Merge branch 'Preview4_0' into alpha40/SGCleanups2

This commit is contained in:
AzaezelX 2021-09-22 18:47:31 -05:00
commit c523951e65
37 changed files with 638 additions and 202 deletions

View file

@ -169,7 +169,13 @@ void MaterialAsset::initializeAsset()
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
{
if (!Sim::findObject(mMatDefinitionName))
if (Con::executeFile(mScriptPath, false, false))
mLoadedState = ScriptLoaded;
else
mLoadedState = Failed;
}
loadMaterial();
}
@ -179,7 +185,22 @@ void MaterialAsset::onAssetRefresh()
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
{
//Since we're refreshing, we can assume that the file we're executing WILL have an existing definition.
//But that definition, whatever it is, is the 'correct' one, so we enable the Replace Existing behavior
//when the engine encounters a named object conflict.
String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
Con::setVariable("$Con::redefineBehavior", "replaceExisting");
if (Con::executeFile(mScriptPath, false, false))
mLoadedState = ScriptLoaded;
else
mLoadedState = Failed;
//And now that we've executed, switch back to the prior behavior
Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
}
loadMaterial();
}
@ -206,7 +227,7 @@ void MaterialAsset::loadMaterial()
if (mMaterialDefinition)
SAFE_DELETE(mMaterialDefinition);
if (mMatDefinitionName != StringTable->EmptyString())
if (mLoadedState == ScriptLoaded && mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))

View file

@ -70,6 +70,12 @@ class MaterialAsset : public AssetBase
public:
static StringTableEntry smNoMaterialAssetFallback;
enum MaterialAssetErrCode
{
ScriptLoaded = AssetErrCode::Extended,
Extended
};
public:
MaterialAsset();
virtual ~MaterialAsset();

View file

@ -1551,13 +1551,10 @@ void ParticleEmitter::updateBBox()
for (Particle* part = part_list_head.next; part != NULL; part = part->next)
{
for (Particle* part = part_list_head.next; part != NULL; part = part->next)
{
Point3F particleSize(part->size * 0.5f);
F32 motion = getMax((part->vel.len() * part->totalLifetime / 1000.0f), 1.0f);
minPt.setMin(part->pos - particleSize - Point3F(motion));
maxPt.setMax(part->pos + particleSize + Point3F(motion));
}
Point3F particleSize(part->size * 0.5f);
F32 motion = getMax((part->vel.len() * part->totalLifetime / 1000.0f), 1.0f);
minPt.setMin(part->pos - particleSize - Point3F(motion));
maxPt.setMax(part->pos + particleSize + Point3F(motion));
}
mObjBox = Box3F(minPt, maxPt);
@ -1675,8 +1672,8 @@ void ParticleEmitter::addParticle(const Point3F& pos, const Point3F& axis, const
}
else
{
U32 dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
mDataBlock->particleDataBlocks[dBlockIndex]->initializeParticle(pNew, vel);
dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
mDataBlock->particleDataBlocks[dBlockIndex]->initializeParticle(pNew, vel);
}
updateKeyData( pNew );
@ -2220,7 +2217,7 @@ void ParticleEmitter::setupOriented( Particle *part,
LinearColorF partCol = mLerp( part->color, ( part->color * ambientColor ), ambientLerp );
const ColorI color = partCol.toColorI();
// Here we deal with UVs for animated particle (oriented)
if (part->dataBlock->animateTexture)
if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
{
// Let particle compute the UV indices for current frame
S32 fm = (S32)(part->currentAge*(1.0f/1000.0f)*part->dataBlock->framesPerSec);
@ -2331,7 +2328,7 @@ void ParticleEmitter::setupAligned( const Particle *part,
LinearColorF partCol = mLerp( part->color, ( part->color * ambientColor ), ambientLerp );
const ColorI color = partCol.toColorI();
// Here we deal with UVs for animated particle
if (part->dataBlock->animateTexture)
if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
{
// Let particle compute the UV indices for current frame
S32 fm = (S32)(part->currentAge*(1.0f/1000.0f)*part->dataBlock->framesPerSec);
@ -2520,7 +2517,7 @@ void ParticleEmitter::setupRibbon(Particle *part,
ColorI pCol = partCol.toColorI();
// Here we deal with UVs for animated particle (oriented)
if (part->dataBlock->animateTexture)
if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
{
// Let particle compute the UV indices for current frame
S32 fm = (S32)(part->currentAge*(1.0f / 1000.0f)*part->dataBlock->framesPerSec);

View file

@ -127,7 +127,7 @@ ConsoleDocClass( PrecipitationData,
//----------------------------------------------------------
PrecipitationData::PrecipitationData()
{
soundProfile = NULL;
INIT_SOUNDASSET(Sound);
INIT_IMAGEASSET(Drop);
@ -143,8 +143,7 @@ PrecipitationData::PrecipitationData()
void PrecipitationData::initPersistFields()
{
addField( "soundProfile", TYPEID< SFXTrack >(), Offset(soundProfile, PrecipitationData),
"Looping SFXProfile effect to play while Precipitation is active." );
INITPERSISTFIELD_SOUNDASSET(Sound, PrecipitationData, "Looping SFXProfile effect to play while Precipitation is active.");
addProtectedField( "dropTexture", TypeFilename, Offset(mDropName, PrecipitationData), &_setDropData, &defaultProtectedGetFn,
"@brief Texture filename for drop particles.\n\n"
@ -190,7 +189,7 @@ bool PrecipitationData::preload( bool server, String &errorStr )
if( Parent::preload( server, errorStr) == false)
return false;
if( !server && !sfxResolve( &soundProfile, errorStr ) )
if (!server && !getSFXProfile())
return false;
return true;
@ -200,7 +199,7 @@ void PrecipitationData::packData(BitStream* stream)
{
Parent::packData(stream);
sfxWrite( stream, soundProfile );
PACKDATA_SOUNDASSET(Sound);
PACKDATA_IMAGEASSET(Drop);
@ -217,7 +216,7 @@ void PrecipitationData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
sfxRead( stream, &soundProfile );
UNPACKDATA_SOUNDASSET(Sound);
UNPACKDATA_IMAGEASSET(Drop);
@ -598,9 +597,9 @@ bool Precipitation::onNewDataBlock( GameBaseData *dptr, bool reload )
{
SFX_DELETE( mAmbientSound );
if ( mDataBlock->soundProfile )
if ( mDataBlock->getSFXProfile())
{
mAmbientSound = SFX->createSource( mDataBlock->soundProfile, &getTransform() );
mAmbientSound = SFX->createSource(mDataBlock->getSFXProfile(), &getTransform() );
if ( mAmbientSound )
mAmbientSound->play();
}

