..
afx
compile fixes.
2021-03-31 22:12:58 -04:00
app
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-05-06 21:08:53 -04:00
assets
just to save a PR: default asset visitor variables to emptystring
2020-12-03 15:38:42 -06:00
cinterface
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
2020-12-15 11:04:15 -06:00
collision
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
console
* BugFix: Correct 3 missing defines in the GCC types include file.
2021-07-09 21:05:55 -04:00
core
Merge branch 'Preview4_0_DevHead' into tsneo
2021-06-18 21:13:49 -04:00
environment
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
forest
Fix for crash in _onZoningChanged methods when called by hidden objects.
2020-07-02 15:50:29 -04:00
gfx
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
2021-04-22 19:51:14 -05:00
gui
Merge branch 'Preview4_0_DevHead' into tsneo
2021-06-18 21:13:49 -04:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
math
adds binary to decimal and vice versa methods
2021-04-02 14:08:26 -05:00
module
Better handling for finding modules by file path. Mainly used in asset importer
2020-12-02 23:57:17 -06:00
navigation
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
persistence
uninitialized variables-persistence
2020-05-11 15:12:50 -05:00
platform
* BugFix: Correct 3 missing defines in the GCC types include file.
2021-07-09 21:05:55 -04:00
platformMac
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
platformWin32
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
platformX86UNIX
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
postFx
PostEffect: Rename isEnabled field to enabled, to fix name clash
2020-11-15 21:30:45 +01:00
renderInstance
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
scene
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-11-02 23:26:50 -06:00
sfx
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
shaderGen
compile fixes.
2021-03-31 22:12:58 -04:00
sim
start cleaning up ConsoleValueRef's
2021-03-30 23:58:07 -04:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-05-06 21:08:53 -04:00
terrain
Improve terrain rendering, handle bug with no detail
2021-01-04 20:06:17 +01:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
util
Remove double quotes inside string definition in UndoManagerpushCompound
2020-11-15 21:30:45 +01:00
Verve
compile fixes.
2021-03-31 22:12:58 -04:00
windowManager
Removes redundant ScreenResChangeSignal trigger.
2021-05-14 03:50:28 -04:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00