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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixed type inference for nulls in console functions
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733fd3ef6d
commit
88106f9032
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@ -1317,7 +1317,7 @@ bool AIPlayer::checkInLos(GameBase* target, bool _useMuzzle, bool _checkEnabled)
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return hit;
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}
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DefineEngineMethod(AIPlayer, checkInLos, bool, (ShapeBase* obj, bool useMuzzle, bool checkEnabled),(NULL, false, false),
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DefineEngineMethod(AIPlayer, checkInLos, bool, (ShapeBase* obj, bool useMuzzle, bool checkEnabled),(nullAsType<ShapeBase*>(), false, false),
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"@brief Check whether an object is in line of sight.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@useMuzzle Use muzzle position. Otherwise use eye position. (defaults to false).\n"
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@ -1366,7 +1366,7 @@ bool AIPlayer::checkInFoV(GameBase* target, F32 camFov, bool _checkEnabled)
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return (dot > mCos(camFov));
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}
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DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (NULL, 45.0f, false),
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DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (nullAsType<ShapeBase*>(), 45.0f, false),
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"@brief Check whether an object is within a specified veiw cone.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@fov view angle in degrees.(Defaults to 45)\n"
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@ -1440,7 +1440,7 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
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return (getPosition() - target->getPosition()).len();
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}
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DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (nullAsType<ShapeBase*>(), false),
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"@brief The distance to a given object.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@checkEnabled check whether the object can take damage and if so is still alive.(Defaults to false)\n")
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@ -395,7 +395,7 @@ void ParticleEmitterNode::setEmitterDataBlock(ParticleEmitterData* data)
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}
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DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (NULL),
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DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (nullAsType<ParticleEmitterData*>()),
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"Assigns the datablock for this emitter node.\n"
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"@param emitterDatablock ParticleEmitterData datablock to assign\n"
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"@tsexample\n"
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@ -39,7 +39,6 @@ ConsoleDocClass( RibbonNodeData,
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ConsoleDocClass( RibbonNode, ""
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);
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//-----------------------------------------------------------------------------
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// RibbonNodeData
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//-----------------------------------------------------------------------------
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@ -299,7 +298,7 @@ void RibbonNode::setRibbonDatablock(RibbonData* data)
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mRibbonDatablock = data;
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}
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DefineEngineMethod(RibbonNode, setRibbonDatablock, void, (RibbonData* ribbonDatablock), (0),
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DefineEngineMethod(RibbonNode, setRibbonDatablock, void, (RibbonData* ribbonDatablock), (nullAsType<RibbonData*>()),
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"Assigns the datablock for this ribbon node.\n"
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"@param ribbonDatablock RibbonData datablock to assign\n"
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"@tsexample\n"
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@ -1256,7 +1256,7 @@ DefineEngineMethod( TSStatic, getTargetCount, S32,(),,
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// This method is able to change materials per map to with others. The material that is being replaced is being mapped to
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// unmapped_mat as a part of this transition
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DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),("",NULL,NULL),
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DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),("",nullAsType<Material*>(),nullAsType<Material*>()),
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"@brief Change one of the materials on the shape.\n\n"
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"This method changes materials per mapTo with others. The material that "
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@ -1323,4 +1323,4 @@ DefineEngineMethod( TSStatic, getModelFile, const char *, (),,
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)
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{
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return object->getShapeFileName();
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}
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}
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@ -254,7 +254,7 @@ DefineEngineFunction(addBadWord, bool, (const char* badWord),,
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return gBadWordFilter->addBadWord(badWord);
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}
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DefineEngineFunction(filterString, const char *, (const char* baseString, const char* replacementChars), (NULL, NULL),
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DefineEngineFunction(filterString, const char *, (const char* baseString, const char* replacementChars), (nullAsType<const char*>(), nullAsType<const char*>()),
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"@brief Replaces the characters in a string with designated text\n\n"
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"Uses the bad word filter to determine which characters within the string will be replaced.\n\n"
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@ -39,6 +39,7 @@
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#include "console/engineStructs.h"
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#endif
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template<typename T> constexpr T nullAsType(){ return nullptr; }
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/// @file
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/// Legacy TS-based console type definitions.