View file

@ -34,8 +34,9 @@
#endif
#include "T3D/assets/ImageAsset.h"
#include "T3D/assets/SoundAsset.h"
class SFXTrack;
//class SFXTrack;
class SFXSource;
//--------------------------------------------------------------------------
@ -45,30 +46,39 @@ class PrecipitationData : public GameBaseData
typedef GameBaseData Parent;
public:
SFXTrack* soundProfile;
//SFXTrack* soundProfile;
DECLARE_SOUNDASSET(PrecipitationData, Sound);
DECLARE_SOUNDASSET_SETGET(PrecipitationData, Sound);
DECLARE_IMAGEASSET(PrecipitationData, Drop, onDropChanged, GFXStaticTextureSRGBProfile); ///< Texture for drop particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Drop);
DECLARE_IMAGEASSET(PrecipitationData, Drop, onDropChanged, GFXStaticTextureSRGBProfile); ///< Texture for drop particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Drop);
StringTableEntry mDropShaderName; ///< The name of the shader used for raindrops
StringTableEntry mDropShaderName; ///< The name of the shader used for raindrops
DECLARE_IMAGEASSET(PrecipitationData, Splash, onSplashChanged, GFXStaticTextureSRGBProfile); ///< Texture for splash particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Splash);
DECLARE_IMAGEASSET(PrecipitationData, Splash, onSplashChanged, GFXStaticTextureSRGBProfile); ///< Texture for splash particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Splash);
StringTableEntry mSplashShaderName; ///< The name of the shader used for raindrops
StringTableEntry mSplashShaderName; ///< The name of the shader used for raindrops
S32 mDropsPerSide; ///< How many drops are on a side of the raindrop texture.
S32 mSplashesPerSide; ///< How many splash are on a side of the splash texture.
S32 mDropsPerSide; ///< How many drops are on a side of the raindrop texture.
S32 mSplashesPerSide; ///< How many splash are on a side of the splash texture.
PrecipitationData();
DECLARE_CONOBJECT(PrecipitationData);
bool preload( bool server, String& errorStr );
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
PrecipitationData();
DECLARE_CONOBJECT(PrecipitationData);
bool preload( bool server, String& errorStr );
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void onDropChanged() {}
void onSplashChanged() {}
void onDropChanged() {}
void onSplashChanged() {}
SFXProfile* getSFXProfile() {
if (mSoundAsset.notNull())
return mSoundAsset->getSfxProfile();
else
return NULL;
}
};
struct Raindrop

View file

@ -242,7 +242,7 @@ bool Prefab::protectedSetFile( void *object, const char *index, const char *data
return false;
}
void Prefab::setFile( String file )
void Prefab::setFile( StringTableEntry file )
{
AssertFatal( isServerObject(), "Prefab-bad" );
@ -257,7 +257,7 @@ void Prefab::setFile( String file )
// be called for the client-side prefab but maybe the user did so accidentally.
if ( isClientObject() )
{
Con::errorf( "Prefab::setFile( %s ) - Should not be called on a client-side Prefab.", file.c_str() );
Con::errorf( "Prefab::setFile( %s ) - Should not be called on a client-side Prefab.", file );
return;
}

View file

@ -90,7 +90,7 @@ public:
void render( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
///
void setFile( String file );
void setFile(StringTableEntry file );
/// Removes all children from this Prefab and puts them into a SimGroup
/// which is added to the Scene and returned to the caller.

View file

@ -1675,10 +1675,6 @@ void TSStatic::onInspect(GuiInspector* inspector)
{
dSprintf(matFieldName, 128, "MaterialSlot%d", i);
//addComponentField(matFieldName, "A material used in the shape file", "Material", matAsset->getAssetId(), "");
//Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
Con::printf("Added material field for MaterialSlot %d", i);
GuiInspectorField* fieldGui = materialGroup->constructField(TypeMaterialAssetPtr);
fieldGui->init(inspector, materialGroup);

View file

@ -56,57 +56,7 @@ namespace Compiler
using namespace Compiler;
class FuncVars
{
struct Var
{
S32 reg;
TypeReq currentType;
StringTableEntry name;
bool isConstant;
};
public:
S32 assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant = false)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
if (found != vars.end())
{
AssertISV(!found->second.isConstant, avar("Reassigning variable %s when it is a constant. File: %s Line : %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
S32 id = counter++;
vars[var] = { id, currentType, var, isConstant };
variableNameMap[id] = var;
return id;
}
S32 lookup(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
TypeReq lookupType(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.currentType;
}
inline S32 count() { return counter; }
std::unordered_map<S32, StringTableEntry> variableNameMap;
private:
std::unordered_map<StringTableEntry, Var> vars;
S32 counter = 0;
};
FuncVars gEvalFuncVars;
FuncVars* gFuncVars = NULL;
inline FuncVars* getFuncVars(S32 lineNumber)
@ -1602,7 +1552,8 @@ U32 FunctionDeclStmtNode::compileStmt(CodeStream& codeStream, U32 ip)
tbl->add(fnName, nameSpace, varName);
}
gFuncVars = NULL;
// In eval mode, global func vars are allowed.
gFuncVars = gIsEvalCompile ? &gEvalFuncVars : NULL;
return ip;
}

