mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge branch 'Preview4_0_DevHead' into tsneo
# Conflicts: # Engine/source/console/consoleInternal.cpp
This commit is contained in:
commit
acde0c3f0b
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@ -135,6 +135,8 @@ void tc_spinloop()
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// Pause would do nothing on the Xbox. Threads are not scheduled.
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#elif defined( _WIN64 )
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YieldProcessor( );
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#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
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pthread_yield_np();
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#else
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__asm { pause };
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#endif
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@ -447,7 +447,7 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
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{
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U32 ip;
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st.read(&ip);
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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*(U64*)(code + ip) = (U64)ste;
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#else
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code[ip] = *((U32 *)&ste);
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@ -65,7 +65,7 @@ namespace Compiler
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void evalSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr)
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{
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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*(U64*)(ptr) = (U64)ste;
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#else
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*ptr = (U32)ste;
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@ -237,7 +237,7 @@ namespace Compiler
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inline StringTableEntry CodeToSTE(U32 *code, U32 ip)
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{
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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return (StringTableEntry)(*((U64*)(code + ip)));
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#else
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return (StringTableEntry)(*(code + ip));
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@ -1401,7 +1401,7 @@ ConsoleValue Namespace::Entry::execute(S32 argc, ConsoleValue *argv, ExprEvalSta
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result.setInt(cb.mIntCallbackFunc(state->thisObject, argc, argv));
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break;
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case FloatCallbackType:
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result.setFloat(cb.mBoolCallbackFunc(state->thisObject, argc, argv));
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result.setFloat(cb.mFloatCallbackFunc(state->thisObject, argc, argv));
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break;
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case VoidCallbackType:
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cb.mVoidCallbackFunc(state->thisObject, argc, argv);
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@ -70,7 +70,7 @@
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#include "core/util/md5.h"
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#include "console/enginePrimitives.h"
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#if defined (TORQUE_OS_MAC) && defined(TORQUE_CPU_X64)
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#if defined (TORQUE_OS_MAC) && (defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64))
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typedef unsigned int unsigned32;
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#else
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typedef unsigned long unsigned32;
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@ -1760,7 +1760,11 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
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const char *pref = Con::getVariable( "$pref::Video::mode" );
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mode.parseFromString( pref );
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mode.antialiasLevel = 0;
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Point2I winPos = mPlatformWindow->getPosition(); // Save position so we can put window back.
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mPlatformWindow->setVideoMode(mode);
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// setVideoMode (above) will center the window on the display device. If the window had been positioned
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// by the user or from script, put it back where it was before the light manager change.
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mPlatformWindow->setPosition(winPos);
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Con::printf( "AntiAliasing has been disabled; it is not compatible with AdvancedLighting." );
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}
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@ -1772,7 +1776,11 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
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if ( prefAA != mode.antialiasLevel )
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{
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mode.parseFromString( pref );
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Point2I winPos = mPlatformWindow->getPosition(); // Save position so we can put window back.
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mPlatformWindow->setVideoMode(mode);
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// setVideoMode (above) will center the window on the display device. If the window had been positioned
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// by the user or from script, put it back where it was before the light manager change.
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mPlatformWindow->setPosition(winPos);
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Con::printf( "AntiAliasing has been enabled while running BasicLighting." );
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}
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@ -120,6 +120,11 @@ typedef unsigned long U64;
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# define TORQUE_CPU_X64
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# define TORQUE_LITTLE_ENDIAN
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#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
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# define TORQUE_CPU_STRING "Arm 64"
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# define TORQUE_CPU_ARM64
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# define TORQUE_LITTLE_ENDIAN
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#else
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# error "GCC: Unsupported Target CPU"
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#endif
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@ -128,7 +128,7 @@ static const F32 F32_MAX = F32(3.402823466e+38F); ///< Constant
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#endif
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/// Integral type matching the host's memory address width.
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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typedef U64 MEM_ADDRESS;
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#else
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typedef U32 MEM_ADDRESS;
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@ -34,21 +34,29 @@ static MRandomLCG sgPlatRandom;
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U32 Platform::getMathControlState()
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{
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#ifdef TORQUE_CPU_X86
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U16 cw;
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asm("fstcw %0" : "=m" (cw) :);
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return cw;
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#else
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return 0;
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#endif
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}
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void Platform::setMathControlState(U32 state)
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{
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#ifdef TORQUE_CPU_X86
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U16 cw = state;
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asm("fldcw %0" : : "m" (cw));
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#endif
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}
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void Platform::setMathControlStateKnown()
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{
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#ifdef TORQUE_CPU_X86
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U16 cw = 0x27F;
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asm("fldcw %0" : : "m" (cw));
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#endif
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}
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//--------------------------------------
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@ -207,7 +207,6 @@ void PlatformWindowSDL::_setVideoMode( const GFXVideoMode &mode )
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SDL_MaximizeWindow(mWindowHandle);
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}
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getScreenResChangeSignal().trigger(this, true);
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mSuppressReset = false;
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}
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@ -120,6 +120,13 @@ function configureCanvas()
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// Actually set the new video mode
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Canvas.setVideoMode(%resX, %resY, %fs, %bpp, %rate, %aa);
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// For borderless on non-windows OS, move the window into position.
