mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
This commit is contained in:
commit
2ba8ccd333
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef MATERIALASSET_H
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#include "MaterialAsset.h"
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@ -40,6 +41,8 @@
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#include "assets/assetPtr.h"
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#endif
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#include "T3D\assets\assetImporter.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(MaterialAsset);
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@ -231,6 +234,82 @@ StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matNam
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materialAssetId = matAsset->getAssetId();
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break;
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}
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AssetDatabase.releaseAsset(query->mAssetList[i]); //cleanup if that's not the one we needed
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}
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if (materialAssetId == StringTable->EmptyString())
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{
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//Try auto-importing it if it exists already
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BaseMaterialDefinition* baseMatDef;
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if (!Sim::findObject(matName, baseMatDef))
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{
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//Not even a real material, apparently?
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//return back a blank
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return StringTable->EmptyString();
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}
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//Ok, a real mat def, we can work with this
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#if TORQUE_DEBUG
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Con::warnf("MaterialAsset::getAssetIdByMaterialName - Attempted to in-place import a material(%s) that had no associated asset", matName);
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#endif
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AssetImporter* autoAssetImporter;
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if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
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{
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autoAssetImporter = new AssetImporter();
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autoAssetImporter->registerObject("autoAssetImporter");
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}
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autoAssetImporter->resetImportSession(true);
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String originalMaterialDefFile = Torque::Path(baseMatDef->getFilename()).getPath();
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autoAssetImporter->setTargetPath(originalMaterialDefFile);
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autoAssetImporter->resetImportConfig();
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AssetImportObject* assetObj = autoAssetImporter->addImportingAsset("MaterialAsset", originalMaterialDefFile, nullptr, matName);
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//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
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ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(originalMaterialDefFile);
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if (targetModuleDef == nullptr)
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{
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return StringTable->EmptyString();
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}
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else
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{
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autoAssetImporter->setTargetModuleId(targetModuleDef->getModuleId());
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}
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autoAssetImporter->processImportAssets();
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bool hasIssues = autoAssetImporter->validateAssets();
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if (hasIssues)
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{
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//log it
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Con::errorf("Error! Import process of Material(%s) has failed due to issues discovered during validation!", matName);
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return StringTable->EmptyString();
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}
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else
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{
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autoAssetImporter->importAssets();
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}
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#if TORQUE_DEBUG
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autoAssetImporter->dumpActivityLog();
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#endif
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if (hasIssues)
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{
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return StringTable->EmptyString();
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}
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else
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{
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String assetId = autoAssetImporter->getTargetModuleId() + ":" + assetObj->assetName;
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return StringTable->insert(assetId.c_str());
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}
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}
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}
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@ -282,8 +361,8 @@ GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getInspectObject()->getIdString(), mCaption);
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
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getIdString());
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mBrowseButton->setField("Command", szBuffer);
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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@ -126,23 +126,87 @@ public:
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#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
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#define initMaterialAsset(name) m##name##Name = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
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#define initMaterialAsset(name) m##name##Name = ""; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
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#define bindMaterialAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
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#define scriptBindMaterialAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeMaterialName, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Name, & defaultProtectedGetFn, assetText(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
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#define scriptBindMaterialAsset(name, consoleClass, docs)\
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addProtectedField(assetText(name, File), TypeMaterialName, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Name, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
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#define DECLARE_MATERIALASSET(className,name) protected: \
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String m##name##Name;\
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StringTableEntry m##name##AssetId;\
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AssetPtr<MaterialAsset> m##name##Asset;\
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public: \
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const String& get##name() const { return m##name##Name; }\
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void set##name(FileName _in) { m##name##Name = _in; }\
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const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
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static bool _set##name##Name(void* obj, const char* index, const char* data)\
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{\
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className* shape = static_cast<className*>(obj);\
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\
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StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));\
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if (assetId != StringTable->EmptyString())\
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{\
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if (shape->_set##name##Asset(obj, index, assetId))\
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{\
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if (assetId == StringTable->insert("Core_Rendering:noMaterial"))\
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{\
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shape->m##name##Name = data;\
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shape->m##name##AssetId = StringTable->EmptyString();\
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\
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return true;\
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}\
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else\
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{\
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shape->m##name##AssetId = assetId;\
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shape->m##name##Name = StringTable->EmptyString();\
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\
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return false;\
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}\
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}\
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}\
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else\
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{\
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shape->m##name##Asset = StringTable->EmptyString();\
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}\
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\
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return true;\
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}\
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\
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static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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{\
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className* shape = static_cast<className*>(obj);\
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shape->m##name##AssetId = StringTable->insert(data);\
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if (MaterialAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
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{\
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if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
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shape->m##name##Name = StringTable->EmptyString();\
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\
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return true;\
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}\
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return false;\
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}\
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\
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static bool set##name##Asset(const char* assetId)\
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{\
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m##name##AssetId = StringTable->insert(assetId);\
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if (m##name##AssetId != StringTable->EmptyString())\
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m##name##Asset = m##name##AssetId;\
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}
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/// <summary>
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/// DECLARE_MATERIALASSET is a utility macro for MaterialAssets. It takes in the name of the class using it, the name of the field for the material, and a networking bitmask
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/// The first 2 are for setting up/filling out the fields and class member defines
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/// The bitmask is for when the material is changed, it can automatically kick a network update on the owner object to pass the changed asset to clients
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/// </summary>
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#define DECLARE_MATERIALASSET(className,name,bitmask) protected: \
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StringTableEntry m##name##Name;\
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#define DECLARE_NET_MATERIALASSET(className,name,bitmask) protected: \
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String m##name##Name;\
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StringTableEntry m##name##AssetId;\
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AssetPtr<MaterialAsset> m##name##Asset;\
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public: \
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const StringTableEntry& get##name() const { return m##name##Name; }\
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const String& get##name() const { return m##name##Name; }\
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void set##name(FileName _in) { m##name##Name = _in; }\
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const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
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@ -189,11 +253,29 @@ static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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shape->m##name##Name = StringTable->EmptyString();\
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\
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shape->setMaskBits(bitmask);\
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shape->inspectPostApply();\
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return true;\
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}\
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shape->inspectPostApply();\
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return false;\
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}\
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\
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bool set##name##AssetId(const char* _assetId)\
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{\
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m##name##AssetId = StringTable->insert(_assetId);\
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if (m##name##AssetId != StringTable->EmptyString())\
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{\
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m##name##Asset = m##name##AssetId;\
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\
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setMaskBits(bitmask);\
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inspectPostApply();\
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return true;\
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}\
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\
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return false;\
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}
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#define packMaterialAsset(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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@ -2282,6 +2282,32 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
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}
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}
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void AssetImporter::resetImportConfig()
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{
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//use a default import config
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if (activeImportConfig == nullptr)
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{
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activeImportConfig = new AssetImportConfig();
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activeImportConfig->registerObject();
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}
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bool foundConfig = false;
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Settings* editorSettings;
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//See if we can get our editor settings
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if (Sim::findObject("EditorSettings", editorSettings))
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{
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String defaultImportConfig = editorSettings->value("Assets/AssetImporDefaultConfig");
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//If we found it, grab the import configs
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Settings* importConfigs;
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if (Sim::findObject("AssetImportSettings", importConfigs))
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{
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//Now load the editor setting-deigned config!