View file

@ -37,6 +37,9 @@ CodeBlock * CodeBlock::smCodeBlockList = NULL;
CodeBlock * CodeBlock::smCurrentCodeBlock = NULL;
ConsoleParser *CodeBlock::smCurrentParser = NULL;
extern FuncVars gEvalFuncVars;
extern FuncVars* gFuncVars;
//-------------------------------------------------------------------------
CodeBlock::CodeBlock()
@ -491,6 +494,8 @@ bool CodeBlock::compile(const char *codeFileName, StringTableEntry fileName, con
chompUTF8BOM(inScript, &script);
gSyntaxError = false;
gIsEvalCompile = false;
gFuncVars = NULL;
consoleAllocReset();
@ -629,6 +634,11 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
addToCodeList();
gStatementList = NULL;
// we are an eval compile if we don't have a file name associated (no exec)
gIsEvalCompile = fileName == NULL;
// In eval mode, global func vars are allowed.
gFuncVars = gIsEvalCompile ? &gEvalFuncVars : NULL;
// Set up the parser.
smCurrentParser = getParserForFile(fileName);
@ -667,6 +677,8 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
codeStream.emit(OP_RETURN_VOID);
codeStream.emitCodeStream(&codeSize, &code, &lineBreakPairs);
S32 localRegisterCount = gIsEvalCompile ? gEvalFuncVars.count() : 0;
consoleAllocReset();
@ -683,7 +695,8 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
if (lastIp + 1 != codeSize)
Con::warnf(ConsoleLogEntry::General, "precompile size mismatch, precompile: %d compile: %d", codeSize, lastIp);
return std::move(exec(0, fileName, NULL, 0, 0, noCalls, NULL, setFrame));
// repurpose argc as local register counter for global state
return std::move(exec(0, fileName, NULL, localRegisterCount, 0, noCalls, NULL, setFrame));
}
//-------------------------------------------------------------------------

View file

@ -693,7 +693,8 @@ ConsoleValue CodeBlock::exec(U32 ip, const char* functionName, Namespace* thisNa
// Do we want this code to execute using a new stack frame?
if (setFrame < 0)
{
gEvalState.pushFrame(NULL, NULL, 0);
// argc is the local count for eval
gEvalState.pushFrame(NULL, NULL, argc);
gCallStack.pushFrame(0);
popFrame = true;
}
@ -734,7 +735,7 @@ ConsoleValue CodeBlock::exec(U32 ip, const char* functionName, Namespace* thisNa
SimObject* curObject = NULL;
SimObject* saveObject = NULL;
Namespace::Entry* nsEntry;
Namespace* ns;
Namespace* ns = NULL;
const char* curFNDocBlock = NULL;
const char* curNSDocBlock = NULL;
const S32 nsDocLength = 128;

View file

@ -34,6 +34,8 @@
#include "console/simBase.h"
extern FuncVars gEvalFuncVars;
namespace Compiler
{
@ -86,6 +88,7 @@ namespace Compiler
//------------------------------------------------------------
bool gSyntaxError = false;
bool gIsEvalCompile = false;
//------------------------------------------------------------
@ -121,6 +124,7 @@ namespace Compiler
getFunctionStringTable().reset();
getIdentTable().reset();
getFunctionVariableMappingTable().reset();
gEvalFuncVars.clear();
}
void *consoleAlloc(U32 size) { return gConsoleAllocator.alloc(size); }
@ -132,6 +136,44 @@ namespace Compiler
using namespace Compiler;
S32 FuncVars::assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
if (found != vars.end())
{
AssertISV(!found->second.isConstant, avar("Reassigning variable %s when it is a constant. File: %s Line : %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
S32 id = counter++;
vars[var] = { id, currentType, var, isConstant };
variableNameMap[id] = var;
return id;
}
S32 FuncVars::lookup(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
TypeReq FuncVars::lookupType(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.currentType;
}
void FuncVars::clear()
{
vars.clear();
variableNameMap.clear();
counter = 0;
}
//-------------------------------------------------------------------------

View file

@ -276,6 +276,35 @@ namespace Compiler
void consoleAllocReset();
extern bool gSyntaxError;
extern bool gIsEvalCompile;
};
class FuncVars
{
struct Var
{
S32 reg;
TypeReq currentType;
StringTableEntry name;
bool isConstant;
};
public:
S32 assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant = false);
S32 lookup(StringTableEntry var, S32 lineNumber);
TypeReq lookupType(StringTableEntry var, S32 lineNumber);
inline S32 count() { return counter; }
std::unordered_map<S32, StringTableEntry> variableNameMap;
void clear();
private:
std::unordered_map<StringTableEntry, Var> vars;
S32 counter = 0;
};
/// Utility class to emit and patch bytecode

View file

@ -290,7 +290,7 @@ GFXAdapter *GFXInit::getBestAdapterChoice()
{
S32 adapterIdx = dAtoi(adapterDevice.c_str());
if (adapterIdx == -1)
adapter = chooseAdapter(adapterType, outputDevice.c_str());
adapter = chooseAdapter(NullDevice, outputDevice.c_str());
else
adapter = chooseAdapter(adapterType, adapterIdx);
}

View file

@ -933,7 +933,7 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
}
GFXShader* GFXGLDevice::createShader()
{
GFXGLShader* shader = new GFXGLShader();
GFXGLShader* shader = new GFXGLShader(this);
shader->registerResourceWithDevice( this );
return shader;
}

View file

@ -382,10 +382,11 @@ void GFXGLShaderConstBuffer::onShaderReload( GFXGLShader *shader )
mWasLost = true;
}
GFXGLShader::GFXGLShader() :
GFXGLShader::GFXGLShader(GFXGLDevice* device) :
mVertexShader(0),
mPixelShader(0),
mProgram(0),
mDevice(device),
mConstBufferSize(0),
mConstBuffer(NULL)
{
@ -707,7 +708,8 @@ void GFXGLShader::initHandles()
dMemset(mConstBuffer, 0, mConstBufferSize);
// Set our program so uniforms are assigned properly.
glUseProgram(mProgram);
mDevice->setShader(this, false);
// Iterate through uniforms to set sampler numbers.
for (HandleMap::Iterator iter = mHandles.begin(); iter != mHandles.end(); ++iter)
{
@ -724,7 +726,6 @@ void GFXGLShader::initHandles()
dMemcpy(mConstBuffer + handle->mOffset, &handle->mSamplerNum, handle->getSize());
}
}
glUseProgram(0);
//instancing
if (!mInstancingFormat)
@ -831,6 +832,7 @@ void GFXGLShader::setConstantsFromBuffer(GFXGLShaderConstBuffer* buffer)
// Copy new value into our const buffer and set in GL.
dMemcpy(mConstBuffer + handle->mOffset, buffer->mBuffer + handle->mOffset, handle->getSize());
switch(handle->mDesc.constType)
{
case GFXSCT_Float:

