Torque3D/Engine/source
2021-04-16 19:20:15 -04:00
..
afx compile fixes. 2021-03-31 22:12:58 -04:00
app compile fixes. 2021-03-31 22:12:58 -04:00
assets just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
cinterface Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 2020-12-15 11:04:15 -06:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console combine numeric stacks into one common stack. 2021-04-16 19:20:15 -04:00
core make tests pass. 2021-04-03 01:53:40 -04:00
environment initial port of the new interpreter 2021-03-30 19:33:19 -04:00
forest Fix for crash in _onZoningChanged methods when called by hidden objects. 2020-07-02 15:50:29 -04:00
gfx Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
gui compile fixes. 2021-03-31 22:12:58 -04:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
math Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
module Better handling for finding modules by file path. Mainly used in asset importer 2020-12-02 23:57:17 -06:00
navigation Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
platformMac sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformWin32 initial port of the new interpreter 2021-03-30 19:33:19 -04:00
platformX86UNIX sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
postFx PostEffect: Rename isEnabled field to enabled, to fix name clash 2020-11-15 21:30:45 +01:00
renderInstance Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
scene Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
sfx initial port of the new interpreter 2021-03-30 19:33:19 -04:00
shaderGen compile fixes. 2021-03-31 22:12:58 -04:00
sim start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D more console refactor. 2021-03-31 21:09:23 -04:00
terrain Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
util Remove double quotes inside string definition in UndoManagerpushCompound 2020-11-15 21:30:45 +01:00
Verve compile fixes. 2021-03-31 22:12:58 -04:00
windowManager Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00