pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping

This commit is contained in:
AzaezelX 2021-09-21 17:10:07 -05:00
parent 8ce207561e
commit 9775d69988

View file

@ -561,6 +561,7 @@ void GFXGLShader::initConstantDescs()
if(!maxNameLength)
return;
maxNameLength++;
FrameTemp<GLchar> uniformName(maxNameLength);