View file

@ -32,14 +32,15 @@
class GFXGLShaderConstHandle;
class FileStream;
class GFXGLShaderConstBuffer;
class GFXGLDevice;
class GFXGLShader : public GFXShader
{
typedef Map<String, GFXGLShaderConstHandle*> HandleMap;
public:
GFXGLShader();
GFXGLShader(GFXGLDevice* device);
virtual ~GFXGLShader();
/// @name GFXShader interface
/// @{
virtual GFXShaderConstHandle* getShaderConstHandle(const String& name);
@ -99,6 +100,7 @@ protected:
U32 mConstBufferSize;
U8* mConstBuffer;
HandleMap mHandles;
GFXGLDevice* mDevice;
Vector<GFXGLShaderConstHandle*> mValidHandles;
};

View file

@ -258,17 +258,19 @@ bool GuiCanvas::onAdd()
// Make sure we're able to render.
newDevice->setAllowRender( true );
if(mDisplayWindow)
// NULL device returns a nullptr for getPlatformWindow
PlatformWindow* window = getPlatformWindow();
if (mDisplayWindow && window)
{
getPlatformWindow()->show();
window->show();
WindowManager->setDisplayWindow(true);
getPlatformWindow()->setDisplayWindow(true);
window->setDisplayWindow(true);
}
else
else if (window)
{
getPlatformWindow()->hide();
window->hide();
WindowManager->setDisplayWindow(false);
getPlatformWindow()->setDisplayWindow(false);
window->setDisplayWindow(false);
}
// Propagate add to parents.

View file

@ -1613,3 +1613,15 @@ void TerrainBlock::deleteZodiacPrimitiveBuffer()
}
}
DefineEngineMethod(TerrainBlock, getTerrain, String, (), , "Returns the terrain file used for this terrain block, either via the asset or the filename assigned, which ever is valid")
{
return object->getTerrain();
}
DefineEngineMethod(TerrainBlock, getTerrainAsset, String, (), , "Returns the assetId used for this terrain block")
{
return object->getTerrainAssetId();
}
DefineEngineMethod(TerrainBlock, setTerrain, bool, (const char* terrain), , "Terrain assignment.first tries asset then flat file.")
{
return object->_setTerrain(StringTable->insert(terrain));
}

View file

@ -488,6 +488,39 @@ public:
void inspectPostApply();
virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
const StringTableEntry getTerrain() const
{
if (mTerrainAsset && (mTerrainAsset->getTerrainFilePath() != StringTable->EmptyString()))
return mTerrainAsset->getTerrainFilePath();
else if (mTerrainAssetId != StringTable->EmptyString())
return mTerrainAssetId;
else if (mTerrFileName != StringTable->EmptyString())
return mTerrFileName;
else
return StringTable->EmptyString();
}
const StringTableEntry getTerrainAssetId() const
{
if (mTerrainAssetId != StringTable->EmptyString())
return mTerrainAssetId;
else
return StringTable->EmptyString();
}
bool _setTerrain(StringTableEntry terrain)
{
if (terrain == StringTable->EmptyString())
return false;
if (AssetDatabase.isDeclaredAsset(terrain))
setTerrainAsset(terrain);
else
mTerrFileName = terrain;
return true;
}
protected:
bool mUpdateBasetex;

View file

@ -1,5 +1,3 @@
exec( "tools/gui/profiles.ed.tscript" );
//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
bitmapAsset = "UI:background_dark_image";

View file

@ -1,10 +1,6 @@
$Core::windowIcon = "data/icon.png";
$Core::splashWindowImage = "data/splash.png";
// Display a splash window immediately to improve app responsiveness before
// engine is initialized and main window created.
displaySplashWindow($Core::splashWindowImage);
// Console does something.
setLogMode(6);
@ -20,6 +16,13 @@ ModuleDatabase.setModuleExtension("module");
ModuleDatabase.scanModules( "core", false );
ModuleDatabase.LoadExplicit( "CoreModule" );
// Display a splash window immediately to improve app responsiveness before
// engine is initialized and main window created.
if ($Server::Dedicated == false)
displaySplashWindow($Core::splashWindowImage);
else
$Video::forceDisplayAdapter = -1;
//-----------------------------------------------------------------------------
// Load any gameplay modules
ModuleDatabase.scanModules( "data", false );
@ -42,6 +45,7 @@ else
}
}
closeSplashWindow();
if ($Server::Dedicated == false)
closeSplashWindow();
echo("Engine initialized...");

View file

@ -618,7 +618,9 @@ function AssetBrowser::loadDirectories( %this )
%dataItem = AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.modulesIdx, "data");
AssetBrowser-->filterTree.tagsIdx = AssetBrowser-->filterTree.insertItem(1, "Tags");
AssetBrowser-->filterTree.creatorIdx = AssetBrowser-->filterTree.insertItem(1, "Creator");
if(!%this.selectMode)
AssetBrowser-->filterTree.creatorIdx = AssetBrowser-->filterTree.insertItem(1, "Creator");
%this.dirHandler.loadFolders("data", %dataItem);

View file

@ -79,7 +79,7 @@ function AssetBrowser::createTerrainAsset(%this)
}
else
{
toolsMessageBox( "Import Terrain",
MessageBox( "Import Terrain",
"Terrain import failed! Check console for error messages.",
"Ok", "Error" );
}

View file

@ -47,7 +47,7 @@ function AssetBrowser::loadCreatorClasses(%this)
%this.addCreatorClass("LevelInfo", "Level Info" );
%this.addCreatorClass("Marker", "Path Node" );
%this.addCreatorClass("MissionArea", "Mission Area" );
%this.addCreatorClass("Note", "Note" );
%this.addCreatorClass("NotesObject", "Note" );
%this.addCreatorClass("Path" );
%this.addCreatorClass("SpawnSphere", "General Spawn Sphere" );
%this.addCreatorClass("SpawnSphere", "Player Spawn Sphere"/*, "PlayerDropPoint"*/ );

View file

@ -145,7 +145,6 @@ function ConvexEditorPlugin::onDeactivated( %this )
ConvexEditorTreeWindow.setVisible( false );
ConvexEditorOptionsWindow.setVisible( false );
ConvexEditorToolbar.setVisible( false );
%this.map.pop();
// Remove our menu.