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activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str());
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}
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}
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}
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//
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// Importing
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//
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@ -2322,28 +2348,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
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//set our path
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targetPath = filePath.getPath();
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//use a default import config
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if (activeImportConfig == nullptr)
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{
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activeImportConfig = new AssetImportConfig();
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activeImportConfig->registerObject();
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}
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bool foundConfig = false;
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Settings* editorSettings;
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//See if we can get our editor settings
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if (Sim::findObject("EditorSettings", editorSettings))
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{
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String defaultImportConfig = editorSettings->value("Assets/AssetImporDefaultConfig");
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//If we found it, grab the import configs
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Settings* importConfigs;
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if (Sim::findObject("AssetImportSettings", importConfigs))
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{
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//Now load the editor setting-deigned config!
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activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str());
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}
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}
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resetImportConfig();
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AssetImportObject* assetItem = addImportingAsset(assetType, filePath, nullptr, "");
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@ -2767,7 +2772,9 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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assetFieldName = mapFieldName + "Asset[0]";
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mapFieldName += "[0]";
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existingMat->writeField(mapFieldName.c_str(), path.c_str());
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//If there's already an existing image map file on the material definition in this slot, don't override it
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if(!path.isEmpty())
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existingMat->writeField(mapFieldName.c_str(), path.c_str());
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String targetAsset = targetModuleId + ":" + childItem->assetName;
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@ -847,6 +847,12 @@ public:
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activeImportConfig = importConfig;
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}
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/// <summary>
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/// Resets the active import config to whatever the default is. Either a clean slate if one isn't defined
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/// or loading one if defined via the editor config
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/// </summary>
|
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void resetImportConfig();
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//
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static String getTrueFilename(const String& fileName);
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@ -881,4 +887,8 @@ public:
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return qualifiedFilePath;
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}
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//
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void setTargetModuleId(const String& moduleId) { targetModuleId = moduleId; }
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const String& getTargetModuleId() { return targetModuleId; }
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};
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|
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@ -67,7 +67,7 @@ class RenderMeshExample : public SceneObject
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//--------------------------------------------------------------------------
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// Rendering variables
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//--------------------------------------------------------------------------
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DECLARE_MATERIALASSET(RenderMeshExample, Material, UpdateMask);
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DECLARE_NET_MATERIALASSET(RenderMeshExample, Material, UpdateMask);
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// The actual Material instance
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BaseMatInstance* mMaterialInst;
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|
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@ -458,7 +458,8 @@ GroundCover::GroundCover()
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|
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mRandomSeed = 1;
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mMaterial = NULL;
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initMaterialAsset(Material);
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mMatInst = NULL;
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mMatParams = NULL;
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mTypeRectsParam = NULL;
|
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@ -537,8 +538,8 @@ IMPLEMENT_CO_NETOBJECT_V1(GroundCover);
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void GroundCover::initPersistFields()
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{
|
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addGroup( "GroundCover General" );
|
||||
|
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addField( "material", TypeMaterialName, Offset( mMaterialName, GroundCover ), "Material used by all GroundCover segments." );
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|
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scriptBindMaterialAsset(Material, GroundCover, "Material used by all GroundCover segments.");
|
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|
||||
addField( "radius", TypeF32, Offset( mRadius, GroundCover ), "Outer generation radius from the current camera position." );
|
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addField( "dissolveRadius",TypeF32, Offset( mFadeRadius, GroundCover ), "This is less than or equal to radius and defines when fading of cover elements begins." );
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|
|
@ -709,7 +710,7 @@ U32 GroundCover::packUpdate( NetConnection *connection, U32 mask, BitStream *str
|
|||
// TODO: We could probably optimize a few of these
|
||||
// based on reasonable units at some point.
