mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
This commit is contained in:
parent
b6a1acabf8
commit
3d2f3bda64
|
|
@ -58,7 +58,16 @@ void EnumerateVideoModes(Vector<GFXVideoMode>& outModes)
|
|||
GFXVideoMode outMode;
|
||||
outMode.resolution.set( mode.w, mode.h );
|
||||
outMode.refreshRate = mode.refresh_rate;
|
||||
outMode.bitDepth = SDL_BYTESPERPIXEL( mode.format );
|
||||
|
||||
// BBP = 32 for some reason the engine knows it should be 32, but then we
|
||||
// add some extra code to break what the engine knows.
|
||||
//outMode.bitDepth = SDL_BYTESPERPIXEL( mode.format ); // sets bitdepths to 4
|
||||
//outMode.bitDepth = SDL_BITSPERPIXEL(mode.format); // sets bitdepth to 24
|
||||
|
||||
// hardcoded magic numbers ftw
|
||||
// This value is hardcoded in DX, probably to avoid the shenanigans going on here
|
||||
outMode.bitDepth = 32;
|
||||
|
||||
outMode.wideScreen = (mode.w / mode.h) > (4 / 3);
|
||||
outMode.fullScreen = true;
|
||||
|
||||
|
|
|
|||
|
|
@ -155,6 +155,10 @@ function GuiCanvas::prefsToModeStr(%this)
|
|||
|
||||
function GuiCanvas::checkCanvasRes(%this, %mode, %deviceId, %deviceMode, %startup)
|
||||
{
|
||||
// Toggle for selecting the borderless window allowed sizes. Set true to allow
|
||||
// boderless windows to be less than the device res.
|
||||
%allowSmallBorderless = true;
|
||||
|
||||
%resX = getWord(%mode, $WORD::RES_X);
|
||||
%resY = getWord(%mode, $WORD::RES_Y);
|
||||
|
||||
|
|
@ -175,6 +179,9 @@ function GuiCanvas::checkCanvasRes(%this, %mode, %deviceId, %deviceMode, %startu
|
|||
if ((%resX > %deviceRect.x) || (%resY > %deviceRect.y))
|
||||
return false;
|
||||
|
||||
if (!%allowSmallBorderless && ((%resX != %deviceRect.x) || (%resY != %deviceRect.y)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -202,7 +209,8 @@ function GuiCanvas::checkCanvasRes(%this, %mode, %deviceId, %deviceMode, %startu
|
|||
return false;
|
||||
}
|
||||
|
||||
// Find the best video mode setting for the device and display mode
|
||||
// Find the best video mode setting for the device and display mode.
|
||||
// "Best" is the largest resolution that will fit at highest refresh rate.
|
||||
function GuiCanvas::getBestCanvasRes(%this, %deviceId, %deviceMode)
|
||||
{
|
||||
if (%deviceMode == $Video::ModeWindowed)
|
||||
|
|
@ -210,19 +218,25 @@ function GuiCanvas::getBestCanvasRes(%this, %deviceId, %deviceMode)
|
|||
else
|
||||
%deviceRect = getWords(%this.getMonitorRect(%deviceId), 2);
|
||||
|
||||
%bestRes = "";
|
||||
%resCount = %this.getModeCount();
|
||||
for (%i = %resCount - 1; %i >= 0; %i--)
|
||||
{
|
||||
%testRes = %this.getMode(%i);
|
||||
%resX = getWord(%testRes, $WORD::RES_X);
|
||||
%resY = getWord(%testRes, $WORD::RES_Y);
|
||||
%rate = getWord(%testRes, $WORD::REFRESH);
|
||||
|
||||
if ((%resX > %deviceRect.x) || (%resY > %deviceRect.y))
|
||||
if ((%resX > %deviceRect.x) || (%resY > %deviceRect.y) ||
|
||||
(%resX < $Video::minimumXResolution) || (%resY < $Video::minimumYResolution))
|
||||
continue;
|
||||
|
||||
return %testRes;
|
||||
if (((%bestRes $= "") || (%resX > getWord(%bestRes, $WORD::RES_X)) ||
|
||||
(%resY > getWord(%bestRes, $WORD::RES_Y))) ||
|
||||
((%resX == getWord(%bestRes, $WORD::RES_X)) && (%resY == getWord(%bestRes, $WORD::RES_Y)) &&
|
||||
(%rate > getWord(%bestRes, $WORD::REFRESH))))
|
||||
%bestRes = %testRes;
|
||||
}
|
||||
|
||||
// Nothing found? return first mode
|
||||
return %this.getMonitorMode(%deviceId, 0);
|
||||
return %bestRes;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue