Refactor GFXTextureArray

This commit is contained in:
Lukas Aldershaab 2021-01-01 21:05:11 +01:00
parent 87dd7ffc4a
commit e92e945912
7 changed files with 234 additions and 307 deletions

View file

@ -5,164 +5,47 @@
#include "gfxD3D11Device.h"
#include "gfxD3D11EnumTranslate.h"
#include "core/util/tVector.h"
#include "gfx/gfxDebugEvent.h"
#include "gfx/bitmap/imageUtils.h"
#include "gfx/util/screenspace.h"
#include "shaderGen/shaderFeature.h"
bool GFXD3D11TextureArray::fromTextureArray(const Vector<GFXTexHandle> &textureArray)
void GFXD3D11TextureArray::init()
{
bool success = true;
Vector<ID3D11Texture2D*> texture2Ds;
texture2Ds.setSize(textureArray.size());
Vector<GFXTexHandle> tmpHandles;
mArraySize = textureArray.size();
//---------------------------------------------------------------------------------------
// Create the texture array. Each element in the texture
// array has the same format/dimensions.
//---------------------------------------------------------------------------------------
D3D11_TEXTURE2D_DESC texElementDesc;
GFXFormat format;
bool found = false;
for (U32 idx = 0; idx < mArraySize; ++idx)
{
GFXTexHandle texObj = textureArray[idx];
if (texObj.isValid())
{
if (!found)
{
dynamic_cast<GFXD3D11TextureObject*>(texObj.getPointer())->get2DTex()->GetDesc(&texElementDesc);
found = true;
format = texObj.getFormat();
}
if (format != texObj.getFormat() || texElementDesc.Width != texObj.getWidth() || texElementDesc.Height != texObj.getHeight())
{
AssertWarn(true, "GFXGLTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
Con::warnf("GFXGLTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
success = false;
format = GFXFormatR8G8B8A8;
}
}
}
// One might think this should return false in this case, but the return value is mostly to highlight internal errors not input errors.
if (!found) return true;
for (U32 idx = 0; idx < mArraySize; ++idx)
{
texture2Ds[idx] = NULL;
if(textureArray[idx].isValid())
{
GFXTexHandle handle = textureArray[idx];
if (textureArray[idx]->getPath().isNotEmpty())
{
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D* tex = dynamic_cast<GFXD3D11TextureObject*>(textureArray[idx].getPointer())->get2DTex();
tex->GetDesc(&desc);
if (desc.Height != texElementDesc.Height || desc.Width != texElementDesc.Width || textureArray[idx].getFormat() != format)
{
if (desc.Height != texElementDesc.Height || desc.Width != texElementDesc.Width)
{
AssertWarn(true, "GFXD3D11TextureArray::fromTextureArray all textures should be the same size");
Con::warnf("GFXD3D11TextureArray::fromTextureArray all textures should be the same size");
}
else
{
AssertWarn(true, "GFXD3D11TextureArray::fromTextureArray all textures should have the same format");
Con::warnf("GFXD3D11TextureArray::fromTextureArray all textures should have the same format");
}
GBitmap* inBitmap = TEXMGR->loadUncompressedTexture(textureArray[idx]->getPath(), &GFXTexturePersistentProfile, texElementDesc.Width, texElementDesc.Height);
if (!inBitmap->setFormat(format))
{
AssertWarn(true, "GFXD3D11TextureArray::fromTextureArray all textures must be convertible to GFXFormatR8G8B8A8");
Con::errorf("GFXD3D11TextureArray::fromTextureArray all textures must be convertible to GFXFormatR8G8B8A8");
success = false;
handle = NULL;
delete inBitmap;
}
else
{
handle = TEXMGR->createTexture(inBitmap, "", &GFXStaticTextureProfile, true);
tmpHandles.push_back(handle);
}
}
}
if (handle.isValid())
{
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D* tex = dynamic_cast<GFXD3D11TextureObject*>(handle.getPointer())->get2DTex();
tex->GetDesc(&desc);
if (desc.Height != texElementDesc.Height || desc.Width != texElementDesc.Width || handle.getFormat() != format)
{
AssertWarn(true, "GFXD3D11TextureArray::fromTextureArray all textures must have the same size and format");
Con::errorf("GFXD3D11TextureArray::fromTextureArray all textures must have the same size and format");
success = false;
}
