Torque3D/Engine/source/gui/core
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
..
guiArrayCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiArrayCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
guiCanvas.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
guiControl.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
guiControl.h Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
guiDefaultControlRender.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDefaultControlRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiOffscreenCanvas.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
guiOffscreenCanvas.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
guiScriptNotifyControl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.cpp More console method docs 2015-02-02 15:31:38 -08:00
guiTypes.h Fixed spelling errors 2015-02-12 14:14:10 -08:00