Robert MacGregor
6ad2876504
* BugFix: Correct 3 missing defines in the GCC types include file.
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* BugFix: Move several compiledEval declarations around to resolve ordering issues.
* BugFix: Experimentally remove the reference on an engineAPI template function to allow parameter types to match.
2021-07-09 21:05:55 -04:00
Jeff Hutchinson
464cb7ae29
Better error messages when compiling script.
2021-06-19 13:48:32 -04:00
Jeff Hutchinson
085af8e762
fix %obj.field op assign.
2021-06-19 12:28:32 -04:00
Jeff Hutchinson
acde0c3f0b
Merge branch 'Preview4_0_DevHead' into tsneo
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# Conflicts:
# Engine/source/console/consoleInternal.cpp
2021-06-18 21:13:49 -04:00
Jeff Hutchinson
8fc0db21c1
Small fixes for the script interpreter.
2021-06-18 18:52:41 -04:00
bank
5d1c29f54b
Fix return value conversion when using SimObject::call() method from scripts.
2021-06-15 19:03:43 +03:00
OTHGMars
9539a4a055
Adds comment explaining window position change in GuiCanvas.
2021-05-14 17:30:23 -04:00
OTHGMars
1ba7070bb6
Maintains window position when updating video mode for LightManager compatibility.
2021-05-14 03:52:43 -04:00
OTHGMars
de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
2021-05-14 03:50:28 -04:00
Jeff Hutchinson
e981fd2cc3
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
Jeff Hutchinson
69d7a2f4a1
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/console/test/ScriptTest.cpp
# Engine/source/console/test/consoleTest.cpp
2021-05-06 21:08:53 -04:00
Jeff Hutchinson
6f7fdca87d
lotsa fixes.
2021-05-04 21:18:15 -04:00
Jeff Hutchinson
db047275f1
add fast int to object lookup.
2021-05-01 02:55:24 -04:00
Jeff Hutchinson
ab4c0f0361
Add fast math optimization
2021-05-01 02:07:54 -04:00
Jeff Hutchinson
55b0ecb487
optimizations
2021-04-30 01:20:01 -04:00
Jeff Hutchinson
dcd01e1231
move parameters instead of copying.
2021-04-30 00:24:03 -04:00
Jeff Hutchinson
964fde8f09
Goodbye String Stack!
2021-04-29 23:11:49 -04:00
Joseph
6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
2021-04-23 07:05:09 +01:00
Brian Roberts
2a2987869b
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
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Fixes a resolution switching issue when the game uses **only** OpenGL…
2021-04-22 19:51:14 -05:00
Brian Roberts
357abb3292
Merge pull request #480 from Azaezel/alpha40/bintoDec
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adds binary to decimal and vice versa methods
2021-04-22 19:34:25 -05:00
Brian Roberts
369c06c24c
Merge pull request #485 from Azaezel/alpha40/stringtoChar
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make string to char* conversion automatic
2021-04-22 19:34:05 -05:00
AzaezelX
2e3e4228b2
make string to char* conversion automatic
2021-04-21 14:45:10 -05:00
Jeff Hutchinson
f056e181b7
remove unused code.
2021-04-20 19:55:35 -04:00
Jeff Hutchinson
bb12638ea5
Added error checking for using a local variable in global scope, and added optimization to method object parameter.
2021-04-17 14:31:27 -04:00
Jeff Hutchinson
bfc0109485
fixes and some minor bc adjustment.
2021-04-16 23:21:39 -04:00
Jeff Hutchinson
bc0f5bd3a3
combine numeric stacks into one common stack.
2021-04-16 19:20:15 -04:00
Jeff Hutchinson
c19bb29a16
Merge pull request #481 from Azaezel/alpha40/profileconflictreport
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report which profile usages are conflicting (was,is)
2021-04-12 21:48:38 -04:00
Jeff Hutchinson
481c900d77
Merge pull request #482 from Azaezel/alpha40/sanitizerAug
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add additional chars to the flatfile->asset->objectID name santizatio…
2021-04-12 21:46:22 -04:00
Jeff Hutchinson
ef34210fef
Implement Unit Test Suite for TorqueScript.
2021-04-12 21:43:57 -04:00
Jeff Hutchinson
a2dea07d8b
fixed internal types.
2021-04-12 21:42:18 -04:00
Jeff Hutchinson
93500b6ac4
more changes.
2021-04-12 21:26:26 -04:00
Jeff Hutchinson
960db74733
small fix.
2021-04-10 15:52:53 -04:00
AzaezelX
ab1661a851
add additional chars to the flatfile->asset->objectID name santization chain
2021-04-06 15:17:06 -05:00
AzaezelX
ab878eb312
report which profile usages are conflicting (was,is)
2021-04-06 14:54:53 -05:00
Jeff Hutchinson
4e678292e1
fix foreach/foreach$ loops.
2021-04-04 00:50:37 -04:00
Jeff Hutchinson
3e04196a53
make tests pass.
2021-04-03 01:53:40 -04:00
AzaezelX
b7b4ced8d6
adds binary to decimal and vice versa methods
2021-04-02 14:08:26 -05:00
Jeff Hutchinson
f776e73b04
cleanup
2021-04-02 00:57:49 -04:00
Jeff Hutchinson
02447f0996
compile fixes.
2021-03-31 22:12:58 -04:00
Jeff Hutchinson
50df52ecfc
more console refactor.
2021-03-31 21:09:23 -04:00
Jeff Hutchinson
5e81c021f5
start cleaning up ConsoleValueRef's
2021-03-30 23:58:07 -04:00
Jeff Hutchinson
35500a87c6
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
Jeff Hutchinson
5d2654b1ba
Implement Unit Test Suite for TorqueScript.
2021-03-23 21:35:25 -04:00
Marc
3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
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Canvas.tscript fixes provided by @OTHG_Mars
2021-03-18 21:37:36 +00:00
Brian Roberts
a8e2ec6df4
Merge pull request #475 from Areloch/importAssetSuffixes
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Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-03-14 01:12:29 -06:00
Brian Roberts
43391f0f10
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
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Fixes display of internal names on objects shown in guiTreeViewCtrl
2021-03-14 01:12:20 -06:00
Areloch
a0c8a77043
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-02-27 02:43:37 -06:00
Areloch
e428ecd6ab
Fixes display of internal names on objects shown in guiTreeViewCtrl
2021-02-24 01:05:24 -06:00
Areloch
9a10d52e0b
Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
2021-02-21 02:21:50 -06:00
Brian Roberts
f4982f3b7d
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
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ribbon particle resource port
2021-02-15 22:28:10 -06:00