Merge branch 'Preview4_0_DevHead' into tsneo

# Conflicts:
#	Engine/source/console/consoleInternal.cpp
This commit is contained in:
Jeff Hutchinson 2021-06-18 21:13:49 -04:00
commit acde0c3f0b
17 changed files with 96 additions and 20 deletions

View file

@ -135,6 +135,8 @@ void tc_spinloop()
// Pause would do nothing on the Xbox. Threads are not scheduled.
#elif defined( _WIN64 )
YieldProcessor( );
#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
pthread_yield_np();
#else
__asm { pause };
#endif

View file

@ -447,7 +447,7 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
{
U32 ip;
st.read(&ip);
#ifdef TORQUE_CPU_X64
#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
*(U64*)(code + ip) = (U64)ste;
#else
code[ip] = *((U32 *)&ste);

View file

@ -65,7 +65,7 @@ namespace Compiler
void evalSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr)
{
#ifdef TORQUE_CPU_X64
#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
*(U64*)(ptr) = (U64)ste;
#else
*ptr = (U32)ste;

View file

@ -237,7 +237,7 @@ namespace Compiler
inline StringTableEntry CodeToSTE(U32 *code, U32 ip)
{
#ifdef TORQUE_CPU_X64
#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
return (StringTableEntry)(*((U64*)(code + ip)));
#else
return (StringTableEntry)(*(code + ip));

View file

@ -1401,7 +1401,7 @@ ConsoleValue Namespace::Entry::execute(S32 argc, ConsoleValue *argv, ExprEvalSta
result.setInt(cb.mIntCallbackFunc(state->thisObject, argc, argv));
break;
case FloatCallbackType:
result.setFloat(cb.mBoolCallbackFunc(state->thisObject, argc, argv));
result.setFloat(cb.mFloatCallbackFunc(state->thisObject, argc, argv));
break;
case VoidCallbackType:
cb.mVoidCallbackFunc(state->thisObject, argc, argv);

View file

@ -70,7 +70,7 @@
#include "core/util/md5.h"
#include "console/enginePrimitives.h"
#if defined (TORQUE_OS_MAC) && defined(TORQUE_CPU_X64)
#if defined (TORQUE_OS_MAC) && (defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64))
typedef unsigned int unsigned32;
#else
typedef unsigned long unsigned32;

View file

@ -1760,7 +1760,11 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
const char *pref = Con::getVariable( "$pref::Video::mode" );
mode.parseFromString( pref );
mode.antialiasLevel = 0;
Point2I winPos = mPlatformWindow->getPosition(); // Save position so we can put window back.
mPlatformWindow->setVideoMode(mode);
// setVideoMode (above) will center the window on the display device. If the window had been positioned
// by the user or from script, put it back where it was before the light manager change.
mPlatformWindow->setPosition(winPos);
Con::printf( "AntiAliasing has been disabled; it is not compatible with AdvancedLighting." );
}
@ -1772,7 +1776,11 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
if ( prefAA != mode.antialiasLevel )
{
mode.parseFromString( pref );
Point2I winPos = mPlatformWindow->getPosition(); // Save position so we can put window back.
mPlatformWindow->setVideoMode(mode);
// setVideoMode (above) will center the window on the display device. If the window had been positioned
// by the user or from script, put it back where it was before the light manager change.
mPlatformWindow->setPosition(winPos);
Con::printf( "AntiAliasing has been enabled while running BasicLighting." );
}

View file

@ -120,6 +120,11 @@ typedef unsigned long U64;
# define TORQUE_CPU_X64
# define TORQUE_LITTLE_ENDIAN
#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
# define TORQUE_CPU_STRING "Arm 64"
# define TORQUE_CPU_ARM64
# define TORQUE_LITTLE_ENDIAN
#else
# error "GCC: Unsupported Target CPU"
#endif

View file

@ -128,7 +128,7 @@ static const F32 F32_MAX = F32(3.402823466e+38F); ///< Constant
#endif
/// Integral type matching the host's memory address width.
#ifdef TORQUE_CPU_X64
#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
typedef U64 MEM_ADDRESS;
#else
typedef U32 MEM_ADDRESS;

View file

@ -34,21 +34,29 @@ static MRandomLCG sgPlatRandom;
U32 Platform::getMathControlState()
{
#ifdef TORQUE_CPU_X86
U16 cw;
asm("fstcw %0" : "=m" (cw) :);
return cw;
#else
return 0;
#endif
}
void Platform::setMathControlState(U32 state)
{
#ifdef TORQUE_CPU_X86
U16 cw = state;
asm("fldcw %0" : : "m" (cw));
#endif
}
void Platform::setMathControlStateKnown()
{
#ifdef TORQUE_CPU_X86
U16 cw = 0x27F;
asm("fldcw %0" : : "m" (cw));
#endif
}
//--------------------------------------

View file

@ -207,7 +207,6 @@ void PlatformWindowSDL::_setVideoMode( const GFXVideoMode &mode )
SDL_MaximizeWindow(mWindowHandle);
}
getScreenResChangeSignal().trigger(this, true);
mSuppressReset = false;
}

