mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Add texture size fields to terrain textures and improve editor performance
This commit is contained in:
parent
9caa08b7f0
commit
d3996aec84
|
|
@ -6,8 +6,35 @@
|
|||
#include "bitmap/imageUtils.h"
|
||||
#include "console/console.h"
|
||||
|
||||
GFXTextureArray::GFXTextureArray()
|
||||
: mFormat(GFXFormat_COUNT),
|
||||
mIsCompressed(false),
|
||||
mWidth(0),
|
||||
mHeight(0),
|
||||
mArraySize(0),
|
||||
mMipLevels(0)
|
||||
{
|
||||
}
|
||||
|
||||
void GFXTextureArray::set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels)
|
||||
{
|
||||
if (mipLevels == 0 && width == height && isPow2(width))
|
||||
{
|
||||
mipLevels = mLog2(static_cast<F32>(width)) + 1;
|
||||
}
|
||||
if (
|
||||
mWidth == width &&
|
||||
mHeight == height &&
|
||||
mArraySize == size &&
|
||||
mFormat == format &&
|
||||
mMipLevels == mipLevels
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Release();
|
||||
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
mArraySize = size;
|
||||
|
|
@ -20,43 +47,52 @@ void GFXTextureArray::set(U32 width, U32 height, U32 size, GFXFormat format, U32
|
|||
init();
|
||||
}
|
||||
|
||||
bool GFXTextureArray::fromTextureArray(const Vector<GFXTexHandle>& textureArray)
|
||||
bool GFXTextureArray::fromTextureArray(const Vector<GFXTexHandle>& textureArray, U32 capacity)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// Create the texture array. Each element in the texture
|
||||
// array has the same format/dimensions.
|
||||
//---------------------------------------------------------------------------------------
|
||||
bool found = false;
|
||||
for (const GFXTexHandle& texObj : textureArray)
|
||||
// Not initialized, infer it from the given array of textures
|
||||
if (mArraySize == 0)
|
||||
{
|
||||
if (texObj.isValid())
|
||||
bool found = false;
|
||||
for (const GFXTexHandle& texObj : textureArray)
|
||||
{
|
||||
if (!found)
|
||||
if (texObj.isValid())
|
||||
{
|
||||
found = true;
|
||||
mFormat = texObj.getFormat();
|
||||
mWidth = texObj.getWidth();
|
||||
mHeight = texObj.getHeight();
|
||||
mMipLevels = texObj->getMipLevels();
|
||||
}
|
||||
if (!found)
|
||||
{
|
||||
found = true;
|
||||
mFormat = texObj.getFormat();
|
||||
mWidth = texObj.getWidth();
|
||||
mHeight = texObj.getHeight();
|
||||
mMipLevels = texObj->getMipLevels();
|
||||
}
|
||||
|
||||
if (mFormat != texObj.getFormat() || mWidth != texObj.getWidth() || mHeight != texObj.getHeight())
|
||||
{
|
||||
AssertWarn(true, "GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
|
||||
Con::warnf("GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
|
||||
success = false;
|
||||
mFormat = GFXFormatR8G8B8A8;
|
||||
if (mFormat != texObj.getFormat() || mWidth != texObj.getWidth() || mHeight != texObj.getHeight())
|
||||
{
|
||||
AssertWarn(true, "GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
|
||||
Con::warnf("GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
|
||||
success = false;
|
||||
mFormat = GFXFormatR8G8B8A8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// One might think this should return false in this case, but the return value is mostly to highlight internal errors not input errors.
|
||||
if (!found) return true;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// Create the texture array. Each element in the texture
|
||||
// array has the same format/dimensions.
|
||||
//---------------------------------------------------------------------------------------
|
||||
U32 size = capacity;
|
||||
if (size == 0)
|
||||
{
|
||||
size = textureArray.size();
|
||||
}
|
||||
set(mWidth, mHeight, size, mFormat, mMipLevels);
|
||||
}
|
||||
|
||||
// One might think this should return false in this case, but the return value is mostly to highlight internal errors not input errors.