|
||||
|
||||
stream->write( mMaterialName );
|
||||
packMaterialAsset(connection, Material);
|
||||
|
||||
stream->write( mRadius );
|
||||
stream->write( mZOffset );
|
||||
|
|
@ -780,7 +781,7 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
|
|||
|
||||
if (stream->readFlag())
|
||||
{
|
||||
stream->read( &mMaterialName );
|
||||
unpackMaterialAsset(connection, Material);
|
||||
|
||||
stream->read( &mRadius );
|
||||
stream->read( &mZOffset );
|
||||
|
|
@ -852,17 +853,29 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
|
|||
}
|
||||
|
||||
void GroundCover::_initMaterial()
|
||||
{
|
||||
SAFE_DELETE( mMatInst );
|
||||
|
||||
if ( mMaterialName.isNotEmpty() )
|
||||
if ( !Sim::findObject( mMaterialName, mMaterial ) )
|
||||
Con::errorf( "GroundCover::_initMaterial - Material %s was not found.", mMaterialName.c_str() );
|
||||
{
|
||||
if (mMaterialAsset.notNull())
|
||||
{
|
||||
if (mMatInst && String(mMaterialAsset->getMaterialDefinitionName()).equal(mMatInst->getMaterial()->getName(), String::NoCase))
|
||||
return;
|
||||
|
||||
if ( mMaterial )
|
||||
mMatInst = mMaterial->createMatInstance();
|
||||
SAFE_DELETE(mMatInst);
|
||||
|
||||
if (!Sim::findObject(mMaterialAsset->getMaterialDefinitionName(), mMaterial))
|
||||
Con::errorf("GroundCover::_initMaterial - Material %s was not found.", mMaterialAsset->getMaterialDefinitionName());
|
||||
|
||||
if (mMaterial)
|
||||
mMatInst = mMaterial->createMatInstance();
|
||||
else
|
||||
mMatInst = MATMGR->createMatInstance("WarningMaterial");
|
||||
|
||||
if (!mMatInst)
|
||||
Con::errorf("GroundCover::_initMaterial - no Material called '%s'", mMaterialAsset->getMaterialDefinitionName());
|
||||
}
|
||||
else
|
||||
mMatInst = MATMGR->createMatInstance( "WarningMaterial" );
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Add our special feature that makes it all work...
|
||||
FeatureSet features = MATMGR->getDefaultFeatures();
|
||||
|
|
@ -1567,6 +1580,8 @@ void GroundCover::_updateCoverGrid( const Frustum &culler )
|
|||
void GroundCover::prepRenderImage( SceneRenderState *state )
|
||||
{
|
||||
// Reset stats each time we hit the diffuse pass.
|
||||
if (mMatInst == nullptr)
|
||||
return;
|
||||
|
||||
if( state->isDiffusePass() )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -45,6 +45,8 @@
|
|||
#include "shaderGen/shaderFeature.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
class TerrainBlock;
|
||||
class GroundCoverCell;
|
||||
class TSShapeInstance;
|
||||
|
|
@ -264,8 +266,8 @@ protected:
|
|||
static F32 smDensityScale;
|
||||
static F32 smFadeScale;
|
||||
|
||||
String mMaterialName;
|
||||
Material *mMaterial;
|
||||
DECLARE_NET_MATERIALASSET(GroundCover, Material, InitialUpdateMask);
|
||||
Material* mMaterial;
|
||||
BaseMatInstance *mMatInst;
|
||||
|
||||
GroundCoverShaderConstData mShaderConstData;
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ private:
|
|||
F32 mScaleV; ///< Scale factor for V texture coordinates.
|
||||
BaseMatInstance* mMaterial; ///< Instantiated material based on given material name.
|
||||
|
||||
DECLARE_MATERIALASSET(GroundPlane, Material, -1);
|
||||
DECLARE_NET_MATERIALASSET(GroundPlane, Material, -1);
|
||||
|
||||
PhysicsBody *mPhysicsRep;
|
||||
|
||||
|
|
|
|||
|
|
@ -287,7 +287,9 @@ DecalRoad::DecalRoad()
|
|||
{
|
||||
// Setup NetObject.
|
||||
mTypeMask |= StaticObjectType | StaticShapeObjectType;
|
||||
mNetFlags.set(Ghostable);
|
||||
mNetFlags.set(Ghostable);
|
||||
|
||||
initMaterialAsset(Material);
|
||||
}
|
||||
|
||||
DecalRoad::~DecalRoad()
|
||||
|
|
@ -303,7 +305,8 @@ void DecalRoad::initPersistFields()
|
|||
{
|
||||
addGroup( "DecalRoad" );
|
||||
|
||||
addField( "material", TypeMaterialName, Offset( mMaterialName, DecalRoad ), "Material used for rendering." );
|
||||
addProtectedField("materialAsset", TypeMaterialAssetId, Offset(mMaterialAssetId, DecalRoad), &DecalRoad::_setMaterialAsset, &defaultProtectedGetFn, "Material Asset used for rendering.");
|
||||
addProtectedField( "material", TypeMaterialName, Offset( mMaterialName, DecalRoad ), &DecalRoad::_setMaterialName, &defaultProtectedGetFn, "Material used for rendering." );
|
||||
|
||||
addProtectedField( "textureLength", TypeF32, Offset( mTextureLength, DecalRoad ), &DecalRoad::ptSetTextureLength, &defaultProtectedGetFn,
|
||||
"The length in meters of textures mapped to the DecalRoad" );
|
||||
|
|
@ -489,7 +492,7 @@ U32 DecalRoad::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
|
|||
if ( stream->writeFlag( mask & DecalRoadMask ) )
|
||||
{
|
||||
// Write Texture Name.
