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revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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@ -1897,9 +1897,6 @@ void TerrainEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
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selChanged = gMouse != gLastMouse;
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}
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if ( mMouseDown )
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return;
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mCurrentAction->process( mMouseBrush, event, true, TerrainAction::Update );
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}
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