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if (($pref::Video::deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%borderlessPos = getWords(Canvas.getMonitorUsableRect($pref::Video::deviceId), 0, 1);
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Canvas.setWindowPosition(%borderlessPos);
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}
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Canvas.setFocus();
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// Lock and unlock the mouse to force the position to sync with the platform window
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@ -184,6 +191,12 @@ function GuiCanvas::checkCanvasRes(%this, %mode, %deviceId, %deviceMode, %startu
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return true;
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}
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else if (%deviceMode == $Video::ModeFullscreen)
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{ // Fullscreen must match the aspect ratio of the monitor
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%deviceRes = getWords(%this.getMonitorRect(%deviceId), 2);
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if (mRoundColour(%resX / %resY, 2) != mRoundColour(%deviceRes.x / %deviceRes.y, 2))
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return false;
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}
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if (!%startup)
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return true;
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@ -238,5 +251,13 @@ function GuiCanvas::getBestCanvasRes(%this, %deviceId, %deviceMode)
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%bestRes = %testRes;
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}
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// Borderless on non-windows OS should be the usable screen area.
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if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%deviceRect = getWords(%this.getMonitorUsableRect(%deviceId), 2);
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%bestRes = setWord(%bestRes, $WORD::RES_X, %deviceRect.x);
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%bestRes = setWord(%bestRes, $WORD::RES_Y, %deviceRect.y);
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}
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return %bestRes;
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}
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@ -845,6 +845,13 @@ function getScreenResolutionList(%deviceID, %deviceMode)
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{
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%returnsList = "";
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// For borderless on non-windows OS only add the usable area.
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if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%borderlessRes = getWords(Canvas.getMonitorUsableRect(%newDeviceID), 2);
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return _makePrettyResString(%borderlessRes);
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}
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%resCount = Canvas.getModeCount();
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for (%i = 0; %i < %resCount; %i++)
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{
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@ -627,9 +627,14 @@ function onDisplayModeChange(%val)
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}
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%resolutionList = getScreenResolutionList(%newDeviceID, %newDeviceMode);
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// If we're switching to borderless, default to monitor res
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if (%newDeviceMode == $Video::ModeBorderless)
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%newRes = getWords(Canvas.getMonitorRect(%newDeviceID), 2);
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{ // If we're switching to borderless, default to monitor res on Windows OS,
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// monitor usable area for other platforms.
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if ($platform $= "windows")
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%newRes = getWords(Canvas.getMonitorRect(%newDeviceID), 2);
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else
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%newRes = getWords(Canvas.getMonitorUsableRect(%newDeviceID), 2);
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}
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else
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{ // Otherwise, if our old resolution is still in the list, attempt to reset it.
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%oldRes = getWord(OptionsMenuSettingsList.getCurrentOption(3), 0) SPC getWord(OptionsMenuSettingsList.getCurrentOption(3), 2);
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@ -24,6 +24,11 @@ project(lpng)
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# addDef(PNG_NO_ASSEMBLER_CODE)
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# Issues with Neon at the moment (Arm support)
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# https://sourceforge.net/p/libpng/bugs/281/
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set(PNG_ARM_NEON off CACHE STRING "")
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add_definitions(-DPNG_ARM_NEON_OPT=0)
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addInclude(${libDir}/zlib)
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finishLibrary("${libDir}/${PROJECT_NAME}")
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@ -1,18 +1,14 @@
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<TorsionProject>
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<Name>@TORQUE_APP_NAME@</Name>
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<WorkingDir/>
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<EntryScript>main.cs</EntryScript>
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<EntryScript>main.@TORQUE_SCRIPT_EXTENSION@</EntryScript>
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<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
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<Mods>
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<Folder>core</Folder>
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<Folder>scripts</Folder>
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<Folder>art</Folder>
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<Folder>levels</Folder>
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<Folder>shaders</Folder>
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<Folder>data</Folder>
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<Folder>tools</Folder>
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</Mods>
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<ScannerExts>cs; gui; taml; module;</ScannerExts>
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<ScannerExts>@TORQUE_SCRIPT_EXTENSION@; gui; taml; module;</ScannerExts>
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<Configs>
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<Config>
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<Name>Release</Name>
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@ -692,8 +692,8 @@ if(WIN32)
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endif()
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if (APPLE)
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addFramework("Cocoa")
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addFramework("OpenGL")
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addFramework("Cocoa")
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addFramework("OpenGL")
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#These are needed by sdl2 static lib
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addFramework("CoreAudio")
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addFramework("AudioUnit")
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@ -704,9 +704,29 @@ if (APPLE)
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addFramework("Carbon")
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addFramework("AudioToolbox")
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addLib("iconv")
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#set a few arch defaults
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set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
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endif()
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#detect Architecture
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if (APPLE AND NOT IOS)
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option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
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# Detect architecture if not using universal
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if (TORQUE_MACOS_UNIVERSAL_BINARY)
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set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
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set(DEPLOYMENT_TARGET_APPLE "10.13")
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else()
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check_c_compiler_flag("-arch arm64" armSupportedApple)
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if(armSupportedApple)
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set(ARCHITECTURE_STRING_APPLE "arm64")
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set(DEPLOYMENT_TARGET_APPLE "11.0")
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else()
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set(ARCHITECTURE_STRING_APPLE "x86_64")
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set(DEPLOYMENT_TARGET_APPLE "10.9")
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endif()
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endif()
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set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
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endif()
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if(UNIX AND NOT APPLE)
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