marauder2k7
aebcf3fc87
Merge remote-tracking branch 'upstream/development' into AppleToolchainTest
2023-10-21 21:24:27 +01:00
Brian Roberts
845defb25d
Merge pull request #1116 from Azaezel/alpha41/previewPoke
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generateCachedPreviewImage needs loadShape()
2023-10-21 15:16:05 -05:00
AzaezelX
e6c2fe78fb
generateCachedPreviewImage needs loadShape()
2023-10-21 15:15:27 -05:00
Brian Roberts
a8194fdf3a
Merge pull request #1114 from Azaezel/alpha41/assetAnalysisAugs
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asset load flow work
2023-10-21 01:37:38 -05:00
marauder2k7
acf3177021
Revert "example cmake workflow"
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This reverts commit 233c6a8045 .
2023-10-21 07:08:12 +01:00
marauder2k7
233c6a8045
example cmake workflow
2023-10-21 01:50:31 +01:00
Brian Roberts
58403bc9e5
Merge pull request #1113 from Areloch/TamlPrefixedArrayFields
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Adjusts the logic for when creating a simObject from a taml to handle array'd prefix field's values
2023-10-20 18:44:14 -05:00
JeffR
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
2023-10-20 17:51:49 -05:00
marauder2k7
1e824bfa99
Merge remote-tracking branch 'upstream/development' into AppleToolchainTest
2023-10-20 22:34:34 +01:00
marauder2k7
8b7e318fd5
multiplatform fixes
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-Wrap macosconfig in if(apple)
2023-10-20 22:33:20 +01:00
marauder2k7
9bc06f0887
main dir
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SDL_BaseDir was returning the directory that contains the app, now it returns the resources directory
2023-10-20 22:23:38 +01:00
marauder2k7
f10520e751
Macosx build with rpath
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Archiving builds no longer have linking errors when run
2023-10-20 21:06:53 +01:00
marauder2k7
b6617b1b0f
Working multi-arch archiving
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-Working multi arch compile
-Required assets now copy to the app bundle
TODO: Make the logic to wrap around whether its multi arch
-The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
2023-10-20 12:04:56 +01:00
marauder2k7
e381bf4838
Working archive
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-Archive now working if we override the shared libs rpath with the correct installation path
2023-10-20 00:19:40 +01:00
Brian Roberts
0db209e3dc
Merge pull request #1110 from Bloodknight/UpdateSDL
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Update SDL to 2.28.4
2023-10-19 11:26:35 -05:00
marauder2k7
b6c9bef48f
revert nativeFile
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-NativeFileDialog m file was not being set to obj-c, now we force it withe set_source_files_properties.
2023-10-19 16:29:04 +01:00
marauder2k7
8c4650d5dc
NativeFileDialogs
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-Needed to change nfd_cocoa to an objc++ file with mm extension
2023-10-19 15:47:16 +01:00
marauder2k7
0af0b5a24a
MACOS working
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Mac working in this stage
2023-10-19 14:39:22 +01:00
marauder2k7
a200554496
more changes
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-Apple = more trouble than its worth
2023-10-19 11:45:25 +01:00
marauder2k7
c11587cad3
Attempt 2
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-Missing includes may be due to no parent_scope
2023-10-19 11:04:16 +01:00
marauder2k7
ac60ce8da7
Update apple.toolchain.cmake
2023-10-19 09:58:55 +01:00
marauder2k7
1b49f28d19
move all setup to toolchain
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-All apple config in toolchain
2023-10-19 08:57:24 +01:00
marauder2k7
e6c387c67a
Update apple.toolchain.cmake
2023-10-19 08:29:27 +01:00
marauder2k7
13af296bf8
initial toolchain
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-test of an initial toolchain setup for macosx builds
2023-10-19 08:08:50 +01:00
Brian Roberts
2a27addf08
Merge pull request #1112 from Areloch/AssetPropertiesSaveFix
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Fixes the handling of the temp editable asset definition in the asset properties inspector so it'll save sub-objects as expected
2023-10-18 17:55:06 -05:00
Areloch
8232d0f6dd
Fixes the handling of the temp editable asset definition in the asset properties inspector so it'll save sub-objects as expected
2023-10-18 11:37:27 -05:00
Brian Roberts
a16715f673
Merge pull request #1111 from Azaezel/alpha41/cmakeCleanups3
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remove bad example template
2023-10-17 19:05:43 -05:00
AzaezelX
76477a6e78
remove bad example template
2023-10-17 11:04:06 -05:00
Bloodknight
6a4f399031
typofix
2023-10-16 17:27:01 +01:00
Bloodknight
618590e1d0
Add config to advanced
2023-10-16 17:23:29 +01:00
Bloodknight
402f7aff99
Update SDL to 2.28.4
2023-10-16 16:51:30 +01:00
AzaezelX
4fb67ed618
refactor by request
2023-10-15 16:09:49 -05:00
AzaezelX
3bdce1f33e
lower engine requirements back to c++17 standards, not c++20.
2023-10-15 16:09:49 -05:00
marauder2k7
e6ead9f268
Update console.cpp
2023-10-15 15:14:58 -05:00
marauder2k7
09b1e9783a
Mem fix
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-Data chunker was leaking, (my bad) fixed
-Added != operator to scene container for std:c++17 conformance.
2023-10-15 15:14:58 -05:00
AzaezelX
4b2e3aac43
typofix
2023-10-14 23:02:55 -05:00
AzaezelX
b278802645
cmake cleanups
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new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
AzaezelX
a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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still need to properly sort image
2023-10-09 14:41:14 -05:00
Lukas Aldershaab
a5e75dfd61
Make sure TORQUE_TARGET_PROPERTIES is populated before using it
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
df8041e689
Add support for replacing the main.tscript file with a specified Console Function
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
bcea9bfc3a
Support setting target properties and link options from modules
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
87c6884433
Expose SimObjectPtr C-API functions using EngineAPI
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
8748a2cac8
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
ee93dc3b57
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
2c9f6a5350
Remove EngineXMLExport filtering
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
25c1ebcf13
Properly call endGroup instead of addGroup
2023-10-08 17:36:51 -05:00
AzaezelX
b710a309bd
asset load flow work
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add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
Lukas Aldershaab
753cbe32d9
Fix SkipMainCs flag, it was inverted
2023-09-28 08:31:39 -05:00
AzaezelX
268603f36c
clean up ServerAssetValidator when closing server
2023-09-27 15:45:54 -05:00
Lukas Aldershaab
27b6973da0
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00