|
||||
if (!found) return true;
|
||||
|
||||
set(mWidth, mHeight, textureArray.size(), mFormat, mMipLevels);
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
|
@ -64,7 +100,7 @@ bool GFXTextureArray::fromTextureArray(const Vector<GFXTexHandle>& textureArray)
|
|||
// Copy individual texture elements into texture array.
|
||||
//---------------------------------------------------------------------------------------
|
||||
// for each texture element...
|
||||
for (U32 i = 0; i < mArraySize; ++i)
|
||||
for (U32 i = 0; i < textureArray.size(); ++i)
|
||||
{
|
||||
if (textureArray[i].isValid())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -44,9 +44,11 @@ class GFXTextureObject;
|
|||
class GFXTextureArray : public StrongRefBase, public GFXResource
|
||||
{
|
||||
public:
|
||||
GFXTextureArray();
|
||||
|
||||
virtual void init() = 0;
|
||||
virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels);
|
||||
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray);
|
||||
virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels = 0);
|
||||
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray, U32 capacity = 0);
|
||||
virtual void setTexture(const GFXTexHandle &texture, U32 slot);
|
||||
virtual void setToTexUnit(U32 tuNum) = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -894,7 +894,7 @@ Torque::Path GFXTextureManager::validatePath(const Torque::Path &path)
|
|||
return correctPath;
|
||||
}
|
||||
|
||||
GBitmap *GFXTextureManager::loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile, U32 width, U32 height)
|
||||
GBitmap *GFXTextureManager::loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile, U32 width, U32 height, bool genMips)
|
||||
{
|
||||
GBitmap* inBitmap = loadUncompressedTexture(path, &GFXTexturePersistentProfile);
|
||||
|
||||
|
|
@ -927,6 +927,9 @@ GBitmap *GFXTextureManager::loadUncompressedTexture(const Torque::Path &path, GF
|
|||
}
|
||||
}
|
||||
|
||||
if (genMips)
|
||||
outBmp->extrudeMipLevels();
|
||||
|
||||
return outBmp;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -132,7 +132,7 @@ public:
|
|||
S32 antialiasLevel);
|
||||
|
||||
Torque::Path validatePath(const Torque::Path &path);
|
||||
GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height);
|
||||
GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height, bool genMips = false);
|
||||
GBitmap *loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile);
|
||||
virtual GFXTextureObject *createCompositeTexture(const Torque::Path &pathR, const Torque::Path &pathG, const Torque::Path &pathB, const Torque::Path &pathA, U32 inputKey[4],
|
||||
GFXTextureProfile *profile);
|
||||
|
|
|
|||
|
|
@ -47,6 +47,7 @@
|
|||
#include "materials/baseMatInstance.h"
|
||||
#include "gfx/gfxTextureManager.h"
|
||||
#include "gfx/gfxCardProfile.h"
|
||||
#include "gfx/gfxAPI.h"
|
||||
#include "core/resourceManager.h"
|
||||
#include "T3D/physics/physicsPlugin.h"
|
||||
#include "T3D/physics/physicsBody.h"
|
||||
|
|
@ -196,6 +197,14 @@ TerrainBlock::TerrainBlock()
|
|||
mLayerTexDirty( false ),
|
||||
mBaseTexSize( 1024 ),
|
||||
mBaseTexFormat( TerrainBlock::DDS ),
|
||||
mDetailTexSize(0),
|
||||
mDetailTexFormat(GFXFormat_COUNT),
|
||||
mMacroTexSize(0),
|
||||
mMacroTexFormat(GFXFormat_COUNT),
|
||||
