Add 0.5f term back to contrast calculation

This commit is contained in:
Lukas Aldershaab 2021-01-03 11:43:13 +01:00
parent 9cac064be8
commit 6f57aa51d2
2 changed files with 2 additions and 2 deletions

View file

@ -1376,7 +1376,7 @@ void TerrainHeightMapBlendGLSL::processPix(Vector<ShaderComponent*>& componentLi
detailH, blendDepth));
}
meta->addStatement(new GenOp(" @ = max((@ * 2.0f - 1.0f) * @, 0.0f);\r\n",
meta->addStatement(new GenOp(" @ = max((@ * 2.0f - 1.0f) * @ + 0.5f, 0.0f);\r\n",
detailH, detailH, blendContrast));
meta->addStatement(new GenOp(" }\r\n"));

View file

@ -1456,7 +1456,7 @@ void TerrainHeightMapBlendHLSL::processPix(Vector<ShaderComponent*>& componentLi
detailH, blendDepth));
}
meta->addStatement(new GenOp(" @ = max((@ * 2.0f - 1.0f) * @, 0.0f);\r\n",
meta->addStatement(new GenOp(" @ = max((@ * 2.0f - 1.0f) * @ + 0.5f, 0.0f);\r\n",
detailH, detailH, blendContrast));
meta->addStatement(new GenOp(" }\r\n"));