mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
dedicated gfx device surpression
augments $Video::forceDisplayAdapter = -1; to force usage of GFXAdapterType::NullDevice skips trying to open a splash window for dedicated servers bypasses guicanvas window display if window does not exist
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328319b853
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@ -290,7 +290,7 @@ GFXAdapter *GFXInit::getBestAdapterChoice()
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{
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S32 adapterIdx = dAtoi(adapterDevice.c_str());
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if (adapterIdx == -1)
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adapter = chooseAdapter(adapterType, outputDevice.c_str());
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adapter = chooseAdapter(NullDevice, outputDevice.c_str());
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else
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adapter = chooseAdapter(adapterType, adapterIdx);
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}
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@ -258,17 +258,19 @@ bool GuiCanvas::onAdd()
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// Make sure we're able to render.
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newDevice->setAllowRender( true );
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if(mDisplayWindow)
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// NULL device returns a nullptr for getPlatformWindow
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PlatformWindow* window = getPlatformWindow();
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if (mDisplayWindow && window)
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{
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getPlatformWindow()->show();
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window->show();
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WindowManager->setDisplayWindow(true);
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getPlatformWindow()->setDisplayWindow(true);
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window->setDisplayWindow(true);
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}
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else
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else if (window)
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{
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getPlatformWindow()->hide();
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window->hide();
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WindowManager->setDisplayWindow(false);
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getPlatformWindow()->setDisplayWindow(false);
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window->setDisplayWindow(false);
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}
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// Propagate add to parents.
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@ -1,10 +1,6 @@
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$Core::windowIcon = "data/icon.png";
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$Core::splashWindowImage = "data/splash.png";
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// Display a splash window immediately to improve app responsiveness before
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// engine is initialized and main window created.
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displaySplashWindow($Core::splashWindowImage);
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// Console does something.
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setLogMode(6);
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@ -20,6 +16,13 @@ ModuleDatabase.setModuleExtension("module");
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ModuleDatabase.scanModules( "core", false );
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ModuleDatabase.LoadExplicit( "CoreModule" );
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// Display a splash window immediately to improve app responsiveness before
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// engine is initialized and main window created.
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if ($Server::Dedicated == false)
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displaySplashWindow($Core::splashWindowImage);
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else
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$Video::forceDisplayAdapter = -1;
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//-----------------------------------------------------------------------------
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// Load any gameplay modules
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ModuleDatabase.scanModules( "data", false );
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@ -42,6 +45,7 @@ else
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}
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}
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closeSplashWindow();
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if ($Server::Dedicated == false)
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closeSplashWindow();
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echo("Engine initialized...");
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