mNormalTexSize(0),
|
||||
mNormalTexFormat(GFXFormat_COUNT),
|
||||
mOrmTexSize(0),
|
||||
mOrmTexFormat(GFXFormat_COUNT),
|
||||
mCell( NULL ),
|
||||
mBaseMaterial( NULL ),
|
||||
mDefaultMatInst( NULL ),
|
||||
|
|
@ -346,6 +355,142 @@ bool TerrainBlock::_setLightMapSize( void *obj, const char *index, const char *d
|
|||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setDetailTexSize(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
S32 size;
|
||||
castConsoleTypeFromString(size, data);
|
||||
|
||||
if (terrain->mDetailTexSize != size)
|
||||
{
|
||||
terrain->mDetailTexSize = size;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setDetailTexFormat(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
GFXFormat format;
|
||||
castConsoleTypeFromString(format, data);
|
||||
|
||||
if (terrain->mDetailTexFormat != format)
|
||||
{
|
||||
terrain->mDetailTexFormat = format;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setMacroTexSize(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
S32 size;
|
||||
castConsoleTypeFromString(size, data);
|
||||
|
||||
if (terrain->mMacroTexSize != size)
|
||||
{
|
||||
terrain->mMacroTexSize = size;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setMacroTexFormat(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
GFXFormat format;
|
||||
castConsoleTypeFromString(format, data);
|
||||
|
||||
if (terrain->mMacroTexFormat != format)
|
||||
{
|
||||
terrain->mMacroTexFormat = format;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setNormalTexSize(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
S32 size;
|
||||
castConsoleTypeFromString(size, data);
|
||||
|
||||
if (terrain->mNormalTexSize != size)
|
||||
{
|
||||
terrain->mNormalTexSize = size;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setNormalTexFormat(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
GFXFormat format;
|
||||
castConsoleTypeFromString(format, data);
|
||||
|
||||
if (terrain->mNormalTexFormat != format)
|
||||
{
|
||||
terrain->mNormalTexFormat = format;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setOrmTexSize(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
S32 size;
|
||||
castConsoleTypeFromString(size, data);
|
||||
|
||||
if (terrain->mOrmTexSize != size)
|
||||
{
|
||||
terrain->mOrmTexSize = size;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::_setOrmTexFormat(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
|
||||
|
||||
GFXFormat format;
|
||||
castConsoleTypeFromString(format, data);
|
||||
|
||||
if (terrain->mOrmTexFormat != format)
|
||||
{
|
||||
terrain->mOrmTexFormat = format;
|
||||
terrain->_updateMaterials();
|
||||
terrain->setMaskBits(MaterialMask);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TerrainBlock::setFile( const FileName &terrFileName )
|
||||
{
|
||||
if ( mTerrainAsset && mTerrainAsset->getTerrainFilePath() == terrFileName )
|
||||
|
|
@ -1295,6 +1440,38 @@ void TerrainBlock::initPersistFields()
|
|||
&TerrainBlock::_setLightMapSize, &defaultProtectedGetFn,
|
||||
"Light map dimensions in pixels." );
|
||||
|
||||
addProtectedField("detailTexSize", TypeS32, Offset(mDetailTexSize, TerrainBlock),
|
||||
&TerrainBlock::_setDetailTexSize, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addProtectedField("detailTexFormat", TypeGFXFormat, Offset(mDetailTexFormat, TerrainBlock),