|
||||
stream->write( mMaterialName );
|
||||
packMaterialAsset(con, Material);
|
||||
|
||||
stream->write( mBreakAngle );
|
||||
|
||||
|
|
@ -578,24 +581,10 @@ void DecalRoad::unpackUpdate( NetConnection *con, BitStream *stream )
|
|||
// DecalRoadMask
|
||||
if ( stream->readFlag() )
|
||||
{
|
||||
String matName;
|
||||
stream->read( &matName );
|
||||
|
||||
if ( matName != mMaterialName )
|
||||
{
|
||||
mMaterialName = matName;
|
||||
Material *pMat = NULL;
|
||||
if ( !Sim::findObject( mMaterialName, pMat ) )
|
||||
{
|
||||
Con::printf( "DecalRoad::unpackUpdate, failed to find Material of name %s!", mMaterialName.c_str() );
|
||||
}
|
||||
else
|
||||
{
|
||||
mMaterial = pMat;
|
||||
if ( isProperlyAdded() )
|
||||
_initMaterial();
|
||||
}
|
||||
}
|
||||
unpackMaterialAsset(con, Material);
|
||||
|
||||
if (isProperlyAdded())
|
||||
_initMaterial();
|
||||
|
||||
stream->read( &mBreakAngle );
|
||||
|
||||
|
|
@ -1056,12 +1045,31 @@ bool DecalRoad::addNodeFromField( void *object, const char *index, const char *d
|
|||
|
||||
void DecalRoad::_initMaterial()
|
||||
{
|
||||
SAFE_DELETE( mMatInst );
|
||||
if (mMaterialAsset.notNull())
|
||||
{
|
||||
if (mMatInst && String(mMaterialAsset->getMaterialDefinitionName()).equal(mMatInst->getMaterial()->getName(), String::NoCase))
|
||||
return;
|
||||
|
||||
if ( mMaterial )
|
||||
mMatInst = mMaterial->createMatInstance();
|
||||
else
|
||||
mMatInst = MATMGR->createMatInstance( "WarningMaterial" );
|
||||
SAFE_DELETE(mMatInst);
|
||||
|
||||
Material* tMat = nullptr;
|
||||
|
||||
if (!Sim::findObject(mMaterialAsset->getMaterialDefinitionName(), tMat))
|
||||
Con::errorf("DecalRoad::_initMaterial - Material %s was not found.", mMaterialAsset->getMaterialDefinitionName());
|
||||
|
||||
mMaterial = tMat;
|
||||
|
||||
if (mMaterial)
|
||||
mMatInst = mMaterial->createMatInstance();
|
||||
else
|
||||
mMatInst = MATMGR->createMatInstance("WarningMaterial");
|
||||
|
||||
if (!mMatInst)
|
||||
Con::errorf("DecalRoad::_initMaterial - no Material called '%s'", mMaterialAsset->getMaterialDefinitionName());
|
||||
}
|
||||
|
||||
if (!mMatInst)
|
||||
return;
|
||||
|
||||
GFXStateBlockDesc desc;
|
||||
desc.setZReadWrite( true, false );
|
||||
|
|
|
|||
|
|
@ -36,6 +36,8 @@
|
|||
#include "collision/clippedPolyList.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
class Path;
|
||||
class TerrainBlock;
|
||||
struct ObjectRenderInst;
|
||||
|
|
@ -237,7 +239,8 @@ protected:
|
|||
F32 mBreakAngle;
|
||||
U32 mSegmentsPerBatch;
|
||||
F32 mTextureLength;
|
||||
String mMaterialName;
|
||||
|
||||
DECLARE_NET_MATERIALASSET(DecalRoad, Material, DecalRoadMask);
|
||||
U32 mRenderPriority;
|
||||
|
||||
// Static ConsoleVars for editor
|
||||
|
|
|
|||
|
|
@ -96,10 +96,10 @@ GuiMeshRoadEditorCtrl::GuiMeshRoadEditorCtrl()
|
|||
mSelectedSplineColor( 0,255,0,255 ),
|
||||
mHoverNodeColor( 255,255,255,255 ),
|
||||
mHasCopied( false )
|
||||
{
|
||||
mMaterialName[Top] = StringTable->insert("DefaultRoadMaterialTop");
|
||||
mMaterialName[Bottom] = StringTable->insert("DefaultRoadMaterialOther");
|
||||
mMaterialName[Side] = StringTable->insert("DefaultRoadMaterialOther");
|
||||
{
|
||||
mTopMaterialAssetId = Con::getVariable("$MeshRoadEditor::defaultTopMaterialAsset");
|
||||
mBottomMaterialAssetId = Con::getVariable("$MeshRoadEditor::defaultBottomMaterialAsset");
|
||||
mSideMaterialAssetId = Con::getVariable("$MeshRoadEditor::defaultSideMaterialAsset");
|
||||
}
|
||||
|
||||
GuiMeshRoadEditorCtrl::~GuiMeshRoadEditorCtrl()
|
||||
|
|
@ -205,6 +205,10 @@ bool GuiMeshRoadEditorCtrl::onAdd()
|
|||
desc.zEnable = true;
|
||||
mZEnableSB = GFX->createStateBlock(desc);
|
||||
|
||||
bindMaterialAsset(TopMaterial);
|
||||
bindMaterialAsset(BottomMaterial);
|
||||
bindMaterialAsset(SideMaterial);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -217,12 +221,11 @@ void GuiMeshRoadEditorCtrl::initPersistFields()
|
|||
addField( "SelectedSplineColor", TypeColorI, Offset( mSelectedSplineColor, GuiMeshRoadEditorCtrl ) );
|
||||
addField( "HoverNodeColor", TypeColorI, Offset( mHoverNodeColor, GuiMeshRoadEditorCtrl ) );
|
||||
addField( "isDirty", TypeBool, Offset( mIsDirty, GuiMeshRoadEditorCtrl ) );
|
||||
addField( "topMaterialName", TypeString, Offset( mMaterialName[Top], GuiMeshRoadEditorCtrl ),
|
||||
"Default Material used by the Mesh Road Editor on upper surface road creation." );
|
||||
addField( "bottomMaterialName", TypeString, Offset( mMaterialName[Bottom], GuiMeshRoadEditorCtrl ),
|
||||
"Default Material used by the Mesh Road Editor on bottom surface road creation." );
|
||||
addField( "sideMaterialName", TypeString, Offset( mMaterialName[Side], GuiMeshRoadEditorCtrl ),
|
||||
"Default Material used by the Mesh Road Editor on side surface road creation." );
|
||||
|
||||
addField("topMaterial", TypeMaterialAssetId, Offset(mTopMaterialAssetId, GuiMeshRoadEditorCtrl), "Default Material used by the Mesh Road Editor on upper surface road creation.");
|
||||
addField("bottomMaterial", TypeMaterialAssetId, Offset(mBottomMaterialAssetId, GuiMeshRoadEditorCtrl), "Default Material used by the Mesh Road Editor on bottom surface road creation.");
|
||||
addField("sideMaterial", TypeMaterialAssetId, Offset(mSideMaterialAssetId, GuiMeshRoadEditorCtrl), "Default Material used by the Mesh Road Editor on side surface road creation.");
|
||||
|
||||
//addField( "MoveNodeCursor", TYPEID< SimObject >(), Offset( mMoveNodeCursor, GuiMeshRoadEditorCtrl) );
|
||||
//addField( "AddNodeCursor", TYPEID< SimObject >(), Offset( mAddNodeCursor, GuiMeshRoadEditorCtrl) );
|
||||
//addField( "InsertNodeCursor", TYPEID< SimObject >(), Offset( mInsertNodeCursor, GuiMeshRoadEditorCtrl) );
|
||||
|
|
@ -622,10 +625,13 @@ void GuiMeshRoadEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
|
|||
}
|
||||
|
||||
MeshRoad *newRoad = new MeshRoad;
|
||||
|
||||
newRoad->mMaterialName[Top] = mMaterialName[Top];
|
||||
newRoad->mMaterialName[Bottom] = mMaterialName[Bottom];
|
||||
newRoad->mMaterialName[Side] = mMaterialName[Side];
|
||||
|
||||
if(mTopMaterialAsset.notNull())
|
||||
newRoad->setTopMaterialAssetId(mTopMaterialAssetId);
|
||||
if (mBottomMaterialAsset.notNull())
|
||||
newRoad->setBottomMaterialAssetId(mBottomMaterialAssetId);
|
||||
if (mSideMaterialAsset.notNull())
|
||||
newRoad->setSideMaterialAssetId(mSideMaterialAssetId);
|
||||
|
||||
newRoad->registerObject();
|
||||
|
||||
|
|
|
|||
|
|
@ -36,6 +36,8 @@
|
|||
#include "environment/meshRoad.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
class GameBase;
|
||||
|
||||
class GuiMeshRoadEditorCtrl : public EditTSCtrl
|
||||
|
|
@ -156,8 +158,14 @@ class GuiMeshRoadEditorCtrl : public EditTSCtrl
|
|||
|
||||
bool mHasCopied;
|
||||
public:
|
||||
|
||||
StringTableEntry mMaterialName[SurfaceCount];
|
||||
|
||||
StringTableEntry mTopMaterialAssetId;
|
||||
StringTableEntry mBottomMaterialAssetId;
|
||||
StringTableEntry mSideMaterialAssetId;
|
||||
|
||||
AssetPtr<MaterialAsset> mTopMaterialAsset;
|
||||
AssetPtr<MaterialAsset> mBottomMaterialAsset;
|
||||
AssetPtr<MaterialAsset> mSideMaterialAsset;
|
||||
};
|
||||
|
||||
class GuiMeshRoadEditorUndoAction : public UndoAction
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ GuiRoadEditorCtrl::GuiRoadEditorCtrl()
|
|||
mSavedDrag = false;
|
||||
mIsDirty = false;
|
||||
|
||||
mMaterialName = StringTable->insert("DefaultDecalRoadMaterial");
|
||||
mMaterialAssetId = Con::getVariable("$DecalRoadEditor::defaultMaterialAsset");
|
||||
}
|
||||
|
||||
GuiRoadEditorCtrl::~GuiRoadEditorCtrl()
|
||||
|
|
@ -100,7 +100,7 @@ void GuiRoadEditorUndoAction::undo()
|
|||
return;
|
||||
|
||||
// Temporarily save the roads current data.
