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Fix off-by-one in mip levels for OpenGL
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@ -30,7 +30,7 @@
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inline U32 getMaxMipmaps(U32 width, U32 height, U32 depth)
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{
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return getMax( getBinLog2(depth), getMax(getBinLog2(width), getBinLog2(height)));
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return getMax( getBinLog2(depth), getMax(getBinLog2(width), getBinLog2(height))) + 1;
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}
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inline GLenum minificationFilter(U32 minFilter, U32 mipFilter, U32 /*mipLevels*/)
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