View file

@ -120,6 +120,13 @@ function configureCanvas()
// Actually set the new video mode
Canvas.setVideoMode(%resX, %resY, %fs, %bpp, %rate, %aa);
// For borderless on non-windows OS, move the window into position.
if (($pref::Video::deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
{
%borderlessPos = getWords(Canvas.getMonitorUsableRect($pref::Video::deviceId), 0, 1);
Canvas.setWindowPosition(%borderlessPos);
}
Canvas.setFocus();
// Lock and unlock the mouse to force the position to sync with the platform window
@ -184,6 +191,12 @@ function GuiCanvas::checkCanvasRes(%this, %mode, %deviceId, %deviceMode, %startu
return true;
}
else if (%deviceMode == $Video::ModeFullscreen)
{ // Fullscreen must match the aspect ratio of the monitor
%deviceRes = getWords(%this.getMonitorRect(%deviceId), 2);
if (mRoundColour(%resX / %resY, 2) != mRoundColour(%deviceRes.x / %deviceRes.y, 2))
return false;
}
if (!%startup)
return true;
@ -238,5 +251,13 @@ function GuiCanvas::getBestCanvasRes(%this, %deviceId, %deviceMode)
%bestRes = %testRes;
}
// Borderless on non-windows OS should be the usable screen area.
if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
{
%deviceRect = getWords(%this.getMonitorUsableRect(%deviceId), 2);
%bestRes = setWord(%bestRes, $WORD::RES_X, %deviceRect.x);
%bestRes = setWord(%bestRes, $WORD::RES_Y, %deviceRect.y);
}
return %bestRes;
}

View file

@ -845,6 +845,13 @@ function getScreenResolutionList(%deviceID, %deviceMode)
{
%returnsList = "";
// For borderless on non-windows OS only add the usable area.
if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
{
%borderlessRes = getWords(Canvas.getMonitorUsableRect(%newDeviceID), 2);
return _makePrettyResString(%borderlessRes);
}
%resCount = Canvas.getModeCount();
for (%i = 0; %i < %resCount; %i++)
{

View file

@ -627,9 +627,14 @@ function onDisplayModeChange(%val)
}
%resolutionList = getScreenResolutionList(%newDeviceID, %newDeviceMode);
// If we're switching to borderless, default to monitor res
if (%newDeviceMode == $Video::ModeBorderless)
%newRes = getWords(Canvas.getMonitorRect(%newDeviceID), 2);
{ // If we're switching to borderless, default to monitor res on Windows OS,
// monitor usable area for other platforms.
if ($platform $= "windows")
%newRes = getWords(Canvas.getMonitorRect(%newDeviceID), 2);
else
%newRes = getWords(Canvas.getMonitorUsableRect(%newDeviceID), 2);
}
else
{ // Otherwise, if our old resolution is still in the list, attempt to reset it.
%oldRes = getWord(OptionsMenuSettingsList.getCurrentOption(3), 0) SPC getWord(OptionsMenuSettingsList.getCurrentOption(3), 2);

View file

@ -24,6 +24,11 @@ project(lpng)
# addDef(PNG_NO_ASSEMBLER_CODE)
# Issues with Neon at the moment (Arm support)
# https://sourceforge.net/p/libpng/bugs/281/
set(PNG_ARM_NEON off CACHE STRING "")
add_definitions(-DPNG_ARM_NEON_OPT=0)
addInclude(${libDir}/zlib)
finishLibrary("${libDir}/${PROJECT_NAME}")

View file

@ -1,18 +1,14 @@
<TorsionProject>
<Name>@TORQUE_APP_NAME@</Name>
<WorkingDir/>
<EntryScript>main.cs</EntryScript>
<EntryScript>main.@TORQUE_SCRIPT_EXTENSION@</EntryScript>
<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
<Mods>
<Folder>core</Folder>
<Folder>scripts</Folder>
<Folder>art</Folder>
<Folder>levels</Folder>
<Folder>shaders</Folder>
<Folder>data</Folder>
<Folder>tools</Folder>
</Mods>
<ScannerExts>cs; gui; taml; module;</ScannerExts>
<ScannerExts>@TORQUE_SCRIPT_EXTENSION@; gui; taml; module;</ScannerExts>
<Configs>
<Config>
<Name>Release</Name>

View file

@ -692,8 +692,8 @@ if(WIN32)
endif()
if (APPLE)
addFramework("Cocoa")
addFramework("OpenGL")
addFramework("Cocoa")
addFramework("OpenGL")
#These are needed by sdl2 static lib
addFramework("CoreAudio")
addFramework("AudioUnit")
@ -704,9 +704,29 @@ if (APPLE)
addFramework("Carbon")
addFramework("AudioToolbox")
addLib("iconv")
#set a few arch defaults
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
endif()
#detect Architecture
if (APPLE AND NOT IOS)
option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
# Detect architecture if not using universal
if (TORQUE_MACOS_UNIVERSAL_BINARY)
set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
set(DEPLOYMENT_TARGET_APPLE "10.13")
else()
check_c_compiler_flag("-arch arm64" armSupportedApple)
if(armSupportedApple)
set(ARCHITECTURE_STRING_APPLE "arm64")
set(DEPLOYMENT_TARGET_APPLE "11.0")
else()
set(ARCHITECTURE_STRING_APPLE "x86_64")
set(DEPLOYMENT_TARGET_APPLE "10.9")
endif()
endif()
set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
endif()
if(UNIX AND NOT APPLE)