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afx
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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app
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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assets
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just to save a PR: default asset visitor variables to emptystring
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2020-12-03 15:38:42 -06:00 |
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cinterface
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Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
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2020-12-15 11:04:15 -06:00 |
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collision
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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console
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optimizations
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2021-04-30 01:20:01 -04:00 |
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core
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make tests pass.
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2021-04-03 01:53:40 -04:00 |
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environment
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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forest
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Fix for crash in _onZoningChanged methods when called by hidden objects.
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2020-07-02 15:50:29 -04:00 |
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gfx
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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gui
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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math
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Properly specify type of console types with a different native type
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2020-11-15 21:32:29 +01:00 |
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module
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Better handling for finding modules by file path. Mainly used in asset importer
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2020-12-02 23:57:17 -06:00 |
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navigation
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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persistence
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uninitialized variables-persistence
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2020-05-11 15:12:50 -05:00 |
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platform
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start cleaning up ConsoleValueRef's
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2021-03-30 23:58:07 -04:00 |
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platformMac
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sdl usage standards proposal 3:
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2020-12-31 14:44:39 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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sdl usage standards proposal 3:
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2020-12-31 14:44:39 -06:00 |
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platformWin32
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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platformX86UNIX
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sdl usage standards proposal 3:
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2020-12-31 14:44:39 -06:00 |
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postFx
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PostEffect: Rename isEnabled field to enabled, to fix name clash
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2020-11-15 21:30:45 +01:00 |
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renderInstance
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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scene
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Adds handling to the path manager so it can deal with both looping and non-looping paths
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2020-11-02 23:26:50 -06:00 |
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sfx
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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shaderGen
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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sim
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start cleaning up ConsoleValueRef's
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2021-03-30 23:58:07 -04:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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terrain
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Improve terrain rendering, handle bug with no detail
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2021-01-04 20:06:17 +01:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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util
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Remove double quotes inside string definition in UndoManagerpushCompound
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2020-11-15 21:30:45 +01:00 |
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Verve
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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windowManager
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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