|
||||
&TerrainBlock::_setDetailTexFormat, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addProtectedField("macroTexSize", TypeS32, Offset(mMacroTexSize, TerrainBlock),
|
||||
&TerrainBlock::_setMacroTexSize, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addProtectedField("macroTexFormat", TypeGFXFormat, Offset(mMacroTexFormat, TerrainBlock),
|
||||
&TerrainBlock::_setMacroTexFormat, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addProtectedField("normalTexSize", TypeS32, Offset(mNormalTexSize, TerrainBlock),
|
||||
&TerrainBlock::_setNormalTexSize, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addProtectedField("normalTexFormat", TypeGFXFormat, Offset(mNormalTexFormat, TerrainBlock),
|
||||
&TerrainBlock::_setNormalTexFormat, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addProtectedField("ormTexSize", TypeS32, Offset(mOrmTexSize, TerrainBlock),
|
||||
&TerrainBlock::_setOrmTexSize, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addProtectedField("ormTexFormat", TypeGFXFormat, Offset(mOrmTexFormat, TerrainBlock),
|
||||
&TerrainBlock::_setOrmTexFormat, &defaultProtectedGetFn,
|
||||
"");
|
||||
|
||||
addField( "screenError", TypeS32, Offset( mScreenError, TerrainBlock ), "Not yet implemented." );
|
||||
|
||||
addField( "updateBasetex", TypeBool, Offset( mUpdateBasetex, TerrainBlock ), "Whether or not to update the Base Texture" );
|
||||
|
|
@ -1347,6 +1524,15 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
|
|||
{
|
||||
stream->write( mBaseTexSize );
|
||||
stream->write( mLightMapSize );
|
||||
|
||||
stream->write( mDetailTexSize );
|
||||
stream->write( static_cast<S32>(mDetailTexFormat) );
|
||||
stream->write( mMacroTexSize );
|
||||
stream->write( static_cast<S32>(mMacroTexFormat) );
|
||||
stream->write( mNormalTexSize );
|
||||
stream->write( static_cast<S32>(mNormalTexFormat) );
|
||||
stream->write( mOrmTexSize );
|
||||
stream->write( static_cast<S32>(mOrmTexFormat) );
|
||||
}
|
||||
|
||||
stream->writeFlag( mask & HeightMapChangeMask );
|
||||
|
|
@ -1409,6 +1595,73 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
|
|||
clearLightMap();
|
||||
}
|
||||
}
|
||||
|
||||
bool updateMaterials = false;
|
||||
|
||||
U32 detailTexSize;
|
||||
stream->read(&detailTexSize);
|
||||
if (mDetailTexSize != detailTexSize)
|
||||
{
|
||||
mDetailTexSize = detailTexSize;
|
||||
updateMaterials = true;
|
||||
}
|
||||
S32 detailTexFormat;
|
||||
stream->read(&detailTexFormat);
|
||||
if (mDetailTexFormat != detailTexFormat)
|
||||
{
|
||||
mDetailTexFormat = static_cast<GFXFormat>(detailTexFormat);
|
||||
updateMaterials = true;
|
||||
}
|
||||
|
||||
U32 macroTexSize;
|
||||
stream->read(¯oTexSize);
|
||||
if (mMacroTexSize != macroTexSize)
|
||||
{
|
||||
mMacroTexSize = macroTexSize;
|
||||
updateMaterials = true;
|
||||
}
|
||||
S32 macroTexFormat;
|
||||
stream->read(¯oTexFormat);
|
||||
if (mMacroTexFormat != macroTexFormat)
|
||||
{
|
||||
mMacroTexFormat = static_cast<GFXFormat>(macroTexFormat);
|
||||
updateMaterials = true;
|
||||
}
|
||||
|
||||
U32 normalTexSize;
|
||||
stream->read(&normalTexSize);
|
||||
if (mNormalTexSize != normalTexSize)
|
||||
{
|
||||
mNormalTexSize = normalTexSize;