View file

@ -910,7 +910,7 @@ function GuiEditorTabBook::onWake( %this )
item[ 1 ] = "Categorized View" TAB "" TAB "GuiEditorToolbox.setViewType( \"Categorized\" );";
};
GlobalActionMap.bindCmd( keyboard, space, "", "AssetBrowser.toggleDialog();" );
GlobalActionMap.bindCmd( keyboard, "shift space", "", "AssetBrowser.toggleDialog();" );
}
//---------------------------------------------------------------------------------------------

View file

@ -283,7 +283,7 @@ function GuiEditCanvas::load( %this, %filename )
// group. And, it should be the only thing in the group.
if( !isObject( $guiContent ) )
{
toolsMessageBox( getEngineName(),
MessageBox( getEngineName(),
"You have loaded a Gui file that was created before this version. It has been loaded but you must open it manually from the content list dropdown",
"Ok", "Information" );
return 0;
@ -333,7 +333,7 @@ function GuiEditCanvas::save( %this, %selectedOnly, %noPrompt )
return;
else if( %selected.getCount() > 1 )
{
toolsMessageBox( "Invalid selection", "Only a single control hierarchy can be saved to a file. Make sure you have selected only one control in the tree view." );
MessageBox( "Invalid selection", "Only a single control hierarchy can be saved to a file. Make sure you have selected only one control in the tree view." );
return;
}
@ -464,7 +464,7 @@ function GuiEditCanvas::save( %this, %selectedOnly, %noPrompt )
GuiEditorStatusBar.print( "Saved file '" @ %currentObject.getFileName() @ "'" );
}
else
toolsMessageBox( "Error writing to file", "There was an error writing to file '" @ %currentFile @ "'. The file may be read-only.", "Ok", "Error" );
MessageBox( "Error writing to file", "There was an error writing to file '" @ %currentFile @ "'. The file may be read-only.", "Ok", "Error" );
}
//---------------------------------------------------------------------------------------------
@ -490,7 +490,7 @@ function GuiEditCanvas::append( %this )
if( !isObject( $guiContent ) )
{
toolsMessageBox( "Error loading GUI file", "The GUI content controls could not be found. This function can only be used with files saved by the GUI editor.", "Ok", "Error" );
MessageBox( "Error loading GUI file", "The GUI content controls could not be found. This function can only be used with files saved by the GUI editor.", "Ok", "Error" );
return;
}
@ -519,7 +519,7 @@ function GuiEditCanvas::revert( %this )
if( %filename $= "" )
return;
if( toolsMessageBox( "Revert Gui", "Really revert the current Gui? This cannot be undone.", "OkCancel", "Question" ) == $MROk )
if( MessageBox( "Revert Gui", "Really revert the current Gui? This cannot be undone.", "OkCancel", "Question" ) == $MROk )
%this.load( %filename );
}

View file

@ -81,7 +81,7 @@ function GuiEditorNewGuiDialog::onOK( %this )
if( isObject( %name ) && %name.isMemberOfClass( "GuiControl" ) )
{
if( toolsMessageBox( "Warning", "Replace the existing control '" @ %name @ "'?", "OkCancel", "Question" ) == $MROk )
if( MessageBox( "Warning", "Replace the existing control '" @ %name @ "'?", "OkCancel", "Question" ) == $MROk )
%name.delete();
else
return;

View file

@ -919,7 +919,7 @@ T3Dpre4ProjectImporter::genProcessor("DebrisData", "shape shapeAsset shapeFile s
T3Dpre4ProjectImporter::genProcessor("DecalData", "material materialAsset");
T3Dpre4ProjectImporter::genProcessor("ExplosionData", "explosionShape explosionShapeAsset");
T3Dpre4ProjectImporter::genProcessor("ParticleData", "texture textureAsset textureName textureAsset textureExt textureExtAsset textureExtName textureExtAsset");
T3Dpre4ProjectImporter::genProcessor("PrecipitationData", "drop dropAsset dropTexture dropAsset splash splashAsset splashTexture splashAsset");
T3Dpre4ProjectImporter::genProcessor("PrecipitationData", "drop dropAsset dropTexture dropAsset splash splashAsset splashTexture splashAsset soundProfile soundAsset");
T3Dpre4ProjectImporter::genProcessor("SplashData", "texture textureAsset");
T3Dpre4ProjectImporter::genProcessor("LightFlareData", "flareTexture flareTextureAsset");
T3Dpre4ProjectImporter::genProcessor("PhysicsDebrisData", "shape shapeAsset shapeFile shapeAsset");

View file

@ -556,23 +556,49 @@ function processLegacyField(%line, %originalFieldName, %newFieldName)
%targetFilename = sanitizeFilename(%value);
if(isObject(%targetFilename))
{
if(%originalFieldName $= "soundProfile")
{
//likely a material name, so handle it that way
%assetId = MaterialAsset::getAssetIdByMaterialName(%targetFilename);
$ProjectImporter::assetQuery.clear();
%foundAssets = AssetDatabase.findAssetName($ProjectImporter::assetQuery, %targetFilename);
if(%foundAssets != 0)
{
%assetId = $ProjectImporter::assetQuery.getAsset(0);
}
}
else
{
//likely a material name, so handle it that way
%assetId = MaterialAsset::getAssetIdByMaterialName(%targetFilename);
}
}
else
{
if(!isFile(%targetFilename))
{
error("Legacy Project Importer - file described in line could not be found/is not valid");
return %line;
}
$ProjectImporter::assetQuery.clear();
%foundAssets = AssetDatabase.findAssetLooseFile($ProjectImporter::assetQuery, %targetFilename);
if(%foundAssets != 0)
{
%assetId = $ProjectImporter::assetQuery.getAsset(0);
{
if(%originalFieldName $= "soundProfile")
{
$ProjectImporter::assetQuery.clear();
%foundAssets = AssetDatabase.findAssetName($ProjectImporter::assetQuery, %targetFilename);
if(%foundAssets != 0)
{
%assetId = $ProjectImporter::assetQuery.getAsset(0);
}
}
else
{
error("Legacy Project Importer - file described in line could not be found/is not valid");
return %line;
}
}
else
{
$ProjectImporter::assetQuery.clear();
%foundAssets = AssetDatabase.findAssetLooseFile($ProjectImporter::assetQuery, %targetFilename);
if(%foundAssets != 0)
{
%assetId = $ProjectImporter::assetQuery.getAsset(0);
}
}
}

View file

@ -76,9 +76,9 @@ function RiverEditorGui::createRiver( %this )
baseColor = "45 108 171 255";
rippleTex = "core/rendering/images/ripple.dds";
foamTex = "core/rendering/images/foam";
depthGradientTex = "core/rendering/images/depthcolor_ramp";
rippleTex = "Core_Rendering:ripple_image";
foamTex = "Core_Rendering:foam_image";
depthGradientTex = "Core_Rendering:depthcolor_ramp_image";
};
return %river;

View file

@ -313,30 +313,6 @@ function ObjectBuilderGui::createImageAssetType(%this, %index)
else
%name = %this.field[%index, text];
//
/*%this.textControls[%this.numControls] = new GuiTextCtrl() {
profile = "ToolsGuiTextRightProfile";
internalName = "assetText";
text = %name;
extent = %this.fieldNameExtent;
position = %this.curXPos @ " " @ %this.curYPos;
modal = "1";
};
//
%this.controls[%this.numControls] = new GuiButtonCtrl() {
HorizSizing = "width";
profile = "ToolsGuiButtonProfile";
internalName = "assetButton";
extent = %this.fileButtonExtent;
position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
modal = "1";
command = %this @ ".getImageAsset(" @ %index @ ");";
};
%val = %this.field[%index, value];
%this.controls[%this.numControls].setText(fileBase(%val) @ fileExt(%val));*/
%this.textControls[%this.numControls] = new GuiTextCtrl() {
profile = "ToolsGuiTextRightProfile";
text = %name;
@ -375,7 +351,7 @@ function ObjectBuilderGui::createImageAssetType(%this, %index)
modal = "1";
command = %this @ ".getImageAsset(" @ %index @ ");";
};
%button.setBitmap("ToolsModule:change_material_btn_n_image");
%button.setBitmap("ToolsModule:GameTSCtrl_image");
%this.controls[%this.numControls].addGuiControl(%button);
%this.numControls++;
@ -412,6 +388,279 @@ function ObjectBuilderGui::gotImageAsset(%this, %name)
// This doesn't work for button controls as getValue returns their state!
//%this.controls[%this.currentControl].setValue(%name);
}
//------------------------------------------------------------------------------
function ObjectBuilderGui::createMaterialAssetType(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::createMaterialAssetType: invalid field");
return;
}
//
if(%this.field[%index, text] $= "")
%name = %this.field[%index, name];
else
%name = %this.field[%index, text];
%this.textControls[%this.numControls] = new GuiTextCtrl() {
profile = "ToolsGuiTextRightProfile";
text = %name;
extent = %this.fieldNameExtent;
position = %this.curXPos @ " " @ %this.curYPos;
modal = "1";
};
//
%this.controls[%this.numControls] = new GuiControl() {
HorizSizing = "width";
profile = "ToolsGuiDefaultProfile";
extent = %this.textEditExtent;
position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
modal = "1";
};
%text = new GuiTextEditCtrl() {
class = ObjectBuilderGuiTextEditCtrl;
internalName = "assetText";
HorizSizing = "width";
profile = "ToolsGuiTextEditProfile";
extent = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) - 2 @ " " @ getWord(%this.textEditExtent,1);
text = %this.field[%index, value];
position = "0 0";
modal = "1";
};
%this.controls[%this.numControls].addGuiControl(%text);
%button = new GuiBitmapButtonCtrl() {
internalName = "assetButton";
HorizSizing = "left";
profile = "ToolsGuiButtonProfile";
extent = %this.matButtonExtent;
position = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) @ " 0";
modal = "1";
command = %this @ ".getMaterialAsset(" @ %index @ ");";
};
%button.setBitmap("ToolsModule:change_material_btn_n_image");
%this.controls[%this.numControls].addGuiControl(%button);
%this.numControls++;
%this.curYPos += %this.defaultFieldStep;
}
function ObjectBuilderGui::getMaterialAsset(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::getMaterialAsset: invalid field");
return;
}
%val = %this.field[%index, ext];
//%path = filePath(%val);
//%ext = fileExt(%val);
%this.currentControl = %index;
AssetBrowser.showDialog("MaterialAsset", %this @ ".gotMaterialAsset", "", "", "");
//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
}
function ObjectBuilderGui::gotMaterialAsset(%this, %name)
{
%index = %this.currentControl;
%this.field[%index, value] = %name;
%this.controls[%this.currentControl]-->assetText.setText(%name);
%this.lastPath = %name;
// This doesn't work for button controls as getValue returns their state!
//%this.controls[%this.currentControl].setValue(%name);
}
//------------------------------------------------------------------------------
function ObjectBuilderGui::createShapeAssetType(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::createShapeAssetType: invalid field");
return;
}
//
if(%this.field[%index, text] $= "")
%name = %this.field[%index, name];
else
%name = %this.field[%index, text];
%this.textControls[%this.numControls] = new GuiTextCtrl() {
profile = "ToolsGuiTextRightProfile";
text = %name;
extent = %this.fieldNameExtent;
position = %this.curXPos @ " " @ %this.curYPos;
modal = "1";
};
//
%this.controls[%this.numControls] = new GuiControl() {
HorizSizing = "width";
profile = "ToolsGuiDefaultProfile";
extent = %this.textEditExtent;
position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
modal = "1";
};
%text = new GuiTextEditCtrl() {
class = ObjectBuilderGuiTextEditCtrl;
internalName = "assetText";
HorizSizing = "width";
profile = "ToolsGuiTextEditProfile";
extent = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) - 2 @ " " @ getWord(%this.textEditExtent,1);
text = %this.field[%index, value];
position = "0 0";
modal = "1";
};
%this.controls[%this.numControls].addGuiControl(%text);
%button = new GuiBitmapButtonCtrl() {
internalName = "assetButton";
HorizSizing = "left";
profile = "ToolsGuiButtonProfile";
extent = %this.matButtonExtent;
position = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) @ " 0";
modal = "1";
command = %this @ ".getShapeAsset(" @ %index @ ");";
};
%button.setBitmap("ToolsModule:shape_editor_n_image");
%this.controls[%this.numControls].addGuiControl(%button);
%this.numControls++;
%this.curYPos += %this.defaultFieldStep;
}
function ObjectBuilderGui::getShapeAsset(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::getShapeAsset: invalid field");
return;
}
%val = %this.field[%index, ext];
//%path = filePath(%val);
//%ext = fileExt(%val);
%this.currentControl = %index;
AssetBrowser.showDialog("ShapeAsset", %this @ ".gotShapeAsset", "", "", "");
//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
}
function ObjectBuilderGui::gotShapeAsset(%this, %name)
{
%index = %this.currentControl;
%this.field[%index, value] = %name;
%this.controls[%this.currentControl]-->assetText.setText(%name);
%this.lastPath = %name;
// This doesn't work for button controls as getValue returns their state!
//%this.controls[%this.currentControl].setValue(%name);
}
//------------------------------------------------------------------------------
function ObjectBuilderGui::createSoundAssetType(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::createSoundAssetType: invalid field");
return;
}
//
if(%this.field[%index, text] $= "")
%name = %this.field[%index, name];
else
%name = %this.field[%index, text];
%this.textControls[%this.numControls] = new GuiTextCtrl() {
profile = "ToolsGuiTextRightProfile";
text = %name;
extent = %this.fieldNameExtent;
position = %this.curXPos @ " " @ %this.curYPos;
modal = "1";
};
//
%this.controls[%this.numControls] = new GuiControl() {
HorizSizing = "width";
profile = "ToolsGuiDefaultProfile";
extent = %this.textEditExtent;
position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
modal = "1";
};
%text = new GuiTextEditCtrl() {
class = ObjectBuilderGuiTextEditCtrl;
internalName = "assetText";
HorizSizing = "width";
profile = "ToolsGuiTextEditProfile";
extent = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) - 2 @ " " @ getWord(%this.textEditExtent,1);
text = %this.field[%index, value];
position = "0 0";
modal = "1";
};
%this.controls[%this.numControls].addGuiControl(%text);
%button = new GuiBitmapButtonCtrl() {
internalName = "assetButton";
HorizSizing = "left";
profile = "ToolsGuiButtonProfile";
extent = %this.matButtonExtent;
position = getWord(%this.textEditExtent,0) - getWord(%this.matButtonExtent,0) @ " 0";
modal = "1";
command = %this @ ".getSoundAsset(" @ %index @ ");";
};
%button.setBitmap("ToolsModule:SFXEmitter_image");
%this.controls[%this.numControls].addGuiControl(%button);
%this.numControls++;
%this.curYPos += %this.defaultFieldStep;
}
function ObjectBuilderGui::getSoundAsset(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::getSoundAsset: invalid field");
return;
}
%val = %this.field[%index, ext];
//%path = filePath(%val);
//%ext = fileExt(%val);
%this.currentControl = %index;
AssetBrowser.showDialog("SoundAsset", %this @ ".gotSoundAsset", "", "", "");
//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
}
function ObjectBuilderGui::gotSoundAsset(%this, %name)
{
%index = %this.currentControl;
%this.field[%index, value] = %name;
%this.controls[%this.currentControl]-->assetText.setText(%name);
%this.lastPath = %name;
// This doesn't work for button controls as getValue returns their state!
//%this.controls[%this.currentControl].setValue(%name);
}
//------------------------------------------------------------------------------
function ObjectBuilderGui::createMaterialNameType(%this, %index)
{
@ -680,6 +929,15 @@ function ObjectBuilderGui::process(%this)
case "TypeImageAsset":
%this.createImageAssetType(%i);
case "TypeMaterialAsset":
%this.createMaterialAssetType(%i);
case "TypeShapeAsset":
%this.createShapeAssetType(%i);
case "TypeSoundAsset":
%this.createSoundAssetType(%i);
case "TypeMaterialName":
%this.createMaterialNameType(%i);
@ -753,7 +1011,10 @@ function ObjectBuilderGui::onOK(%this)
continue;
}
if (%this.field[%i, type] $= "TypeImageAsset" ||
%this.field[%i, type] $= "TypeTerrainAsset")
%this.field[%i, type] $= "TypeTerrainAsset" ||
%this.field[%i, type] $= "TypeMaterialAsset" ||
%this.field[%i, type] $= "TypeShapeAsset"
)
{
%this.field[%i, value] = %this.controls[%i]-->assetText.getText();
continue;
@ -861,7 +1122,6 @@ function ObjectBuilderGui::buildScatterSky( %this, %dontWarnAboutSun )
%this.addField( "moonMatAsset", "TypeMaterialAsset", "Moon Material", "Core_Rendering:moon_wglow" );
%this.addField( "nightCubemap", "TypeCubemapName", "Night Cubemap", "NightCubemap" );
%this.addField( "useNightCubemap", "TypeBool", "Use Night Cubemap", "true" );
}
function ObjectBuilderGui::buildCloudLayer(%this)
@ -954,7 +1214,7 @@ function ObjectBuilderGui::buildSun( %this, %dontWarnAboutScatterSky )
// This is a trick... any fields added after process won't show
// up as controls, but will be applied to the created object.
%this.addField( "coronaMaterial", "TypeMaterialName", "Corona Material", "Corona_Mat" );
%this.addField( "coronaMaterial", "TypeMaterialAsset", "Corona Material", "Core_Rendering:Corona_Mat" );
%this.addField( "flareType", "TypeLightFlareDataPtr", "Flare", "SunFlareExample" );
}
@ -994,9 +1254,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
%this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
%this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
%this.addField("rippleTexAsset", "TypeImageAssetId", "Ripple Texture", "Core_Rendering:ripple_image" );
%this.addField("depthGradientTexAsset", "TypeImageAssetId", "Depth Gradient Texture", "Core_Rendering:depthcolor_ramp_imag" );
%this.addField("foamTexAsset", "TypeImageAssetId", "Foam Texture", "Core_Rendering:foam_image" );
%this.addField("rippleTex", "TypeImageAsset", "Ripple Texture", "Core_Rendering:ripple_image" );
%this.addField("depthGradientTex", "TypeImageAsset", "Depth Gradient Texture", "Core_Rendering:depthcolor_ramp_image" );
%this.addField("foamTex", "TypeImageAsset", "Foam Texture", "Core_Rendering:foam_image" );
}
function ObjectBuilderGui::buildWaterBlock(%this)
@ -1038,8 +1298,8 @@ function ObjectBuilderGui::buildTerrainBlock(%this)
function ObjectBuilderGui::buildGroundCover( %this )
{
%this.objectClassName = "GroundCover";
%this.addField( "material", "TypeMaterialName", "Material Name", "" );
%this.addField( "shapeFilename[0]", "TypeFile", "Shape File [Optional]", "", "*.*");
%this.addField( "materialAsset", "TypeMaterialAsset", "Material Asset", "" );
%this.addField( "shapeAsset[0]", "TypeShapeAsset", "Shape Asset [Optional]", "", "");
%this.process();
// This is a trick... any fields added after process won't show
@ -1212,6 +1472,9 @@ function ObjectBuilderGui::buildGeneralDropPoint(%this)
function ObjectBuilderGui::buildNotesObject(%this)
{
%this.objectClassName = "NotesObject";
%this.addField("note", "TypeString", "Note Text", "");
%this.addField("showArrow", "TypeBool", "Show Arrow", "");
%this.addField("arrowColor", "TypeColorI", "Arrow Color", "255 0 0 255");
%this.process();
}
//------------------------------------------------------------------------------
@ -1221,11 +1484,11 @@ function ObjectBuilderGui::buildVolumetricFog(%this)
{
// Change this if you want to default to another Folder
// Otherwise every time you want to add a Fog you will go this.
%defShape = "core/rendering/shapes/Fog_Cube.DAE";
%defShape = "Core_Rendering:Fog_Cube";
%this.lastPath=getMainDotCsDir() @ %defShape;
OBObjectName.setValue( "" );
%this.objectClassName = "VolumetricFog";
%this.addField( "shapeName", "TypeFile", "Shape (Fog volume)", "", "*.dts;*.dae");
%this.addField( "shapeAsset", "TypeShapeAsset", "Shape (Fog volume)", "", "");
%this.addField("Scale", "TypePoint3", "Scale", "1 1 1");
%this.addField("FogColor", "TypeColorI", "FogColor", "200 200 200 255");
%this.process();

View file

@ -1826,7 +1826,10 @@ function EditorTree::update( %this )
// Tooltip for TSStatic
function EditorTree::GetTooltipTSStatic( %this, %obj )
{
return "Shape: " @ %obj.shapeName;
%shapeName = %obj.shapeAsset;
if(%shapeName $= "")
%shapeName = %obj.getShape();
return "Shape: " @ %shapeName;
}
// Tooltip for ShapeBase
@ -1862,7 +1865,10 @@ function EditorTree::GetTooltipPrefab( %this, %obj )
// Tooltip for GroundCover
function EditorTree::GetTooltipGroundCover( %this, %obj )
{
%text = "Material: " @ %obj.material;
%matName = %obj.materialAsset;
if(%matName $= "")
%matName = %obj.getMaterial();
%text = "Material: " @ %matName;
for(%i=0; %i<8; %i++)
{
if(%obj.probability[%i] > 0 && %obj.shapeFilename[%i] !$= "")

View file

@ -79,4 +79,4 @@ GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
EditorMap.bind( mouse, "alt zaxis", editorWheelFadeScroll );
EditorMap.bindCmd( keyboard, space, "", "AssetBrowser.toggleDialog();" );
EditorMap.bindCmd( keyboard, "shift space", "", "AssetBrowser.toggleDialog();" );

View file

@ -204,8 +204,7 @@ function EditorNewLevel( %level )
%saveFirst = false;
if ( EditorIsDirty() )
{
error(knob);
%saveFirst = toolsMessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
%saveFirst = MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
$Server::MissionFile @ "\" before creating a new mission?", "SaveDontSave", "Question") == $MROk;
}
@ -300,7 +299,7 @@ function EditorSaveMission()
// first check for dirty and read-only files:
if((EWorldEditor.isDirty || ETerrainEditor.isMissionDirty) && !isWriteableFileName($Server::MissionFile))
{
toolsMessageBox("Error", "Mission file \""@ $Server::MissionFile @ "\" is read-only. Continue?", "Ok", "Stop");
MessageBox("Error", "Mission file \""@ $Server::MissionFile @ "\" is read-only. Continue?", "Ok", "Stop");
return false;
}
if(ETerrainEditor.isDirty)
@ -310,9 +309,18 @@ function EditorSaveMission()
while ((%terrainObject = containerSearchNext()) != 0)
{
if (!isWriteableFileName(%terrainObject.terrainFile))
%terrFile = %terrainObject.getTerrain();
if(AssetDatabase.isDeclaredAsset(%terrFile))
{
if (toolsMessageBox("Error", "Terrain file \""@ %terrainObject.terrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
%assetDef = AssetDatabase.acquireAsset(%terrFile);
%file = %assetDef.getTerrainFilePath();
AssetDatabase.releaseAsset(%terrFile);
%terrFile = %file;
}
if (!isWriteableFileName(%terrFile))
{
if (MessageBox("Error", "Terrain file \""@ %terrainObject.terrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
continue;
else
return false;
@ -497,12 +505,12 @@ function EditorOpenMission(%levelAsset)
if( EditorIsDirty())
{
// "EditorSaveBeforeLoad();", "getLoadFilename(\"*.mis\", \"EditorDoLoadMission\");"
if(toolsMessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
if(MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
$Server::MissionFile @ "\" before opening a new mission?", SaveDontSave, Question) == $MROk)
{
if(! EditorSaveMission())
return;
}
if(!EditorSaveMission())
return;
}
}
if(%levelAsset $= "")
@ -779,8 +787,20 @@ function makeSelectedAMesh(%assetId)
function EditorTakeControlOfEntity()
{
%object = EWorldEditor.getSelectedObject(0);
switchCamera(localClientConnection, %object);
switchControlObject(localClientConnection, %object);
if(isObject(%object) && %object.getClassName() !$= "Camera")
{
$Editor::previousControlObject = localClientConnection.getControlObject();
localClientConnection.setControlObject(%object);
}
}
function EditorReleaseControlOfEntity()
{
if(isObject($Editor::previousControlObject))
{
localClientConnection.setControlObject($Editor::previousControlObject);
}
}
function EditorMount()

View file

@ -459,9 +459,11 @@ function EditorGui::buildMenus(%this)
Item[18] = "Explode Selected Prefab" TAB "" TAB "EditorExplodePrefab();";
Item[19] = "-";
Item[20] = "Take control of entity" TAB "" TAB "EditorTakeControlOfEntity();";
Item[21] = "-";
Item[22] = "Mount Selection A to B" TAB "" TAB "EditorMount();";
Item[23] = "Unmount Selected Object" TAB "" TAB "EditorUnmount();";
Item[21] = "Release control of entity" TAB "" TAB "EditorReleaseControlOfEntity();";
Item[22] = "-";
Item[23] = "Mount Selection A to B" TAB "" TAB "EditorMount();";
Item[24] = "Unmount Selected Object" TAB "" TAB "EditorUnmount();";
};
}
}