texture2Ds[idx] = dynamic_cast<GFXD3D11TextureObject*>(handle.getPointer())->get2DTex();
}
}
}
D3D11_TEXTURE2D_DESC texArrayDesc;
texArrayDesc.Width = texElementDesc.Width;
texArrayDesc.Height = texElementDesc.Height;
texArrayDesc.MipLevels = texElementDesc.MipLevels;
texArrayDesc.ArraySize = mArraySize;
texArrayDesc.Format = GFXD3D11TextureFormat[format];
texArrayDesc.SampleDesc.Count = 1;
texArrayDesc.SampleDesc.Quality = 0;
texArrayDesc.Usage = D3D11_USAGE_DEFAULT;
texArrayDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texArrayDesc.CPUAccessFlags = 0;
texArrayDesc.MiscFlags = 0;
HRESULT hr = D3D11DEVICE->CreateTexture2D(&texArrayDesc, NULL, &mTextureArray);
AssertFatal(SUCCEEDED(hr), "GFXD3D11TextureArray::_createTextureArray failed to create texture array!");
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
// Copy individual texture elements into texture array.
//---------------------------------------------------------------------------------------
// for each texture element...
for (UINT i = 0; i < mArraySize; ++i)
{
if (texture2Ds[i] == NULL)
{
continue;
}
D3D11_TEXTURE2D_DESC desc;
texture2Ds[i]->GetDesc(&desc);
// for each mipmap level...
for (UINT j = 0; j < desc.MipLevels; ++j)
{
const U32 srcSubResource = D3D11CalcSubresource(j, 0, desc.MipLevels);
const U32 dstSubResource = D3D11CalcSubresource(j, i, texArrayDesc.MipLevels);
D3D11DEVICECONTEXT->CopySubresourceRegion(mTextureArray, dstSubResource, 0, 0, 0, texture2Ds[i], srcSubResource, NULL);
}
}
// Clean temporary textures
for (GFXTexHandle handle : tmpHandles)
{
handle.free();
}
//---------------------------------------------------------------------------------------
mTextureArrayDesc.Width = mWidth;
mTextureArrayDesc.Height = mHeight;
mTextureArrayDesc.MipLevels = mMipLevels;
mTextureArrayDesc.ArraySize = mArraySize;
mTextureArrayDesc.Format = GFXD3D11TextureFormat[mFormat];
mTextureArrayDesc.SampleDesc.Count = 1;
mTextureArrayDesc.SampleDesc.Quality = 0;
mTextureArrayDesc.Usage = D3D11_USAGE_DEFAULT;
mTextureArrayDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
mTextureArrayDesc.CPUAccessFlags = 0;
mTextureArrayDesc.MiscFlags = 0;
HRESULT hr = D3D11DEVICE->CreateTexture2D(&mTextureArrayDesc, NULL, &mTextureArray);
AssertFatal(SUCCEEDED(hr), "GFXD3D11TextureArray::init failed to create texture array!");
//---------------------------------------------------------------------------------------
// Create a resource view to the texture array.
//---------------------------------------------------------------------------------------
createResourceView(texArrayDesc.Format, texArrayDesc.MipLevels, texArrayDesc.BindFlags);
createResourceView(mTextureArrayDesc.Format, mTextureArrayDesc.MipLevels, mTextureArrayDesc.BindFlags);
//---------------------------------------------------------------------------------------
}
return success;
void GFXD3D11TextureArray::_setTexture(const GFXTexHandle& texture, U32 slot)
{
GFXD3D11TextureObject *texObj = dynamic_cast<GFXD3D11TextureObject*>(texture.getPointer());
ID3D11Texture2D* tex2d = texObj->get2DTex();
D3D11_TEXTURE2D_DESC desc;
tex2d->GetDesc(&desc);
// for each mipmap level...
for (UINT j = 0; j < desc.MipLevels; ++j)
{
const U32 srcSubResource = D3D11CalcSubresource(j, 0, desc.MipLevels);
const U32 dstSubResource = D3D11CalcSubresource(j, slot, mTextureArrayDesc.MipLevels);
D3D11DEVICECONTEXT->CopySubresourceRegion(mTextureArray, dstSubResource, 0, 0, 0, tex2d, srcSubResource, NULL);
}
}
void GFXD3D11TextureArray::setToTexUnit(U32 tuNum)
@ -170,7 +53,6 @@ void GFXD3D11TextureArray::setToTexUnit(U32 tuNum)
D3D11DEVICECONTEXT->PSSetShaderResources(tuNum, 1, &mSRView);
}
void GFXD3D11TextureArray::createResourceView(DXGI_FORMAT format, U32 numMipLevels, U32 usageFlags)
{
HRESULT hr;
@ -226,6 +108,8 @@ void GFXD3D11TextureArray::Release()
SAFE_RELEASE(mRTView)
SAFE_RELEASE(mDSView)
SAFE_RELEASE(mTextureArray)
GFXTextureArray::Release();
}
ID3D11ShaderResourceView* GFXD3D11TextureArray::getSRView()

View file

@ -20,7 +20,9 @@ public:
{
}
bool fromTextureArray(const Vector<GFXTexHandle> &textureArray) override;
~GFXD3D11TextureArray() { Release(); };
void init();
void setToTexUnit(U32 tuNum) override;
void createResourceView(DXGI_FORMAT format, U32 numMipLevels, U32 usageFlags);
@ -39,12 +41,15 @@ public:
ID3D11RenderTargetView** getRTViewPtr();
ID3D11DepthStencilView** getDSViewPtr();
protected:
void _setTexture(const GFXTexHandle& texture, U32 slot) override;
private:
ID3D11ShaderResourceView* mSRView; // for shader resource input
ID3D11RenderTargetView* mRTView; // for render targets
ID3D11DepthStencilView* mDSView; //render target view for depth stencil
ID3D11Texture2D* mTextureArray;
D3D11_TEXTURE2D_DESC mTextureArrayDesc;
};

View file

@ -184,8 +184,11 @@ public:
void zombify() override {}
void resurrect() override {}
void Release() override {}
bool fromTextureArray(const Vector<GFXTexHandle> &textureArray) override { return true; }
virtual void setToTexUnit(U32 tuNum) { }
void setToTexUnit(U32 tuNum) override { }
void init() override { }
protected:
void _setTexture(const GFXTexHandle& texture, U32 slot) override { }
};
class GFXNullVertexBuffer : public GFXVertexBuffer

View file

@ -1,5 +1,142 @@
#include "gfxTextureArray.h"
#include "gfxDevice.h"
#include "gfxTextureManager.h"
#include "console/console.h"
void GFXTextureArray::set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels)
{
mWidth = width;
mHeight = height;
mArraySize = size;
mFormat = format;
mMipLevels = mipLevels;
mTextures.setSize(size);
init();
}
bool GFXTextureArray::fromTextureArray(const Vector<GFXTexHandle>& textureArray)
{
bool success = true;
//---------------------------------------------------------------------------------------
// Create the texture array. Each element in the texture
// array has the same format/dimensions.
//---------------------------------------------------------------------------------------
bool found = false;
for (const GFXTexHandle& texObj : textureArray)
{
if (texObj.isValid())
{
if (!found)
{
found = true;
mFormat = texObj.getFormat();
mWidth = texObj.getWidth();
mHeight = texObj.getHeight();
mMipLevels = texObj->getMipLevels();
}
if (mFormat != texObj.getFormat() || mWidth != texObj.getWidth() || mHeight != texObj.getHeight())
{
AssertWarn(true, "GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
Con::warnf("GFXTextureArray::fromTextureArray there was a mismatch in texture formats, defaulting to uncompressed format");
success = false;
mFormat = GFXFormatR8G8B8A8;
}
}
}
// One might think this should return false in this case, but the return value is mostly to highlight internal errors not input errors.
if (!found) return true;
set(mWidth, mHeight, textureArray.size(), mFormat, mMipLevels);
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
// Copy individual texture elements into texture array.
//---------------------------------------------------------------------------------------
// for each texture element...
for (U32 i = 0; i < mArraySize; ++i)
{
if (textureArray[i].isValid())
{
setTexture(textureArray[i], i);
}
}
//---------------------------------------------------------------------------------------
return success;
}
void GFXTextureArray::setTexture(const GFXTexHandle& texture, U32 slot)
{
GFXTexHandle handle = texture;
if (texture->getPath().isNotEmpty())
{
if (texture.getHeight() != mHeight || texture.getWidth() != mWidth || texture.getFormat() != mFormat || texture->getMipLevels() < mMipLevels)
{
if (texture.getHeight() != mHeight || texture.getWidth() != mWidth)
{
AssertWarn(true, "GFXTextureArray::setTexture all textures should be the same size");
Con::warnf("GFXTextureArray::setTexture all textures should be the same size");
}
else if (texture->getMipLevels() < mMipLevels)
{
AssertWarn(true, "GFXTextureArray::setTexture all textures should have at least the same number of mips");
Con::warnf("GFXTextureArray::setTexture all textures should have at least the same number of mips");
}
else
{
AssertWarn(true, "GFXTextureArray::setTexture all textures should have the same format");
Con::warnf("GFXTextureArray::setTexture all textures should have the same format");
}
GBitmap* inBitmap = TEXMGR->loadUncompressedTexture(texture->getPath(), &GFXTexturePersistentProfile, mWidth, mHeight);
if (!inBitmap->setFormat(mFormat))
{
AssertWarn(true, "GFXTextureArray::setTexture all textures must be convertible to GFXFormat " + mFormat);
Con::errorf("GFXTextureArray::setTexture all textures must be convertible to GFXFormat" + mFormat);
handle = NULL;
delete inBitmap;
}
else
{
handle = TEXMGR->createTexture(inBitmap, "", &GFXStaticTextureProfile, true);
}
}
}
if (!handle.isValid())
{
return;
}
if (handle.getHeight() != mHeight || handle.getWidth() != mWidth || handle.getFormat() != mFormat || handle->getMipLevels() < mMipLevels)
{
AssertWarn(true, "GFXTextureArray::setTexture all textures must have the same size and format");
Con::errorf("GFXTextureArray::setTexture all textures must have the same size and format");
return;
}
mTextures[slot] = handle;
_setTexture(handle, slot);
}
void GFXTextureArray::Release()
{
for (GFXTexHandle& mTexture : mTextures)
{
mTexture = NULL;
}
}
const String GFXTextureArray::describeSelf() const
{
// We've got nothing

View file

@ -35,6 +35,7 @@
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfxTextureHandle.h"
#endif
#include "core/util/tVector.h"
class GFXTextureProfile;
@ -43,18 +44,30 @@ class GFXTextureObject;
class GFXTextureArray : public StrongRefBase, public GFXResource
{
public:
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray) = 0;
virtual void init() = 0;
virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels);
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray);
virtual void setTexture(const GFXTexHandle &texture, U32 slot);
virtual void setToTexUnit(U32 tuNum) = 0;
// GFXResource interface
virtual void zombify() = 0;
virtual void resurrect() = 0;
virtual void Release() = 0;
virtual void Release();
virtual const String describeSelf() const;
GFXFormat mFormat;
U32 mWidth;
U32 mHeight;
U32 mArraySize;
U32 mMipLevels;
Vector<GFXTexHandle> mTextures;
protected:
virtual void _setTexture(const GFXTexHandle& texture, U32 slot) = 0;
};