|
||||
updateMaterials = true;
|
||||
}
|
||||
S32 normalTexFormat;
|
||||
stream->read(&normalTexFormat);
|
||||
if (mNormalTexFormat != normalTexFormat)
|
||||
{
|
||||
mNormalTexFormat = static_cast<GFXFormat>(normalTexFormat);
|
||||
updateMaterials = true;
|
||||
}
|
||||
|
||||
U32 ormTexSize;
|
||||
stream->read(&ormTexSize);
|
||||
if (mOrmTexSize != ormTexSize)
|
||||
{
|
||||
mOrmTexSize = ormTexSize;
|
||||
updateMaterials = true;
|
||||
}
|
||||
S32 ormTexFormat;
|
||||
stream->read(&ormTexFormat);
|
||||
if (mOrmTexFormat != ormTexFormat)
|
||||
{
|
||||
mOrmTexFormat = static_cast<GFXFormat>(ormTexFormat);
|
||||
updateMaterials = true;
|
||||
}
|
||||
|
||||
if (updateMaterials && isProperlyAdded())
|
||||
{
|
||||
_updateMaterials();
|
||||
}
|
||||
}
|
||||
|
||||
if ( stream->readFlag() && isProperlyAdded() ) // HeightMapChangeMask
|
||||
|
|
|
|||
|
|
@ -174,6 +174,15 @@ protected:
|
|||
|
||||
BaseTexFormat mBaseTexFormat;
|
||||
|
||||
U32 mDetailTexSize;
|
||||
GFXFormat mDetailTexFormat;
|
||||
U32 mMacroTexSize;
|
||||
GFXFormat mMacroTexFormat;
|
||||
U32 mNormalTexSize;
|
||||
GFXFormat mNormalTexFormat;
|
||||
U32 mOrmTexSize;
|
||||
GFXFormat mOrmTexFormat;
|
||||
|
||||
///
|
||||
TerrCell *mCell;
|
||||
|
||||
|
|
@ -258,6 +267,14 @@ protected:
|
|||
static bool _setSquareSize( void *obj, const char *index, const char *data );
|
||||
static bool _setBaseTexSize(void *obj, const char *index, const char *data);
|
||||
static bool _setBaseTexFormat(void *obj, const char *index, const char *data);
|
||||
static bool _setDetailTexSize(void *obj, const char *index, const char *data);
|
||||
static bool _setDetailTexFormat(void *obj, const char *index, const char *data);
|
||||
static bool _setMacroTexSize(void *obj, const char *index, const char *data);
|
||||
static bool _setMacroTexFormat(void *obj, const char *index, const char *data);
|
||||
static bool _setNormalTexSize(void *obj, const char *index, const char *data);
|
||||
static bool _setNormalTexFormat(void *obj, const char *index, const char *data);
|
||||
static bool _setOrmTexSize(void *obj, const char *index, const char *data);
|
||||
static bool _setOrmTexFormat(void *obj, const char *index, const char *data);
|
||||
static bool _setLightMapSize( void *obj, const char *index, const char *data );
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -140,33 +140,92 @@ void TerrainBlock::_updateMaterials()
|
|||
ormTexArray[i] = TEXMGR->createTexture(mat->getORMConfigMap(), profile);
|
||||
}
|
||||
|
||||
mDetailTextureArray = NULL;
|
||||
mMacroTextureArray = NULL;
|
||||
mNormalTextureArray = NULL;
|
||||
mOrmTextureArray = NULL;
|
||||
if (mDetailTextureArray.isNull())
|
||||
{
|
||||
mDetailTextureArray = GFX->createTextureArray();
|
||||
}
|
||||
|
||||
if (mMacroTextureArray.isNull())
|
||||
{
|
||||
mMacroTextureArray = GFX->createTextureArray();
|
||||
}
|
||||
|
||||
mDetailTextureArray = GFX->createTextureArray();
|
||||
mMacroTextureArray = GFX->createTextureArray();
|
||||
mNormalTextureArray = GFX->createTextureArray();
|
||||
mOrmTextureArray = GFX->createTextureArray();
|
||||
if (mNormalTextureArray.isNull())
|
||||
{
|
||||
mNormalTextureArray = GFX->createTextureArray();
|
||||
}
|
||||
|
||||