|
||||
String materialName = road->mMaterialName;
|
||||
String materialAssetId = road->mMaterialAssetId;
|
||||
F32 textureLength = road->mTextureLength;
|
||||
F32 breakAngle = road->mBreakAngle;
|
||||
F32 segmentsPerBatch = road->mSegmentsPerBatch;
|
||||
|
|
@ -108,7 +108,7 @@ void GuiRoadEditorUndoAction::undo()
|
|||
nodes.merge( road->mNodes );
|
||||
|
||||
// Restore the Road properties saved in the UndoAction
|
||||
road->mMaterialName = materialName;
|
||||
road->setMaterialAssetId(materialAssetId);
|
||||
road->mBreakAngle = breakAngle;
|
||||
road->mSegmentsPerBatch = segmentsPerBatch;
|
||||
road->mTextureLength = textureLength;
|
||||
|
|
@ -130,7 +130,7 @@ void GuiRoadEditorUndoAction::undo()
|
|||
|
||||
// Now save the previous Road data in this UndoAction
|
||||
// since an undo action must become a redo action and vice-versa
|
||||
mMaterialName = materialName;
|
||||
mMaterialAssetId = materialAssetId;
|
||||
mBreakAngle = breakAngle;
|
||||
mSegmentsPerBatch = segmentsPerBatch;
|
||||
mTextureLength = textureLength;
|
||||
|
|
@ -153,6 +153,8 @@ bool GuiRoadEditorCtrl::onAdd()
|
|||
|
||||
mZDisableSB = GFX->createStateBlock(desc);
|
||||
|
||||
bindMaterialAsset(Material);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -163,8 +165,9 @@ void GuiRoadEditorCtrl::initPersistFields()
|
|||
addField( "SelectedSplineColor", TypeColorI, Offset( mSelectedSplineColor, GuiRoadEditorCtrl ) );
|
||||
addField( "HoverNodeColor", TypeColorI, Offset( mHoverNodeColor, GuiRoadEditorCtrl ) );
|
||||
addField( "isDirty", TypeBool, Offset( mIsDirty, GuiRoadEditorCtrl ) );
|
||||
addField( "materialName", TypeString, Offset( mMaterialName, GuiRoadEditorCtrl ),
|
||||
"Default Material used by the Road Editor on road creation." );
|
||||
|
||||
addField("material", TypeMaterialAssetId, Offset(mMaterialAssetId, GuiRoadEditorCtrl), "Default Material used by the Road Editor on road creation.");
|
||||
|
||||
//addField( "MoveNodeCursor", TYPEID< SimObject >(), Offset( mMoveNodeCursor, GuiRoadEditorCtrl) );
|
||||
//addField( "AddNodeCursor", TYPEID< SimObject >(), Offset( mAddNodeCursor, GuiRoadEditorCtrl) );
|
||||
//addField( "InsertNodeCursor", TYPEID< SimObject >(), Offset( mInsertNodeCursor, GuiRoadEditorCtrl) );
|
||||
|
|
@ -405,8 +408,8 @@ void GuiRoadEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
|
|||
|
||||
DecalRoad *newRoad = new DecalRoad;
|
||||
|
||||
|
||||
newRoad->mMaterialName = mMaterialName;
|
||||
if (mMaterialAsset.notNull())
|
||||
newRoad->setMaterialAssetId(mMaterialAssetId);
|
||||
|
||||
newRoad->registerObject();
|
||||
|
||||
|
|
@ -1027,7 +1030,7 @@ void GuiRoadEditorCtrl::submitUndo( const UTF8 *name )
|
|||
|
||||
action->mObjId = mSelRoad->getId();
|
||||
action->mBreakAngle = mSelRoad->mBreakAngle;
|
||||
action->mMaterialName = mSelRoad->mMaterialName;
|
||||
action->mMaterialAssetId = mSelRoad->mMaterialAssetId;
|
||||
action->mSegmentsPerBatch = mSelRoad->mSegmentsPerBatch;
|
||||
action->mTextureLength = mSelRoad->mTextureLength;
|
||||
action->mRoadEditor = this;
|
||||
|
|
|
|||
|
|
@ -103,7 +103,8 @@ class GuiRoadEditorCtrl : public EditTSCtrl
|
|||
|
||||
public:
|
||||
|
||||
StringTableEntry mMaterialName;
|
||||
StringTableEntry mMaterialAssetId;
|
||||
AssetPtr<MaterialAsset> mMaterialAsset;
|
||||
protected:
|
||||
|
||||
void _drawRoadSpline( DecalRoad *road, const ColorI &color );
|
||||
|
|
@ -158,7 +159,7 @@ class GuiRoadEditorUndoAction : public UndoAction
|
|||
Vector<RoadNode> mNodes;
|
||||
|
||||
SimObjectId mObjId;
|
||||
String mMaterialName;
|
||||
StringTableEntry mMaterialAssetId;
|
||||
F32 mBreakAngle;
|
||||
U32 mSegmentsPerBatch;
|
||||
F32 mTextureLength;
|
||||
|
|
|
|||
|
|
@ -920,6 +920,10 @@ MeshRoad::MeshRoad()
|
|||
mTriangleCount[i] = 0;
|
||||
}
|
||||
|
||||
initMaterialAsset(TopMaterial);
|
||||
initMaterialAsset(BottomMaterial);
|
||||
initMaterialAsset(SideMaterial);
|
||||
|
||||
mSideProfile.mRoad = this;
|
||||
}
|
||||
|
||||
|
|
@ -933,14 +937,14 @@ void MeshRoad::initPersistFields()
|
|||
{
|
||||
addGroup( "MeshRoad" );
|
||||
|
||||
addField( "topMaterial", TypeMaterialName, Offset( mMaterialName[Top], MeshRoad ),
|
||||
"Material for the upper surface of the road." );
|
||||
addProtectedField("TopMaterial", TypeMaterialName, Offset(mTopMaterialName, MeshRoad), MeshRoad::_setTopMaterialName, & defaultProtectedGetFn, "Material for the upper surface of the road.", AbstractClassRep::FIELD_HideInInspectors); \
|
||||
addProtectedField("TopMaterialAsset", TypeMaterialAssetId, Offset(mTopMaterialAssetId, MeshRoad), MeshRoad::_setTopMaterialAsset, & defaultProtectedGetFn, "Material for the upper surface of the road.");
|
||||
|
||||
addField( "bottomMaterial", TypeMaterialName, Offset( mMaterialName[Bottom], MeshRoad ),
|
||||
"Material for the bottom surface of the road." );
|
||||
