revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging

This commit is contained in:
AzaezelX 2021-01-05 03:14:27 -06:00
parent 4de1449c4b
commit 93cdc35a76

View file

@ -1897,9 +1897,6 @@ void TerrainEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
selChanged = gMouse != gLastMouse;
}
if ( mMouseDown )
return;
mCurrentAction->process( mMouseBrush, event, true, TerrainAction::Update );
}