if(!mDetailTextureArray->fromTextureArray(detailTexArray))
|
||||
if (mOrmTextureArray.isNull())
|
||||
{
|
||||
mOrmTextureArray = GFX->createTextureArray();
|
||||
}
|
||||
|
||||
U32 detailTexArraySize = detailTexArray.size();
|
||||
U32 macroTexArraySize = macroTexArray.size();
|
||||
U32 normalTexArraySize = normalTexArray.size();
|
||||
U32 ormTexArraySize = ormTexArray.size();
|
||||
#ifdef TORQUE_TOOLS
|
||||
// For performance improvement when adding terrain layers, we always allocate at least 32 textures to the arrays in tool builds
|
||||
detailTexArraySize = mMax(32, detailTexArraySize);
|
||||
macroTexArraySize = mMax(32, macroTexArraySize);
|
||||
normalTexArraySize = mMax(32, normalTexArraySize);
|
||||
ormTexArraySize = mMax(32, ormTexArraySize);
|
||||
#endif
|
||||
|
||||
// Format has been explicitly set
|
||||
if (mDetailTexSize != 0)
|
||||
{
|
||||
GFXFormat format = GFXFormatR8G8B8A8;
|
||||
if (mDetailTexFormat < GFXFormat_COUNT)
|
||||
{
|
||||
format = mDetailTexFormat;
|
||||
}
|
||||
mDetailTextureArray->set(mDetailTexSize, mDetailTexSize, detailTexArraySize, format);
|
||||
}
|
||||
if (mMacroTexSize != 0)
|
||||
{
|
||||
GFXFormat format = GFXFormatR8G8B8A8;
|
||||
if (mMacroTexFormat < GFXFormat_COUNT)
|
||||
{
|
||||
format = mMacroTexFormat;
|
||||
}
|
||||
mMacroTextureArray->set(mMacroTexSize, mMacroTexSize, macroTexArraySize, format);
|
||||
}
|
||||
if (mNormalTexSize != 0)
|
||||
{
|
||||
GFXFormat format = GFXFormatR8G8B8A8;
|
||||
if (mNormalTexFormat < GFXFormat_COUNT)
|
||||
{
|
||||
format = mNormalTexFormat;
|
||||
}
|
||||
mNormalTextureArray->set(mNormalTexSize, mNormalTexSize, normalTexArraySize, format);
|
||||
}
|
||||
if (mOrmTexSize != 0)
|
||||
{
|
||||
GFXFormat format = GFXFormatR8G8B8A8;
|
||||
if (mOrmTexFormat < GFXFormat_COUNT)
|
||||
{
|
||||
format = mOrmTexFormat;
|
||||
}
|
||||
mOrmTextureArray->set(mOrmTexSize, mOrmTexSize, ormTexArraySize, format);
|
||||
}
|
||||
|
||||
if (!mDetailTextureArray->fromTextureArray(detailTexArray, detailTexArraySize))
|
||||
{
|
||||
Con::errorf("TerrainBlock::_updateMaterials - an issue with the diffuse terrain materials was detected. Please ensure they are all of the same size and format!");
|
||||
}
|
||||
|
||||
if(!mMacroTextureArray->fromTextureArray(macroTexArray))
|
||||
if (!mMacroTextureArray->fromTextureArray(macroTexArray, macroTexArraySize))
|
||||
{
|
||||
Con::errorf("TerrainBlock::_updateMaterials - an issue with the detail terrain materials was detected. Please ensure they are all of the same size and format!");
|
||||
}
|
||||
|
||||
if(!mNormalTextureArray->fromTextureArray(normalTexArray))
|
||||
if (!mNormalTextureArray->fromTextureArray(normalTexArray, normalTexArraySize))
|
||||
{
|
||||
Con::errorf("TerrainBlock::_updateMaterials - an issue with the normal terrain materials was detected. Please ensure they are all of the same size and format!");
|
||||
}
|
||||
|
||||
if(!mOrmTextureArray->fromTextureArray(ormTexArray))
|
||||
if (!mOrmTextureArray->fromTextureArray(ormTexArray, ormTexArraySize))
|
||||
{
|
||||
Con::errorf("TerrainBlock::_updateMaterials - an issue with the orm terrain materials was detected. Please ensure they are all of the same size and format!");
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue