mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
commit
07b9887cdd
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@ -198,7 +198,7 @@ static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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##netconn##->packNetStringHandleU(stream, assetIdStr);\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name);
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@ -206,7 +206,7 @@ static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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#define unpackMaterialAsset(netconn, name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = StringTable->insert(##netconn##->unpackNetStringHandleU(stream).getString());\
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m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
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}\
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else\
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@ -269,14 +269,14 @@ static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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}\
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return false;\
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}\
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void className::pack##name##Asset(BitStream *stream)\
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void pack##name##Asset(BitStream *stream)\
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{\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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stream->writeString(m##name##Asset.getAssetId());\
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else\
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stream->writeString(m##name##Name);\
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}\
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void className::unpack##name##Asset(BitStream *stream)\
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void unpack##name##Asset(BitStream *stream)\
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{\
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if (stream->readFlag())\
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{\
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@ -16,5 +16,7 @@
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
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<string>parent</string>
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</dict>
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</plist>
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