marauder2k7
aebcf3fc87
Merge remote-tracking branch 'upstream/development' into AppleToolchainTest
2023-10-21 21:24:27 +01:00
AzaezelX
e6c2fe78fb
generateCachedPreviewImage needs loadShape()
2023-10-21 15:15:27 -05:00
Brian Roberts
a8194fdf3a
Merge pull request #1114 from Azaezel/alpha41/assetAnalysisAugs
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asset load flow work
2023-10-21 01:37:38 -05:00
marauder2k7
acf3177021
Revert "example cmake workflow"
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This reverts commit 233c6a8045 .
2023-10-21 07:08:12 +01:00
marauder2k7
233c6a8045
example cmake workflow
2023-10-21 01:50:31 +01:00
JeffR
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
2023-10-20 17:51:49 -05:00
marauder2k7
8b7e318fd5
multiplatform fixes
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-Wrap macosconfig in if(apple)
2023-10-20 22:33:20 +01:00
marauder2k7
9bc06f0887
main dir
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SDL_BaseDir was returning the directory that contains the app, now it returns the resources directory
2023-10-20 22:23:38 +01:00
marauder2k7
f10520e751
Macosx build with rpath
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Archiving builds no longer have linking errors when run
2023-10-20 21:06:53 +01:00
marauder2k7
b6617b1b0f
Working multi-arch archiving
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-Working multi arch compile
-Required assets now copy to the app bundle
TODO: Make the logic to wrap around whether its multi arch
-The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
2023-10-20 12:04:56 +01:00
marauder2k7
e381bf4838
Working archive
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-Archive now working if we override the shared libs rpath with the correct installation path
2023-10-20 00:19:40 +01:00
marauder2k7
0af0b5a24a
MACOS working
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Mac working in this stage
2023-10-19 14:39:22 +01:00
marauder2k7
c11587cad3
Attempt 2
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-Missing includes may be due to no parent_scope
2023-10-19 11:04:16 +01:00
AzaezelX
4fb67ed618
refactor by request
2023-10-15 16:09:49 -05:00
AzaezelX
3bdce1f33e
lower engine requirements back to c++17 standards, not c++20.
2023-10-15 16:09:49 -05:00
marauder2k7
e6ead9f268
Update console.cpp
2023-10-15 15:14:58 -05:00
marauder2k7
09b1e9783a
Mem fix
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-Data chunker was leaking, (my bad) fixed
-Added != operator to scene container for std:c++17 conformance.
2023-10-15 15:14:58 -05:00
AzaezelX
b278802645
cmake cleanups
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new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
AzaezelX
a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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still need to properly sort image
2023-10-09 14:41:14 -05:00
Lukas Aldershaab
a5e75dfd61
Make sure TORQUE_TARGET_PROPERTIES is populated before using it
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
df8041e689
Add support for replacing the main.tscript file with a specified Console Function
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
bcea9bfc3a
Support setting target properties and link options from modules
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
87c6884433
Expose SimObjectPtr C-API functions using EngineAPI
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
8748a2cac8
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
ee93dc3b57
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
2c9f6a5350
Remove EngineXMLExport filtering
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
25c1ebcf13
Properly call endGroup instead of addGroup
2023-10-08 17:36:51 -05:00
AzaezelX
b710a309bd
asset load flow work
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add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
Lukas Aldershaab
753cbe32d9
Fix SkipMainCs flag, it was inverted
2023-09-28 08:31:39 -05:00
Lukas Aldershaab
27b6973da0
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
Lukas Aldershaab
01cfa4a604
Add sensible defaults for Console Module interface
2023-09-27 14:58:44 -05:00
Lukas Aldershaab
569f3a1e41
Allow skipping main.tscript execution
2023-09-27 14:58:44 -05:00
AzaezelX
0f55389712
rigidshape and derivatives cleanups
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dragforce for rigidshapes and children defaulted to a value it's own debuggers won't complain about out of the gate
removed duplicate invalidation for flying vehicle sounds causing network instability
removed redundant hovervehicle vars
2023-09-27 14:37:41 -05:00
Lukas Aldershaab
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
Lukas Aldershaab
a4e3a000fb
Fix Dynamic Library builds on Windows
2023-09-27 13:53:30 -05:00
Lukas Aldershaab
d05d9b6cf1
Fix minor typo
2023-09-27 13:53:30 -05:00
James Urquhart
6605ddc66a
Improve ray intersection tests
2023-09-26 12:03:51 -05:00
James Urquhart
568f889dbc
Correctly handle currentT processing between bin checks during castRay
2023-09-26 12:03:51 -05:00
James Urquhart
dad888f862
Fix compile issue with gcc/clang
2023-09-26 12:03:51 -05:00
James Urquhart
175831fd30
Remove dead code comment
2023-09-26 12:03:51 -05:00
James Urquhart
d278aab929
Improve SceneContainer testing code
2023-09-26 12:03:51 -05:00
jamesu@gmail.com
32a5644d2e
Add preliminary testing code for SceneContainer util classes
2023-09-26 12:03:51 -05:00
James Urquhart
7e0016e670
Correct zone insertion logic
2023-09-26 12:03:51 -05:00
James Urquhart
d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
James Urquhart
7e5eacc43d
Fix SceneContainer ray test
2023-09-26 12:03:51 -05:00
James Urquhart
596d13f9a4
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
Lukas Aldershaab
c6047b24eb
Fix foreach over non-existant objects
2023-09-24 14:36:56 -05:00
AzaezelX
0c97732ae9
cleanups for disablemove
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downshift the exposure of the entry to rigidshape so it and vehicles all have the button.
fix moving them after they've become atrest failing to apply gravity untill collided with or applyimpulse is called on them
de-duplicate vehicle networking in reguards to rigid body instance variable transmission
2023-09-22 19:02:26 -05:00
Areloch
7819ca4037
Adds the hlsl and glsl wind deformation shader feature implementation code back into the cmake logic
2023-09-17 19:14:42 -05:00
Lukas Aldershaab
09befb1e3b
Cleanup includes
2023-09-17 00:35:03 +02:00