;
if (mOrmTexFormat < GFXFormat_COUNT)
{
format = mOrmTexFormat;
}
mOrmTextureArray->set(mOrmTexSize, mOrmTexSize, ormTexArraySize, format);
}
if (!mDetailTextureArray->fromTextureArray(detailTexArray, detailTexArraySize))
{
Con::errorf("TerrainBlock::_updateMaterials - an issue with the diffuse terrain materials was detected. Please ensure they are all of the same size and format!");
}
if(!mMacroTextureArray->fromTextureArray(macroTexArray))
if (!mMacroTextureArray->fromTextureArray(macroTexArray, macroTexArraySize))
{
Con::errorf("TerrainBlock::_updateMaterials - an issue with the detail terrain materials was detected. Please ensure they are all of the same size and format!");
}
if(!mNormalTextureArray->fromTextureArray(normalTexArray))
if (!mNormalTextureArray->fromTextureArray(normalTexArray, normalTexArraySize))
{
Con::errorf("TerrainBlock::_updateMaterials - an issue with the normal terrain materials was detected. Please ensure they are all of the same size and format!");
}
if(!mOrmTextureArray->fromTextureArray(ormTexArray))
if (!mOrmTextureArray->fromTextureArray(ormTexArray, ormTexArraySize))
{
Con::errorf("TerrainBlock::_updateMaterials - an issue with the orm terrain materials was detected. Please ensure they are all of the same size and format!");
}