addProtectedField("BottomMaterial", TypeMaterialName, Offset(mBottomMaterialName, MeshRoad), MeshRoad::_setBottomMaterialName, & defaultProtectedGetFn, "Material for the bottom surface of the road.", AbstractClassRep::FIELD_HideInInspectors); \
|
||||
addProtectedField("BottomMaterialAsset", TypeMaterialAssetId, Offset(mBottomMaterialAssetId, MeshRoad), MeshRoad::_setBottomMaterialAsset, & defaultProtectedGetFn, "Material for the bottom surface of the road.");
|
||||
|
||||
addField( "sideMaterial", TypeMaterialName, Offset( mMaterialName[Side], MeshRoad ),
|
||||
"Material for the left, right, front, and back surfaces of the road." );
|
||||
addProtectedField("SideMaterial", TypeMaterialName, Offset(mSideMaterialName, MeshRoad), MeshRoad::_setSideMaterialName, & defaultProtectedGetFn, "Material for the left, right, front, and back surfaces of the road.", AbstractClassRep::FIELD_HideInInspectors); \
|
||||
addProtectedField("SideMaterialAsset", TypeMaterialAssetId, Offset(mSideMaterialAssetId, MeshRoad), MeshRoad::_setSideMaterialAsset, & defaultProtectedGetFn, "Material for the left, right, front, and back surfaces of the road.");
|
||||
|
||||
addField( "textureLength", TypeF32, Offset( mTextureLength, MeshRoad ),
|
||||
"The length in meters of textures mapped to the MeshRoad." );
|
||||
|
|
@ -1265,17 +1269,68 @@ void MeshRoad::prepRenderImage( SceneRenderState* state )
|
|||
|
||||
void MeshRoad::_initMaterial()
|
||||
{
|
||||
for ( U32 i = 0; i < SurfaceCount; i++ )
|
||||
if (mTopMaterialAsset.notNull())
|
||||
{
|
||||
if ( mMatInst[i] )
|
||||
SAFE_DELETE( mMatInst[i] );
|
||||
if (!mMatInst[Top] || !String(mTopMaterialAsset->getMaterialDefinitionName()).equal(mMatInst[Top]->getMaterial()->getName(), String::NoCase))
|
||||
{
|
||||
SAFE_DELETE(mMatInst[Top]);
|
||||
|
||||
if ( mMaterial[i] )
|
||||
mMatInst[i] = mMaterial[i]->createMatInstance();
|
||||
else
|
||||
mMatInst[i] = MATMGR->createMatInstance( "WarningMaterial" );
|
||||
Material* tMat = nullptr;
|
||||
if (!Sim::findObject(mTopMaterialAsset->getMaterialDefinitionName(), tMat))
|
||||
Con::errorf("MeshRoad::_initMaterial - Material %s was not found.", mTopMaterialAsset->getMaterialDefinitionName());
|
||||
|
||||
mMatInst[i]->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>() );
|
||||
mMaterial[Top] = tMat;
|
||||
|
||||
if (mMaterial[Top])
|
||||
mMatInst[Top] = mMaterial[Top]->createMatInstance();
|
||||
else
|
||||
mMatInst[Top] = MATMGR->createMatInstance("WarningMaterial");
|
||||
|
||||
mMatInst[Top]->init(MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>());
|
||||
}
|
||||
}
|
||||
|
||||
if (mBottomMaterialAsset.notNull())
|
||||
{
|
||||
if (!mMatInst[Bottom] || !String(mBottomMaterialAsset->getMaterialDefinitionName()).equal(mMatInst[Bottom]->getMaterial()->getName(), String::NoCase))
|
||||
{
|
||||
|
||||
SAFE_DELETE(mMatInst[Bottom]);
|
||||
|
||||
Material* tMat = nullptr;
|
||||
if (!Sim::findObject(mBottomMaterialAsset->getMaterialDefinitionName(), tMat))
|
||||
Con::errorf("MeshRoad::_initMaterial - Material %s was not found.", mBottomMaterialAsset->getMaterialDefinitionName());
|
||||
|
||||
mMaterial[Bottom] = tMat;
|
||||
|
||||
if (mMaterial[Bottom])
|
||||
mMatInst[Bottom] = mMaterial[Bottom]->createMatInstance();
|
||||
else
|
||||
mMatInst[Bottom] = MATMGR->createMatInstance("WarningMaterial");
|
||||
|
||||
mMatInst[Bottom]->init(MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>());
|
||||
}
|
||||
}
|
||||
|
||||
if (mSideMaterialAsset.notNull())
|
||||
{
|
||||
if (!mMatInst[Side] || !String(mSideMaterialAsset->getMaterialDefinitionName()).equal(mMatInst[Side]->getMaterial()->getName(), String::NoCase))
|
||||
{
|
||||
SAFE_DELETE(mMatInst[Side]);
|
||||
|
||||
Material* tMat = nullptr;
|
||||
if (!Sim::findObject(mSideMaterialAsset->getMaterialDefinitionName(), tMat))
|
||||
Con::errorf("MeshRoad::_initMaterial - Material %s was not found.", mSideMaterialAsset->getMaterialDefinitionName());
|
||||
|
||||
mMaterial[Side] = tMat;
|
||||
|
||||
if (mMaterial[Side])
|
||||
mMatInst[Side] = mMaterial[Side]->createMatInstance();
|
||||
else
|
||||
mMatInst[Side] = MATMGR->createMatInstance("WarningMaterial");
|
||||
|
||||
mMatInst[Side]->init(MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1365,10 +1420,10 @@ U32 MeshRoad::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
|
|||
// Write Object Transform.
|
||||
stream->writeAffineTransform( mObjToWorld );
|
||||
|
||||
// Write Materials
|
||||
stream->write( mMaterialName[0] );
|
||||
stream->write( mMaterialName[1] );
|
||||
stream->write( mMaterialName[2] );
|
||||
// Write Materials
|
||||
packMaterialAsset(con, TopMaterial);
|
||||
packMaterialAsset(con, BottomMaterial);
|
||||
packMaterialAsset(con, SideMaterial);
|
||||
|
||||
stream->write( mTextureLength );
|
||||
stream->write( mBreakAngle );
|
||||
|
|
@ -1465,18 +1520,9 @@ void MeshRoad::unpackUpdate(NetConnection * con, BitStream * stream)
|
|||
stream->readAffineTransform(&ObjectMatrix);
|
||||
Parent::setTransform(ObjectMatrix);
|
||||
|
||||
// Read Materials...