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@ -547,9 +547,12 @@ namespace engineAPI{
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template<size_t index, size_t method_offset = 0, typename ...RealArgTs>
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static IthArgType<index> getRealArgValue(S32 argc, ConsoleValueRef *argv, const _EngineFunctionDefaultArguments< void(RealArgTs...) >& defaultArgs)
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{
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return (startArgc + index) < argc
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? EngineUnmarshallData< IthArgType<index> >()( argv[ startArgc + index ] )
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: std::get<index + method_offset>(defaultArgs.mArgs);
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if((startArgc + index) < argc)
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{
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return EngineUnmarshallData< IthArgType<index> >()( argv[ startArgc + index ] );
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} else {
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return std::get<index + method_offset>(defaultArgs.mArgs);
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}
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}
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template<size_t ...I>
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@ -23,6 +23,8 @@
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#ifndef _ENGINEFUNCTIONS_H_
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#define _ENGINEFUNCTIONS_H_
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#include <tuple>
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#ifndef _ENGINEEXPORTS_H_
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#include "console/engineExports.h"
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#endif
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@ -41,6 +41,8 @@ DECLARE_PRIMITIVE_R(S32);
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DECLARE_PRIMITIVE_R(U32);
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DECLARE_PRIMITIVE_R(F32);
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DECLARE_PRIMITIVE_R(F64);
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DECLARE_PRIMITIVE_R(U64);
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DECLARE_PRIMITIVE_R(S64);
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DECLARE_PRIMITIVE_R(void*);
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@ -178,7 +178,7 @@ void GFXShader::_unlinkBuffer( GFXShaderConstBuffer *buf )
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DefineEngineFunction( addGlobalShaderMacro, void,
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( const char *name, const char *value ), ( NULL ),
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( const char *name, const char *value ), ( nullAsType<const char*>() ),
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"Adds a global shader macro which will be merged with the script defined "
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"macros on every shader. The macro will replace the value of an existing "
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"macro of the same name. For the new macro to take effect all the shaders "
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@ -340,7 +340,7 @@ DefineEngineFunction( stopVideoCapture, void, (),,
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DefineEngineFunction( playJournalToVideo, void,
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( const char *journalFile, const char *videoFile, const char *encoder, F32 framerate, Point2I resolution ),
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( NULL, "THEORA", 30.0f, Point2I::Zero ),
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( nullAsType<const char*>(), "THEORA", 30.0f, Point2I::Zero ),
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"Load a journal file and capture it video.\n"
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"@ingroup Rendering\n" )
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{
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@ -357,4 +357,4 @@ DefineEngineFunction( playJournalToVideo, void,
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VIDCAP->waitForCanvas();
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Journal::Play( journalFile );
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}
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}
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@ -2147,7 +2147,7 @@ ConsoleDocFragment _popDialog2(
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"void popDialog();"
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);
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DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (NULL), "(GuiControl ctrl=NULL)"
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DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)"
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"@hide")
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{
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if (gui)
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@ -2582,7 +2582,7 @@ DefineConsoleMethod( GuiEditCtrl, moveSelection, void, (S32 dx, S32 dy), , "Move
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//-----------------------------------------------------------------------------
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DefineConsoleMethod( GuiEditCtrl, saveSelection, void, (const char * filename), (NULL), "( string fileName=null ) - Save selection to file or clipboard.")
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DefineConsoleMethod( GuiEditCtrl, saveSelection, void, (const char * filename), (nullAsType<const char*>()), "( string fileName=null ) - Save selection to file or clipboard.")
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{
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object->saveSelection( filename );
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@ -2590,7 +2590,7 @@ DefineConsoleMethod( GuiEditCtrl, saveSelection, void, (const char * filename),
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//-----------------------------------------------------------------------------
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DefineConsoleMethod( GuiEditCtrl, loadSelection, void, (const char * filename), (NULL), "( string fileName=null ) - Load selection from file or clipboard.")
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DefineConsoleMethod( GuiEditCtrl, loadSelection, void, (const char * filename), (nullAsType<const char*>()), "( string fileName=null ) - Load selection from file or clipboard.")
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{
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object->loadSelection( filename );
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@ -216,7 +216,7 @@ DefineEngineMethod(GuiMenuBar, addMenu, void, (const char* menuText, S32 menuId)
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}
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DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup, const char *cmd),
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("","",0,NULL,-1,""),
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("","",0,nullAsType<const char*>(),-1,""),
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"@brief Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id.\n\n"
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"@param menu Menu name or menu Id to add the new item to.\n"
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"@param menuItemText Text for the new menu item.\n"
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@ -442,7 +442,7 @@ DefineEngineFunction( setLightManager, bool, ( const char *name ),,
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return gClientSceneGraph->setLightManager( name );
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}
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DefineEngineFunction( lightScene, bool, ( const char *completeCallbackFn, const char *mode ), ( NULL, NULL ),
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DefineEngineFunction( lightScene, bool, ( const char *completeCallbackFn, const char *mode ), ( nullAsType<const char*>(), nullAsType<const char*>() ),
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"Will generate static lighting for the scene if supported by the active light manager.\n\n"
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"If mode is \"forceAlways\", the lightmaps will be regenerated regardless of whether "
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"lighting cache files can be written to. If mode is \"forceWritable\", then the lightmaps "
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@ -1602,7 +1602,7 @@ DefineEngineFunction( containerSearchCurrRadiusDist, F32, ( bool useClientContai
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//TODO: make RayInfo an API type
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DefineEngineFunction( containerRayCast, const char*,
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( Point3F start, Point3F end, U32 mask, SceneObject *pExempt, bool useClientContainer ), ( NULL, false ),
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( Point3F start, Point3F end, U32 mask, SceneObject *pExempt, bool useClientContainer ), ( nullAsType<SceneObject*>(), false ),
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"@brief Cast a ray from start to end, checking for collision against items matching mask.\n\n"
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"If pExempt is specified, then it is temporarily excluded from collision checks (For "
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@ -1991,7 +1991,7 @@ DefineEngineMethod( ActionMap, unbindObj, bool, ( const char* device, const char
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return object->processUnbind( device, action, simObject );
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}
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DefineEngineMethod( ActionMap, save, void, ( const char* fileName, bool append ), ( NULL, false ),
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DefineEngineMethod( ActionMap, save, void, ( const char* fileName, bool append ), ( nullAsType<const char*>(), false ),
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"@brief Saves the ActionMap to a file or dumps it to the console.\n\n"
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"@param fileName The file path to save the ActionMap to. If a filename is not specified "
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" the ActionMap will be dumped to the console.\n"
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