View file

@ -3,175 +3,57 @@
#include "gfxGLTextureObject.h"
#include "gfxGLUtils.h"
#include "core/util/tVector.h"
#include "gfx/bitmap/imageUtils.h"
GFXGLTextureArray::GFXGLTextureArray()
{
mTextureArray = NULL;
}
GFXGLTextureArray::~GFXGLTextureArray()
void GFXGLTextureArray::init()
{
glDeleteTextures(1, &mTextureArray);
}
bool GFXGLTextureArray::fromTextureArray(const Vector<GFXTexHandle> &textureArray)
{
bool success = true;
if (textureArray.empty())
{
return true;
}
bool found = false;
U32 baseWidth = 0, baseHeight = 0;
bool isCompressed = false;
mArraySize = textureArray.size();
for (GFXTexHandle texObj : textureArray)
{
if (texObj.isValid())
{
if (!found)
{
baseWidth = texObj.getWidth();
baseHeight = texObj.getHeight();
mMipMapLevels = getMax((U32)1, texObj->mMipLevels);
found = true;
mFormat = texObj.getFormat();
isCompressed = ImageUtil::isCompressedFormat(mFormat);
}
if (mFormat != texObj.getFormat() || baseWidth != texObj.getWidth() || baseHeight != texObj.getHeight())
{
AssertWarn(true, "GFXGLTextureArray::fromTextureArray there was a mismatch in texture format, defaulting to uncompressed format");
Con::warnf("GFXGLTextureArray::fromTextureArray there was a mismatch in texture format, defaulting to uncompressed format");
success = false;
mFormat = GFXFormatR8G8B8A8;
isCompressed = false;
}
}
}
// One might think this should return false in this case, but the return value is mostly to highlight internal errors not input errors.
if (!found) return true;
Vector <GFXGLTextureObject*> texture2Ds;
texture2Ds.setSize(textureArray.size());
Vector<GFXTexHandle> tmpHandles;
for (U32 idx = 0; idx < mArraySize; ++idx)
{
texture2Ds[idx] = NULL;
GFXTexHandle texObj = textureArray[idx];
if (texObj.isValid())
{
GFXTexHandle handle = textureArray[idx];
if (texObj->getPath().isNotEmpty())
{
if (texObj.getHeight() != baseHeight|| texObj.getWidth() != baseWidth || texObj.getFormat() != mFormat)
{
if (texObj.getHeight() != baseHeight || texObj.getWidth() != baseWidth)
{
AssertWarn(true, "GFXGLTextureArray::fromTextureArray all textures should be the same size");
Con::warnf("GFXGLTextureArray::fromTextureArray all textures should be the same size");
}
else
{
AssertWarn(true, "GFXGLTextureArray::fromTextureArray all textures should have the same format");
Con::warnf("GFXGLTextureArray::fromTextureArray all textures should have the same format");
}
GBitmap* inBitmap = TEXMGR->loadUncompressedTexture(textureArray[idx]->getPath(), &GFXTexturePersistentProfile, baseWidth, baseHeight);
if (!inBitmap->setFormat(mFormat))
{
AssertWarn(true, "GFXGLTextureArray::fromTextureArray all textures must be convertible to GFXFormatR8G8B8A8");
Con::errorf("GFXGLTextureArray::fromTextureArray all textures must be convertible to GFXFormatR8G8B8A8");
success = false;
handle = NULL;
delete inBitmap;
}
else
{
handle = TEXMGR->createTexture(inBitmap, "", &GFXStaticTextureProfile, true);
tmpHandles.push_back(handle);
}
}
}
if (handle.isValid())
{
if (handle.getHeight() != baseHeight || handle.getWidth()!= baseWidth || handle.getFormat() != mFormat)
{
AssertWarn(true, "GFXGLTextureArray::fromTextureArray all textures must have the same size and format");
Con::errorf("GFXGLTextureArray::fromTextureArray all textures must have the same size and format");
success = false;
}
texture2Ds[idx] = dynamic_cast<GFXGLTextureObject*>(handle.getPointer());
tmpHandles.push_back(handle);
}
}
}
glGenTextures(1, &mTextureArray);
PRESERVE_2D_TEXTURE_ARRAY();
glBindTexture(GL_TEXTURE_2D_ARRAY, mTextureArray);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, mMin(mMipMapLevels - 1, 1));