|
||||
Material *pMat = NULL;
|
||||
|
||||
for ( U32 i = 0; i < SurfaceCount; i++ )
|
||||
{
|
||||
stream->read( &mMaterialName[i] );
|
||||
|
||||
if ( !Sim::findObject( mMaterialName[i], pMat ) )
|
||||
Con::printf( "DecalRoad::unpackUpdate, failed to find Material of name %s", mMaterialName[i].c_str() );
|
||||
else
|
||||
mMaterial[i] = pMat;
|
||||
}
|
||||
unpackMaterialAsset(con, TopMaterial);
|
||||
unpackMaterialAsset(con, BottomMaterial);
|
||||
unpackMaterialAsset(con, SideMaterial);
|
||||
|
||||
if ( isProperlyAdded() )
|
||||
_initMaterial();
|
||||
|
|
|
|||
|
|
@ -52,6 +52,8 @@
|
|||
|
||||
#include "math/util/decomposePoly.h"
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
//extern U32 gIdxArray[6][2][3];
|
||||
|
||||
struct MeshRoadHitSegment
|
||||
|
|
@ -619,7 +621,11 @@ protected:
|
|||
GFXVertexBufferHandle<GFXVertexPNTT> mVB[SurfaceCount];
|
||||
GFXPrimitiveBufferHandle mPB[SurfaceCount];
|
||||
|
||||
String mMaterialName[SurfaceCount];
|
||||
DECLARE_NET_MATERIALASSET(MeshRoad, TopMaterial, MeshRoadMask);
|
||||
DECLARE_NET_MATERIALASSET(MeshRoad, BottomMaterial, MeshRoadMask);
|
||||
DECLARE_NET_MATERIALASSET(MeshRoad, SideMaterial, MeshRoadMask);
|
||||
|
||||
//String mMaterialName[SurfaceCount];
|
||||
SimObjectPtr<Material> mMaterial[SurfaceCount];
|
||||
BaseMatInstance *mMatInst[SurfaceCount];
|
||||
|
||||
|
|
|
|||
|
|
@ -1058,7 +1058,10 @@ function AssetBrowser::toggleTagFilterPopup(%this)
|
|||
function AssetBrowser::changeAsset(%this)
|
||||
{
|
||||
//alright, we've selectd an asset for a field, so time to set it!
|
||||
%cmd = %this.fieldTargetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
|
||||
if(%this.fieldTargetName $= "")
|
||||
%cmd = %this.fieldTargetObject @ ".apply(\""@ %this.selectedAsset @ "\");";
|
||||
else
|
||||
%cmd = %this.fieldTargetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
|
||||
echo("Changing asset via the " @ %cmd @ " command");
|
||||
eval(%cmd);
|
||||
|
||||
|
|
|
|||
|
|
@ -23,6 +23,10 @@
|
|||
function initializeMeshRoadEditor()
|
||||
{
|
||||
echo(" % - Initializing Mesh Road Editor");
|
||||
|
||||
$MeshRoadEditor::defaultTopMaterialAsset = "Prototyping:FloorGray";
|
||||
$MeshRoadEditor::defaultBottomMaterialAsset = "Prototyping:FloorGray";
|
||||
$MeshRoadEditor::defaultSideMaterialAsset = "Prototyping:WallOrange";
|
||||
|
||||
exec( "./meshRoadEditor.cs" );
|
||||
exec( "./meshRoadEditorGui.gui" );
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@ function initializeRoadEditor()
|
|||
{
|
||||
echo( " - Initializing Road and Path Editor" );
|
||||
|
||||
$DecalRoadEditor::defaultMaterialAsset = "Prototyping:FloorGray";
|
||||
|
||||
exec( "./roadEditor.cs" );
|
||||
exec( "./RoadEditorGui.gui" );
|
||||
exec( "./RoadEditorToolbar.gui");
|
||||
|
|
@ -183,7 +185,7 @@ function RoadEditorPlugin::initSettings( %this )
|
|||
EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
|
||||
EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
|
||||
EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
|
||||
EditorSettings.setDefaultValue( "MaterialName", "DefaultDecalRoadMaterial" );
|
||||
EditorSettings.setDefaultValue( "materialAsset", "Prototyping:FloorGray" );
|
||||
|
||||
EditorSettings.endGroup();
|
||||
}
|
||||
|
|
@ -196,7 +198,7 @@ function RoadEditorPlugin::readSettings( %this )
|
|||
RoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
|
||||
RoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
|
||||
RoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
|
||||
RoadEditorGui.materialName = EditorSettings.value("MaterialName");
|
||||
RoadEditorGui.materialAsset = EditorSettings.value("materialAsset");
|
||||
|
||||
EditorSettings.endGroup();
|
||||
}
|
||||
|
|
@ -209,7 +211,7 @@ function RoadEditorPlugin::writeSettings( %this )
|
|||
EditorSettings.setValue( "HoverSplineColor", RoadEditorGui.HoverSplineColor );
|
||||
EditorSettings.setValue( "SelectedSplineColor", RoadEditorGui.SelectedSplineColor );
|
||||
EditorSettings.setValue( "HoverNodeColor", RoadEditorGui.HoverNodeColor );
|
||||
EditorSettings.setValue( "MaterialName", RoadEditorGui.materialName );
|
||||
EditorSettings.setValue( "materialAsset", RoadEditorGui.materialAsset );
|
||||
|
||||
EditorSettings.endGroup();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue