Areloch
bc27125e90
Initial pass to rework and cleanup the main UI interface
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Implements interface buttons that react to input type and visually display keybinds
Updates the T3D icon and splash screen
2020-05-20 17:19:52 -05:00
Azaezel
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
b4a1d18f42
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Lukas Joergensen
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
2018-04-17 22:36:32 +02:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
f0c29172ca
gui shadowvar cleanups
2018-03-15 14:50:54 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Areloch
4d10f02890
Tabs&Spaces
2018-02-08 16:04:50 -06:00
Areloch
40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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Also fixes an issue where the findMenu call wasn't properly translating the incoming string to StringTableEntry.
2018-02-08 16:00:11 -06:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
4ea3c90b5b
Adds a function to get the cursor position in local coords
2017-10-15 04:02:43 -05:00
Marc Chapman
9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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fade-gui-ctrl -- adds fading capability to GuiControl.
2017-07-26 22:20:43 +01:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
edd1e0a270
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
Areloch
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Thomas "elfprince13" Dickerson
1c2b096a72
Whitespace consistency
2017-01-06 23:10:14 -05:00
Thomas "elfprince13" Dickerson
88106f9032
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
irei1as
a7952bfe1d
Add a fix to the depth for the target texture
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Fix to the named texture to have the 3d depth correctly rendered if a 3d view is inside the guiOffscreenCanvas.
It's disabled by default so it shouldn't change anything to projects that use guiOffscreenCanvas without the texture (like Oculus rendering).
2016-11-22 16:30:29 +01:00
irei1as
8b43ff3465
Update guiOffscreenCanvas.h
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Variables to add depth in the .cpp file.
2016-11-22 16:20:18 +01:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
James Urquhart
734688ff7e
Implement basic keyboard & mouse support for openvr overlays
2016-09-11 22:42:42 +01:00
James Urquhart
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
James Urquhart
da6bcbeb2b
Improvements to openvr code
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- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
Areloch
95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
2016-05-12 23:31:15 -05:00
Azaezel
bc433e7c30
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 15:31:09 -06:00
Anis
9acf487f03
Merge pull request #1332 from Azaezel/guiRelativeYresizes
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initial aspect ratio maintaining relative gui scaling
2016-02-19 00:46:20 +01:00
Anis
6f47cb7dfa
Update guiControl.h
2016-02-19 00:34:07 +01:00
Anis
df283a2709
Update guiTypes.cpp
2016-02-18 23:33:46 +01:00
Anis
3ca67b3148
Update guiTypes.h
2016-02-18 23:32:19 +01:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Areloch
dbe870f8e5
Merge pull request #1433 from Azaezel/CommandControl
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The TypeCommand type brings up a full notepad-esque interface.
2015-11-13 00:31:22 -06:00
Areloch
1a009d6dd3
Merge pull request #1443 from Areloch/TAM_Implementation
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TAML, Assets and Modules implementation
2015-11-12 23:54:27 -06:00
Areloch
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Azaezel
ad5a7dfe0b
The TypeCommand type brings up a full notepad-esque interface.
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http://i.imgur.com/fB44GBl.png
2015-10-06 17:00:07 -05:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Areloch
3a18819e1e
Issue found by PVS Studio:
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Several instances where we utilize a pointer variable without properly testing that they aren't null first.
2015-07-28 23:25:09 -05:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
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Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Azaezel
138d34e31c
renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
2015-06-24 17:18:36 -05:00
Azaezel
6b0c6ae8ac
adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
2015-06-24 14:26:23 -05:00
Areloch
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
2015-06-06 17:40:49 -05:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
LuisAntonRebollo
17f08e9f86
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:01:05 +01:00
Nathan Bowhay
dd46e800eb
Fixed spelling errors
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Fixed spelling errors.
2015-02-12 14:14:10 -08:00