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, mMin(mMipLevels - 1, 1));
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, mMipMapLevels, GL_RGBA8, baseWidth, baseHeight, textureArray.size());
glTexStorage3D(GL_TEXTURE_2D_ARRAY, mMipLevels, GL_RGBA8, mWidth, mHeight, mArraySize);
}
for (U32 idx = 0; idx < texture2Ds.size(); ++idx)
void GFXGLTextureArray::_setTexture(const GFXTexHandle& texture, U32 slot)
{
PRESERVE_2D_TEXTURE_ARRAY();
glBindTexture(GL_TEXTURE_2D_ARRAY, mTextureArray);
GFXGLTextureObject* texObj = dynamic_cast<GFXGLTextureObject*>(texture.getPointer());
for (U32 mip = 0; mip < mMipLevels; ++mip)
{
if (texture2Ds[idx] == NULL)
U8* buf = texObj->getTextureData(mip);
const U32 mipWidth = getMax(U32(1), mWidth >> mip);
const U32 mipHeight = getMax(U32(1), mHeight >> mip);
if (mIsCompressed)
{
continue;
glCompressedTexSubImage3D(
GL_TEXTURE_2D_ARRAY,
mip, 0, 0,
slot, mipWidth, mipHeight, 1,
GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], buf
);
}
GFXGLTextureObject* texObj = texture2Ds[idx];
for (U32 mip = 0; mip < mMipMapLevels; ++mip)
else
{
U8* buf = texObj->getTextureData(mip);
const U32 mipWidth = getMax(U32(1), baseWidth >> mip);
const U32 mipHeight = getMax(U32(1), baseHeight >> mip);
glBindTexture(GL_TEXTURE_2D_ARRAY, mTextureArray);
if (isCompressed)
{
glCompressedTexSubImage3D(
GL_TEXTURE_2D_ARRAY,
mip, 0, 0,
idx, mipWidth, mipHeight, 1,
GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], buf
);
}
else
{
glTexSubImage3D(
GL_TEXTURE_2D_ARRAY,
mip, 0, 0,
idx, mipWidth, mipHeight, 1,
GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], buf
);
}
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
delete[] buf;
glTexSubImage3D(
GL_TEXTURE_2D_ARRAY,
mip, 0, 0,
slot, mipWidth, mipHeight, 1,
GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], buf
);
}
delete[] buf;
}
if (!isCompressed)
glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
// Clean temporary textures
for (GFXTexHandle handle : tmpHandles)
{
handle.free();
}
return success;
}
void GFXGLTextureArray::setToTexUnit(U32 tuNum)
@ -179,13 +61,13 @@ void GFXGLTextureArray::setToTexUnit(U32 tuNum)
dynamic_cast<GFXGLDevice*>(getOwningDevice())->setTextureArrayInternal(tuNum, this);
}
void GFXGLTextureArray::Release()
{
glDeleteTextures(1, &mTextureArray);
mTextureArray = 0;
}
GFXTextureArray::Release();
}
void GFXGLTextureArray::bind(U32 textureUnit) const
{
@ -201,7 +83,7 @@ void GFXGLTextureArray::bind(U32 textureUnit) const
const GFXSamplerStateDesc& ssd = sb->getDesc().samplers[textureUnit];
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, minificationFilter(ssd.minFilter, ssd.mipFilter, 0));
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GFXGLTextureFilter[ssd.magFilter]);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, mMin(mMipMapLevels - 1, 1));
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, mMin(mMipLevels - 1, 1));
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GFXGLTextureAddress[ssd.addressModeU]);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GFXGLTextureAddress[ssd.addressModeV]);
}

View file

@ -11,9 +11,10 @@ class GFXGLTextureArray : public GFXTextureArray
public:
GFXGLTextureArray();
~GFXGLTextureArray();
~GFXGLTextureArray() { Release(); };
void init();
bool fromTextureArray(const Vector<GFXTexHandle>& textureArray) override;
void setToTexUnit(U32 tuNum) override;
void bind(U32 textureUnit) const;
@ -23,11 +24,13 @@ public:
void resurrect() override;
void Release() override;
protected:
void _setTexture(const GFXTexHandle& texture, U32 slot) override;
private:
GLuint mTextureArray;
U32 mMipMapLevels;
GFXFormat mFormat;
bool mIsCompressed;
};