Commit graph

4642 commits

Author SHA1 Message Date
OTHGMars
e808fc4407 Clone file handle for concurrent zip access. 2021-01-11 04:49:43 -05:00
Areloch
64c9667bad
Merge pull request #283 from Azaezel/alpha40_mouseBindIcons
mouse display for keybinds
2021-01-10 22:40:22 -06:00
Brian Roberts
9ba1ca3d22
Merge pull request #447 from Jozor/cmake_directory_fix
Cmake allow non-source project directory
2021-01-10 15:51:18 -06:00
Joseph
fe9dc1e25b Help from Az finally gave the correct answer to the problem I was trying to address originally, so really this fix is from Az.
Exposes the directory for where your game files go in cmake without having to go to Advanced tab.
2021-01-10 21:48:46 +00:00
Brian Roberts
80d4df09d3
Merge pull request #446 from Azaezel/alpha40/callOnModules_Vars
add parameter handling to callonmodule callbacks.
2021-01-09 00:28:13 -06:00
Joseph
4c781ce5c6 Enables support for having your project directory different to your Torque engine directory. 2021-01-08 20:59:35 +00:00
Brian Roberts
2cf11fe199
Update module.cs
cleanup
2021-01-08 00:09:37 -06:00
AzaezelX
5bd9459da2 add parameter handling to callonmodule callbacks.
IMPORTANT NOTE: cannot handle "" entries.
2021-01-07 20:11:44 -06:00
Brian Roberts
5e4008d207
Merge pull request #443 from Azaezel/alpha40/terrainPaintFix
revert #401 as while it does surpress hieght painting touching the ce…
2021-01-05 03:15:08 -06:00
AzaezelX
93cdc35a76 revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging 2021-01-05 03:14:27 -06:00
Brian Roberts
4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
2021-01-05 03:00:04 -06:00
Brian Roberts
2ba8ccd333
Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
2021-01-05 02:23:24 -06:00
Brian Roberts
9dce04d3e2
Merge pull request #441 from rextimmy/d3d11_texture_lock
D3d11 texture lock
2021-01-05 02:23:06 -06:00
rextimmy
028bf1df9b give afx the gfx cleanup treatment 2021-01-05 18:22:19 +10:00
Areloch
8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
2021-01-05 00:58:18 -06:00
rextimmy
6d71bec417 gfx enum correction 2021-01-05 13:04:53 +10:00
rextimmy
5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
rextimmy
aad70af468 use const for consistency 2021-01-05 10:43:12 +10:00
rextimmy
511efcf462 Correct GFXD3D11TextureObject lock/unlock issues 2021-01-05 10:41:30 +10:00
Brian Roberts
58d2e30af7
Merge pull request #438 from lukaspj/fix/no-detail-in-terrain
Improve terrain rendering, handle bug with no detail
2021-01-04 14:27:15 -06:00
Lukas Aldershaab
481e2a7230 Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
Brian Roberts
27641b16ca
Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
2021-01-04 05:36:50 -06:00
Lukas Aldershaab
7ffe0f3c80 Fix default values for texture formats in UI 2021-01-04 11:48:00 +01:00
Lukas Aldershaab
88bdb594aa Set default terrain texture format 2021-01-04 10:26:08 +01:00
Areloch
bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
2021-01-03 08:58:53 -06:00
Lukas Aldershaab
6f57aa51d2 Add 0.5f term back to contrast calculation 2021-01-03 11:43:13 +01:00
Lukas Aldershaab
9cac064be8 Avoid negative heights in texture blending 2021-01-03 11:35:08 +01:00
Lukas Aldershaab
10ed852dd2 Remove baseline component from contrast 2021-01-03 01:49:07 +01:00
Lukas Aldershaab
26f09d9a97 Fail hard on unrecoverable mistakes in GFXTextureArray 2021-01-03 01:32:39 +01:00
Lukas Aldershaab
60a10f4334 Add global blendDepth slider and update default blendDepth for mats 2021-01-03 01:26:19 +01:00
Lukas Aldershaab
db496fa0c4 Make terrain texture settings global, add dialog to painter 2021-01-03 00:50:42 +01:00
Lukas Aldershaab
d3996aec84 Add texture size fields to terrain textures and improve editor performance 2021-01-02 18:33:18 +01:00
Lukas Aldershaab
9caa08b7f0 Fix off-by-one in mip levels for OpenGL 2021-01-02 18:19:26 +01:00
Brian Roberts
a0ba345095
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
sdl usage standards proposal 3
2021-01-02 11:09:52 -06:00
Brian Roberts
03e6b5b096
Merge pull request #433 from Azaezel/alpha40/shapeAssetErrorFollowups
moar asset errorhandling
2021-01-02 11:09:31 -06:00
Brian Roberts
ab4c19e5ff
Merge pull request #434 from Areloch/UpdatedCppAssets
Adjusts handling of C++ asset types
2021-01-02 11:09:13 -06:00
Areloch
07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
Also adds a few additional C++ template files to work with
2021-01-02 01:58:15 -06:00
Lukas Aldershaab
3c165b7d45 Update blendContrast, add glsl support 2021-01-02 03:30:08 +01:00
Lukas Aldershaab
1ffec9ab56 Add blend contrast slider 2021-01-02 03:20:18 +01:00
Lukas Aldershaab
6f23dd191d Update core shader libraries to support texture arrays 2021-01-02 03:19:51 +01:00
Lukas Aldershaab
3c8d07a03e Cleanup and fixes 2021-01-02 02:08:22 +01:00
Lukas Aldershaab
f55e7f7a22 Terrain painter integration for height based blending 2021-01-01 21:07:12 +01:00
Lukas Aldershaab
4f472bf402 New terrain blending 2021-01-01 21:07:12 +01:00
Lukas Aldershaab
e92e945912 Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
Lukas Aldershaab
87dd7ffc4a Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
AzaezelX
5e8862dafc further info by request 2020-12-31 19:38:53 -06:00
AzaezelX
6495ee16c6 report shape file location that failed to load, set loaded status to badfilereference if getAssetById can't even find noshape 2020-12-31 18:54:31 -06:00
Brian Roberts
07b9887cdd
Merge pull request #430 from Azaezel/alpha40/macfixes
mac fixes
2020-12-31 14:50:59 -06:00
AzaezelX
254ac462b5 sdl usage standards proposal 3:
again maintains fallbacks for folks that just don't want to use the lib (though if we do want to go that route, we'll likely want to re-review a few commits and put fallbacks, well, *back* at some point)
includes sdl in torqueconfig.h if in use to kill duplication.
adds a generic sdlPlatform.cpp for general methods, oneliners, and the like
2020-12-31 14:44:39 -06:00
Brian Roberts
a0581dce2a
Merge pull request #429 from JeffProgrammer/high_resolution_timer
High resolution timer fixes
2020-12-30 19:37:52 -06:00